Stellaris

Stellaris

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Impactful War Exhaustion
   
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145.632 KB
26 Mar, 2020 @ 2:00pm
26 Mar, 2020 @ 4:56pm
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Impactful War Exhaustion

In 1 collection by Librarian
Impactful Mods
4 items
Description
Removes Forced Peace and adds debuffs upon reaching high war exhaustion.
5 Comments
JenkoRun 20 Jan, 2021 @ 2:16pm 
2.8?
Sjru 🐲 28 Mar, 2020 @ 7:21pm 
Perhaps you can make so the debuffs ramp up with time after reaching 100%?
falhxer 27 Mar, 2020 @ 11:24am 
This mod is great, i shall include it into my Quality of Life pack. War is very underwhelming in this game.
Peter34 26 Mar, 2020 @ 6:00pm 
How will AI empires react to these debuffs?
Shoat 26 Mar, 2020 @ 3:06pm 
Nice idea, but probably better to change the debuff. Those debuffs *only* affect the actual fighting capability of the empire, nothing more. You're just a bit worse at fighting.

But fighting on at high WE should not just make you worse at fighting but also have lasting costs, so there should be penalties to other aspects of your empire such as happiness, crime, stability, maybe direct resource output, influence generation, diplomatic weight, etc.

Fighting excessively long wars despite high war exhaustion should be a choice, like in eu4, and it should make your empire slowly fall apart, like in eu4. Also, if possible, the war exhaustion penalties shouldnt immediately end at the end of war but should only slowly decay.