RimWorld

RimWorld

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Biomes! Islands
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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47.732 MB
27 Mar, 2020 @ 8:23pm
30 Apr, 2024 @ 12:49pm
42 Change Notes ( view )

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Biomes! Islands

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]



This mod adds several types of islands for your enjoyment, from tropical to arctic! The islands are all unique and each one comes with lots of new plants and animals, including:

Sea Life: Bring the water to life with complete aquatic ecosystems, from seaweed to sardines to sharks!

Birds: from the tiny kiwi to the great omegadodo--and seagulls. So many seagulls.

Crabs: Tough, dangerous, give good leather when slaughtered. Hermit, blue, fiddler, clutter and more!

Crops: Devil’s claw, coconuts, oranges! Everything you want to find on an island!

AND MORE - play to find out!




Our goal as a mod series is to add new environments that we feel the vanilla game is sorely lacking, which in this case is islands! Biomes! Islands currently adds six types of island, Tropical, Atoll, Boreal, Tundra, Temperate, and Desert, each with things to make them unique from vanilla biomes!

Islands are isolated, requiring transport pods to leave (or modded transports like STRS), but traders, visitors, and raiders will still swim out to you at the normal rate.

Temperate Islands are mild and pleasant, a great introduction to island life.

Atolls have a unique beauty along with unique challenge. Building is made difficult both by lack of ore, and by the large lagoon taking up a great deal of space. The Atoll does make up for this in one way however, with a stunning abundance of wildlife; the adorable kiwi and the majestic manta ray are just two examples.

Desert islands are somewhat barren, but still have plenty of fish! Settle here to see lots of unique crabs - some of which can haul.

Tropical Islands are jungle-level dense when it comes to vegetation but have a lot more land for building on. They can also generate with mountains and have lots of natural food you can gather. These islands have more dangerous predators but are still great for a tropical getaway!

Boreal Islands are cold, but ultimately hospitable. Watch the ocean for schools of whales!

Tundra Islands are cold, isolated, and desolate with rocky beaches. Planning is critical to survival here.


Suggested mods to use alongside Islands:
Sandcastles for beach-time fun!
Boats
Natural Paths for pretty paths made from natural terrain
Vanilla Furniture Expanded - Architect for the heavy bridges!!
Vanilla Fishing Expanded for the delicious fish!

This mod is compatible with many mods, important ones being Boats and other biomes mods! :D




Mod head: Draegon

Bendgeidfran: Sound effects
Draegon: Art, especially the crabs
Evalynn: Art
Erin: Art, especially the sea otter and other cute creatures
Luizi: Art, especially the flamingos
Odeum: XML and C#, especially for the use of BiomesKit
Pullmylever: Music
Pyrce: C#, especially the use of SwimKit and TerrainMovementKit to allow for aquatic animals
Zylle: XML and C#, especially terrain generation


Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
OskarPotocki for the awesome new Biomes! backgrounds!

Ottersholdshands for the trailer he made for us!

Japanese translation by Lucifel



Q: What makes your islands unique?
A: We add multiple new plants and animals as well as unique terrain generation! Many of the animals are also purely aquatic!

Q: Will this mod continue to be updated?
A: Yes! We're hoping to add some TLC updates in the future!

Q: Does this work with other biomes mods?
A: Yes, yes it does!

Q: Do raids still happen on islands?
A: Yes, both drop pod raids and walk-in raids still happen.

Q: Can this be added mid-game?
A: Yes, but the new biomes themselves will NOT show up.

Q: CE compatible?
A: No, but if you make a patch let us know!

Q: How do I feed tamed aquatic animals?
A: You use fish food! Fish food is made like kibble, in the butcher bench! It doesn't degrade at all, even in water!

Q: Why am I getting a black screen after loading the mod after the update?
A: You need the new mod requirement for Islands, Pathfinding Framework!


[ko-fi.com]

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Popular Discussions View All (11)
237
22 Jun @ 11:30am
Bug reporting: POST BUGS AND ISSUES HERE
Draegon1993
61
3 Jul @ 2:58am
Suggestions thread: Post suggestions here!
Draegon1993
8
19 May, 2024 @ 12:34pm
[SOLVED] Compatibility between Alpha Biomes and Biomes! Islands
WaxWorm
1,328 Comments
RAD EMERALD 6 hours ago 
rip... *slatue honor*
Karkino 17 Jul @ 9:13pm 
Thanks! the merrier the crabs the better the mod:captainsmooth::summercrab2023:
Draegon1993  [author] 17 Jul @ 9:08pm 
Oh and as for more crabs, most likely yes. At least one :D
Karkino 17 Jul @ 8:49pm 
@Draegon1993 haha im just messing with you, nice to hear that it will get updated! :coolthulhu:
Draegon1993  [author] 17 Jul @ 12:18pm 
@Karkino Haha, sadly Islands TLC is a fair ways off still, but it'll happen eventually! First we update it in general XD
Naptime Hyena 17 Jul @ 10:49am 
Cant wait to see this mod updated its a must have for my saves!
Karkino 17 Jul @ 9:05am 
im so eager to see the new update!! are the crabs gonna be updated? are we gonna get more crabs? :KrilLove::dredge_classy:
Dmformom 15 Jul @ 12:58pm 
Thank you for your work, I don't think I'd be able to play without your mods
Draegon1993  [author] 12 Jul @ 9:58am 
@DrBossWatson Most likely yes! We're going through the mods one by one though. Caverns is the biggest hurdle atm :D
DrBossWatson 12 Jul @ 8:27am 
@Draegon1993 isn't most of what the pathfinding framework in the base game now, would that make it easier?