Space Engineers

Space Engineers

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Coalition Baserunner (No mods, No scripts)
   
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Type: Blueprint
File Size
Posted
Updated
3.395 MB
29 Mar, 2020 @ 6:29am
30 Mar, 2020 @ 2:32am
7 Change Notes ( view )
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Coalition Baserunner (No mods, No scripts)

Description
A mobile base capable of carrying and maintaining smaller vessels. Design from Deserts of Kharak by Blackbird Interactive.
Full interior, airtight*, and loaded with features! Tried keeping it as performance friendly, and it runs smooth at UNDER 10K PCU! :D
According to the official concept art, size of this is pretty close to 1:1 scale at 67m out of 69.5m by pure accident. (give 7x7 wheel keen, please)

Features:
-Vanilla bogey suspension setup (for that sweet Kharak feel)
-Mixed grid detailing where large blocks just wouldn't cut it, namely the bull bar, cockpit and side... things.
-Fully lit interior, beds for 2, but you can easily fit 5 by replacing some decor.
-Folding ramp & Cargo elevator
-Medbay
-H2 engine and O2 production & refinery
-Crew quarters and Bridge
-Fully conveyored and should work in survival. You might want to adjust menus to your liking etc.

MISC INFO:

-Wheels are controlled with overrides, thus to make driving less of a chore, I've opted to have internal thrusters and gyros to steer. I highly recommend incorporating Subgrid wheel control script when Keen fixes Prog blocks.
-Tab 1 houses driving related controls and overall suspension adjustment. Recommend driving with all wheels at 30% indicated, 20% is doable in flat terrain.
-Tab 2 houses auxiliary functions such as lift and ramp and doors. Tab 2 also has front suspension adjustment to tilt the vehicle backward for easier ramp access.
-To get the ramp to reach the ground, first lower all suspension to 15% or less, and raise front to 40%. This will tilt the vehicle enough. Reverse this process once done.

HOX!
-There are no real brakes on this thing without scripts. Thrusters will slow you down just as fast as it accelerates you, just not as quick as wheels would. Disable the dampeners from remote before driving with subgrid wheel script or it'll keep braking you down.
-Coming from high jumps, you might hear clangs. This is just suspension bottoming out as far as I can tell and from the hundreds of km of test driving not once has it failed so it should be safe. Adjust suspension stiffness based on terrain and speed as a good habit.
-When spawning in, spawn it 5m - 10m above ground to avoid having subgrids turn into stations.

Known issues:
-Keeps crawling forward at a pace of 0.22m/s. Parking the vehicle at suspension under 10% seems to work as a solution. Likely center of gravity related issue where dampeners overcompensate?
-Opting to not use timers for the ramp, it makes a harmless small tap on the top (anything to keep PCU down)
*Cockpit unpressurized because of grid difference. Main hangar and internals are still pressurized as long as bridge door is closed

As always, constructive feedback is welcome. Moaning about DLC you can keep to yourself.

Update 0.1: Lighting and optimization pass. Added hull lights, shaved off nonvisible 150 blocks and tidied places and colors

Hope you guys like it :)
41 Comments
kennet0508 19 Sep, 2023 @ 12:01am 
I was very much inspired by your design, so i made something for you! and every other baserunner build!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3037299669
Grasshopper K 23 Aug, 2022 @ 11:21am 
Do you think you'd ever consider a multi mod or multi part mod for this so we can use projectors onboard for survival?
AndyInnit⚡⚡ 2 Dec, 2020 @ 7:52am 
big grid vehicles are hard to bring to a full stop. the best way, is to incorporate a landing gear on a piston, as a parking brake. for vehicles this size or larger
Jump'n Shootman 5 Aug, 2020 @ 10:29am 
thats a big boi
Zodifrias 15 May, 2020 @ 11:48pm 
oh shit
CMDR_WATCHYOUR6 15 May, 2020 @ 11:17am 
VERY VERY NICE
reaperox1999 28 Apr, 2020 @ 9:15pm 
If you take suggestions, maybe you can look into Project Sylpheed, and make the Delta Sabre or Elen fighters, or better yet, the ships, it has amazing looking ships
OctoBooze  [author] 5 Apr, 2020 @ 2:35pm 
Not for a projector no. Subgrids aren't supported by projectors, if you want to build it you may have to make your own bp of the detail parts and build the missing parts off of those onto the rotors on the main chassis.
Gloose 5 Apr, 2020 @ 2:02pm 
Any way to properly use a blueprint to install it? Doesnt support multiple grids so only goes for rough outline of rover :(
Whiplash141 4 Apr, 2020 @ 11:35pm 
oof, that sucks :(