Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

883 ratings
Money / Bannelord Guide
By Diliskar
This guide includes various ways to earn money aswell as a lot of other useful information which will help you playing Bannerlord whether youre new to M&B or not.
2
7
3
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
Updated some information as of August 25th 2021.
Some stuff might still be oudated, gonna check to update / add more stuff later perhaps.
Especially since the kingdom system is more relevant now.

The following sections will include details I found out to be useful.
This includes ways to earn Denar, manage your workshops / caravans and also basic game information. I am planning to add more in depth information. (Kingdom management etc)
Keep in mind that everything is subject to be changed in further versions of the game. I´ll try to keep this updated[/i
Early Game - How to earn Denar
Listing a few types of money making.
Just a quick glance on
  • Questing
  • Trading (refer to other guide)
  • Tournaments
  • Bandits
Questing
Id personally recommend doing village quests over town quests, in the area where u likely wanna recruit troops. (Want a full archer khuzait comp? Do quests for the khuzait etc)

  1. Find someones daughter
    • Once you accepted it you travel to the marked village nearby. If no village is marked then travel to some village and it will give you a hint
    • You want to take a walk through the village and press Left-Alt to locate the daugther. They are usually far away from the village (100+ meter)
    • To get the reward of ~1.6k Denar you have to either kill the man with the daughter or convince her to come with you (kind of RNG)
    • 1.6k Denar as reward

  2. Deliver the herd to a town
    • This is a fairly common quest.
    • You will have to take a few animals and deliver all of them. (Used to be 50% only)
    • After that you just turn in the quest to get your regular reward. For delivering horses, the common payout is 1.5k - 2.4k Denar every time
    • The amount of animals the quest will give you depends on your weight!

  3. Landowner needs manual laborers
    • Insanely great quest with high payout
    • For this quest you have to deliver prisoners
    • You ideally want to stack "high value" prisoners, as in, non looters.
    • To do so, just raid hideouts, fight steppe bandits etc.
    • Depending on the amount of prisoners, u get a ton of denar.

  4. Revenue Farming
    • Not the best payout, but great to farm relation with lords / villages.
    • Lords of a kingdom will give u this quest.
    • U travel to 2+ villages collecting taxes.
    • Always mid=collection, ull be given 3 options.
    • To farm relation, use the option where u lose money. (Stop collecting, ignore houses where ppl are ill etc)

  5. Village X needs help with Brigands
    • Quest which makes it easy to farm bandits. Given by villages
    • This quest basically changes the bandit AI, of bandits who are marked.
    • Theyll not run from you and/or stop randomly, making it easy to chase.
    • Combine this quest with the laborers quest mentioned above

Some extra tip, make sure to use your companions to do other quests (except the laborers / brigands ones)
However, theyll need specific skills leveled to a certain point to do quests.
Tournaments
  • How to join tournaments
    • Tournaments will be held in cities from time to time
    • To check if there is one just click on 'Go to the arena'
    • Incase you have the option 'Join the tournament' you are free to join

  • Rewards
    • Each tournament will reward you with 3 renown if won
    • You can bet on yourself every round which will give you a denar reward if you win
    • Can bet 4 times total, each time 150 denar. Profit will depend on the odds
    • Theres always an item you can win when being placed first (worth 250 - 2k)

  • Basic information
    • There are 4 rounds total
    • To get to the next round your team has to win the round
    • You participate with your own armor. Weapons are given by the tournament

  • Tournament types
    • Every region has their own type of tournaments
    • In the empire you will mainly fight with sword and shields, bows or on horse. The vikings on the other hand prefer 2 handed tournaments etc.
    • Rounds can vary from 4v4v4v4 to 1v1

  • How to easily win
    • Incase you arent familiar with the combat system, you can save before going into a tournament and just load again if you lost
    • When going in 2v2 or 1v1v1v1 rounds, you want to try and kill good armored enemies first so they dont advance in further rounds
    • (Not recommended, ruins your fun) As of right now you can trick the AI by running around them and hitting them. This way they will turn with you and dont hit back.
      >>>Click for Video<<<

Bandits
This is the most basic way to earn money.
It wont earn you the most but you will level up your troops while doing so.
Sea Raider, Forest Bandits and Mountain Bandits seem to be the best enemies for this.
Combine this with the mentioned quest above, to gain a lot.

To level up your troops faster, send them into battle without you.
Not recommended if you dont have better troops / outnumber them.
Trading
(Guide mentioned by me might not be up to date 100%)
For a real in depth trading guide, check out "One Classy Camels" guide here
Steam Guide - Trading (One Classy Camel) (not checked if up to date, but should still explain properly)

Everything mentioned is something I think is a good way to proceed with trading. If you think something is inaccurate let me know!
  • Requirements
    • Starting budget (~2k+ Denar)
    • Weight -> Troops and tons of Mules/Sumpter Horse
    • (Preferable) 20 Troops to avoid Bandits
    • (Preferable) Trading Skill "Whole Seller", 5% increased trading goods profit
    • (Optional) Horses to increase travel speed

  • What to skill for trading
    • Whole Seller - 5% increased sell price for trade goods
    • Caravan Master - 20% less caravan wage / 30% more weight
    • Traveling Rumors - Trading rumors through caravans. (Both options seem not too important)
    • Further skills mainly depend on your own type of gameplay

  • How to start trading
    • Early trading -> Buy materials for a low price in villages and sell them in cities
    • These cities shouldnt be too close to the village
    • You can hover over villages to see what they produce
    • Sell for double the price you bought the material for
    • It can help to specialize on 1 or 2 materials

  • Example
    • I bought 34 Hogs for 26 Denar each in Primessos (884 Denar total)
    • Then I checked Ortysia for their current price and it was 47 - 43 Denar.
    • I travelled further to a city with no villages with hogs nearby
    • Vostrum it was which bought hogs for 118 - 113 Denar each (~3.8k)
    • After only a few minutes I made 3k Denar profit with doing nothing than buying / selling

  • Equipment Trading
    • Cant give precise information about this at the moment since every of my saves is destroyed due to overflow of equipment in every town
    • Worth doing when one town has no Smithy/Wood Workshop and produces no equipment on their own
    • More testing will be done later with a new save

  • Hints
    • Get all Focus Points in trading ASAP to increase your Learning Rate
    • The more weight the more you can buy -> More villages to be checked
    • Try to buy in regions where villages produce the same material a lot and sell in regions where almost no village will produce your goods
    • Horses in your inventory will increase your map travel speed
    • When you run workshops you want to especially trade the required good to that city and earn money from trading and the workshop
Workshops
  • What do workshops do?
    Workshops generate passive income based on the type of workshop you choose.

  • Requirements
    • 14 - 16k Denar to buy one

  • How do you buy a workshop?
    • Enter the city of your choice. Take a walk through the streets
    • Press Left-Alt to check for already built workshops (such as Brewery, Smithy, Wood Workshop etc.)
    • Walk to one of these and talk to a Shop Worker.
    • Buy the workshop and choose which type of workshop you want.

  • How do workshops work?
    • After buying your workshop they will slowly start generating daily income. (After 2 - 3 days)
    • Depending on where you located your workshop, this can vary. Some cities do better with other kinds of workshops than other cities do.
    • You can manually help increasing your workshops income by selling the required raw material in the city. (Check the table below for the required material)

  • How much do you earn?
    • As of right now (1st April 2020) there is a 200 Denar / Day cap. (Check note at the top of the workshop section)
    • I was able to reach that cap with every kind of workshop after selling the required material in the city.
    • It appears that the Wood Workshop, Pottery and the Smithy are the easiest to manage tho.

  • What types of Workshops exist and what do they need?
    Information taken directly from the game files
    Type
    Uses
    Produces
    Brewery
    Grain
    Beer
    Velvet Weavery
    Cotton
    Velvet
    Linen Weavery
    Flax
    Linen
    Wine Press
    Grape
    Wine
    Pottery Shop
    Clay
    Pottery
    Olive Press
    Olives
    Oil
    Wool Weavery
    Wool
    Garment
    Tannery
    Hides
    Leather
    Wood Workshop
    Hardwood
    Arrows/Ranged Weapons/Shields
    Smithy
    Iron ore (+ Hardwood for tools
    Melee Weapons/Medium Armor/Heavy Armor/Tools
    Silversmithy
    Silver ore
    Jewelry

  • How many workshops can I buy?
    • The number of buyable workshops scales with your clan tier.
    • Clan Tier 0 can hold 1 workshops, Clan Tier 1 can hold 2 workshops and so on

  • Changing your workshops production
    • You can change the production of your workshop for 2000 Denar
    • For that you have to go to your Clan tab and go to "Other".
    • Select the workshop you want to change and click "Change Production" and select the new type.

  • Workshops in hostile cities
    • Incase you declare war on a faction / your city will be taken by another faction and own a workshop in any of their cities it will be destroyed
    • You´ll lose the workshop. Trading Skill "Rapid Developement" will refund you 5k Denar incase this happens.

  • Reselling workshops
    • After letting your workshop run for some time it will slowly increase its capital (Can be seen under Clan -> Other)
    • When its increasing in capital that means you will be able to sell it for more and more Denar.
Caravans
  • What do caravans do?
    • Caravans will earn you daily, passive income by having them trade materials from one town to another fully automated!

  • Requirements
    • 14 - 16k Denar to buy a Caravan and pay for the guards! (~22.5k for better guards)
    • Some extra Denar to pay the first week until the Caravan will earn Denar (Around 1.5k)
    • One Companion you can pass the lead of the caravan

  • How do you buy a caravan?
    • Enter the city you want the caravan to start from.
    • Speak to one of the local merchants / artisans
    • You can select that you wish to form a caravan
    • After you payed the Denar and choose a companion the caravan will start to trade


  • How do Caravans work?
    • After buying the caravan it will take up to 7 days until you´ll see profit!
    • The Caravan will start to travel to nearby cities and buy / sell materials
    • Depending on the economic it will earn Denar
    • You have to pay a daily wage to keep up the caravan (Usually between 150 - 250 Denar)

  • How much do you earn?
    • As of right now (2nd April 2020) a caravan usually earns between 100 - 1.5k Denar / Day (Wage not subtracted).
    • Inclduing the daily wage of 150 - 250 Denar this means a caravan should net around -150 to 1.25k a day.
    • Dont expect insane amounts, caravans can go without profit for days, and then make a lot more again. Anyways, this is still a great way for passive income.



  • How many caravans can you buy?
    • Since you always need 1 companion for each caravan youre limited by the companion cap
    • Each Clan Tier level will increase the companion cap by 1 (Specific skills can increase this cap even further)

  • Can my caravan be destroyed while in war?
    • Yes! Your caravan can be destroyed while youre in war.
    • Take care and try to let your caravans mainly operate in your own territory or territory of an alliance.

  • Can I disband a caravan?
    • Yes. By going into the Clan Tab -> Parties -> Caravans
    • Choose the Companion with the Caravan you want to stop.
    • The companion will then join your party if youre close or go to the closest city with a garison and wait there
    • You wont gain back any money from doing so tho
Army Management
  • How to easily recruit experienced troops
    • Once youre clan tier 2, you can assign your companions their own party.
    • As mentioned in the clan section of this guide, they will recruit troops on their own and level them up
    • But you are able to inspect their troops after a while and take them. Just go to their position and talk with them
    • This way your companion can act as a recruiter providing you more experienced troops
    • Companions parties actually level troops up certainly faster than you do (from what i´ve seen so far)

  • Change the number to call troops in battles
    • Usually every infantry, archer, cavalry, horse archer are called by pressing 1, 2, 3 and 4 respectively.
    • To customize this go into the party tab (P) and select the troop you want to assign another number
    • Click the little banner right next to the name of the troop and choose a number from 1 to 9
    • This way you can assign specific type of troops and manage your battlefield easier!
    • Also works for companions! (Since they are default infantry)
Your Clan

  • What is your Clan?
    • Access the clan tab by pressing "L" (default setting) or by pressing the button with the crown in the left corner
    • The clan tab gives you information about your current clan tier, companions, parties, workshops, caravans and fiefs
    • Here you can also change the role of each companion in the clan aswell as check their position / current action

  • Members
    • In the members tab you get an overview of your current companions and your family aswell as their position
    • This includes the skills aswell as the traits of every companion
    • Youre also able to change the role of yourself and the companions in your clan
    • Finally you have the option to kick companions

  • Parties
    • You can assign yourself and companions a role in each party. Choose in a way, that the person with the highest skill for the role will be active. High medicine = surgeon etc.
    • The parties tab gives you an overview of your parties, caravans aswell as your garrisons
    • Depending on your clan tier you can create new parties which will be led by a choosen companion
    • This party will be a on its own operating character just like game controlled lords
    • They will fight against bandits, attack enemy lords and even recruit troops themself
    • Parties will use a daily wage but also earn a bit of Denar themself
    • This feature will become useful once you start creating your own armies
    • Upon disbanding parties the companion aswell as the troops will return to the next garrison

  • Fiefs
    • The fiefs tab will show you all your current towns, castles and settlements
    • This will show you informations about their current militia, food stocks etc.
    • More information about fiefs and town management in general will be in its own section (currently WIP)

  • Other
    • The 'Other' tab will just show you your workshops aswell as their income
    • You can also see if they are active and how high their capital is
    • More information regarding workshops is written in the 'Workshops' section of this guide
  • Clan Tier Perks

Clan Tier
Renown
Companions
Parties (Total)
Workshops (Total)
Party Size
Others
0
0
3
1
1
-
-
1
50
+1
1
2
+25
Eligible to be mercenary
2
150
+1
2
3
+15
Eligible to be vassal
3
350
+1
3
4
+15
Eligible to create a kingdom
4
900
+1
4
5
+15
-
5
2350
+1
4
6
+15
-
6
6150
+1
4
7
+15
-

Clan Tier 6 is currently the highest possible tier
Renown / Influence
Renown
  • What is renown used for
    • Renown is required to level up your clan
    • It also has an influence if you are able to join another kingdom or not

  • Earn renown
    • Tournaments : 3 Renown for each won tournament
    • Winning battles : Renown depending on enemy party size / enemy type
Influence
Influence can be bugged since the kingdom feature isnt fully working yet
  • What is influence used for
    • Influence is mainly used for kingdoms.
    • You can propose policies, influence the outcome of votings etc (Check the kingdom section for more information)

  • Earn influence
    • Winning battles : Influence depening on enemy party size / enemy type
    • Daily: Depending on your owned towns / settlements youll gain influence
    • Skills: Specific skills will give you daily influence / influence on event
    • Spend troops to allied factions or cities will also give you influence
First City / Castle
This section will explain 2 easy ways to get your first castle.
Both of them have a few requirements tho.

Method 1 - Your own siege
This method is aiming to get you your castle the quickest and safest way.
I wont explain the fighting part in this guide.

  • Requirements
    • A decent army - Depends on the city you aim to take. Youll never do something wrong with 200 - 300 (Can be done with less, (100 - 150) save before you try!)
    • Passive income set up to keep up with wages etc.
    • Around 70 - 80k Denar to declare peace afterwards

  • How its going to be done
    • First you want to select which city you want to take over.
    • Preferably one with less defensive troops (depends on your army size tho)
    • Following this method you will be in war with the faction for a little bit.
    • Keep in mind that your workshops will be destroyed if theyre in cities of that faction! (Sell before or choose another faction)
    • After you took over the castle you want to look for a nearby lord (save before). Talk with him and offer peace for your Denar! (Usually 70k)
    • However you will still lose reputation with the lords who previously owned the castle / city and perhaps some other lords

  • Before the siege
    • Go to the city you choose to take
    • Check that there are currently no lords of the faction nearby or in the castle (less enemies during the siege)
    • Wait until they are gone if this is the case
    • Create a save
    • After this is ready, attack a nearby villager group of the faction to become hostile
    • Now head to the town start to siege

  • After the siege
    • Create a save (maybe a 2nd)
    • Find a lord of the faction you just declared war on
    • Encounter them and choose that your faction should make peace.
    • The barter window will open. Click the "Auto Offer" button so it will automatically select the amount you need to declare peace
    • This never failed for me so far. Incase load your save and try again (maybe with a different lord)
    • You now own a city / castle and are in peace with every faction

    You just "purchased" your first castle / city!
    The peace part is not a must do, but preferable at this stage of the game since the AI will constantly besiege your town and you most likely wont be able to defend it for long

Method 2 - Join a faction

This 2nd method will cover another option to get your first castle.
Different to the 1st method this will require you to join a faction.


  • Requirements
    • Clan Tier 2
    • Not in war with a faction which is in peace with the faction you plan to join
    • At least 300 Influence. 500 is better

  • Join another faction
    • Do a save before incase you regret the decision
    • Choose the empire you want to join and find the leader (Press N -> Kingdoms -> Choose -> Leader)
    • Go see the leader and talk with him/her
    • Choose the discussion option -> Would like to enter your service -> pledge allegiance
    • Youre now part of that faction and unlocked the kingdom tab

  • First (longer) option
    • First is to let your faction win sieges.
    • After every siege there will be a voting on who will be the owner.
    • Now you gotta hope that you´ll be selected. Keep your influence ready so you can change the outcome of the voting in your favor

  • Second (faster) option (Can be bugged)
    • Save before you try this.
    • Another option to get a castle is to start a voting to change the owner of a city or a castle.
    • This can be done in the kingdom tab. Go to "Fiefs" and select the castle or city. (This wont work for fiefs of the factions leader)
    • Start a proposal for 200 Influence.
    • A voting will start which you can influence by using Influence. Use as much so you´ll win the voting
    • (This method can be bugged, sometimes it will create another voting right after which wont mention you!)


Conclusion

Method 1 is most likely more fun if you want to besiege a castle yourself.
Method 2 is easier, but can take longer than method 1.

I´d recommened to always save your game and create a new save file before making major decision which you might regret.

As always, incase you find bugs / mistakes / typos, write a comment and Ill test it again / fix it. Tyty
Creating your own kingdom
The kingdom part of the guide is WIP and will be updated soon
This part my contain little spoiler about the main story line, nothing too big tho

Kingdoms are still WIP and can be bugged. They arent finished yet and will undergo many changes

How to create your own kingdom

  • Requirements
    • Finished story quest up to the point where you can decide to join or create a kingdom
    • 1 Castle / Town
    • 100 Troops
    • Clan Level 3
    • Not belonging to any kingdom or faction / not being a vassal or mercenary

  • Creating your kingdom
    • To now create your kingdom you have to choose the "Create a (non)-imperial kingdom" quest option
    • For that you either talk to Istiana or Arzagos depending how you choose.
    • Once you did that you´ll now have a kingdom with you as the Leader!

Finding lords to join your kingdom
  • Adding clans to your kingdom
    • At the moment you are the only clan in your kingdom
    • You can persuade lords of other kingdoms to join your kingdom.
    • To try this you encounter them, choose the discussion option and ask them what they think about their liege.
    • This is RNG related and can take some time until you finally persuade someone.

Policies
  • Policies
    • You can now choose policies which will be active in your kingdom
    • These policies have various effects on your towns such as production speed, taxes, influence gain etc.
    • To propose a policy and therefor start a voting you have to pay 50 influence
    • If youre still the only clan, every policy will take effect.
    • Other clans in your kingdom can effect the voting tho
To be updated...
Changelog
31st March 2020: Added Workshops / Caravans
31st March 2020 Bug Fix Update: Updated Workshops / Caravans
1st April 2020: Changed questing / workshop section for easier readability.
2nd April 2020: Updated Trading / Caravan section for easier readability
2nd April 2020: Added "Your Clan" section with general information
3rd April 2020: Updated Tournament section with more information.
4th April 2020: Added "First City / Castle" section | added "Army Management" section to the guide
5th Apri 2020l: Added a second way on getting your first city / castle
7th April 2020: Added "Creating your own kingdom" with first information

25th August 2021: Updated some sections of the guide, mainly the questing part for now.
193 Comments
Dr Whom 8 Feb @ 8:13am 
Two things:

1: Selling equipment is a brilliant way to make money, especially late-game when your costs are soaring and battles are big. The loot (even if you give some away to your troops for exp) from even a medium sized battle will net you serious money, you can sell it anywhere, it's like 90% profit (once you count the cost of getting it via battle) and it's very lightweight meaning you can keep lots of it around. I routinely empty the coffers of big cities just by selling loot from battles.

2: Prisoners - regular prisoners don't net much unless you hand them in as a quest, but it can add up. However, capturing nobles and ransoming them is also fairly lucrative. If you don't want to cheat, then skip this but if you don't care then just have all of your captive nobles in a city you own, move them from the dungeon to your party, sell them in the tavern district - they will appear back in your dungeon. Repeat for VERY fast cash.
Elmo 12 Sep, 2023 @ 10:12am 
it's a bit scuffed but the profit on smithing is just too good for me not to go for it every single time. something great about having 200k before clan lvl up.

just go around buying stuff, buy a clan leaders daughter and his kingdom while at it.

the setup for it is painfull these days tho, and alot of profit could go into buying overpriced weapons to smelt for parts too.
Coolguy 26 Feb, 2023 @ 1:36pm 
Unlocking smithing parts is so utterly toxic and awful right now that it's only the best way to make money if you want to devote an entire run's resources and time to the matter, just as a note for anyone reading this. The money options here are a lot less awful.
JiF 7 Sep, 2022 @ 11:36pm 
@murloc this is true but explaining Smithing is a whole guide by itself and plenty already exist.
murloc 3 Oct, 2021 @ 5:35pm 
at the moment smithing is the best way to make money, kind of unbalanced at this point but if you want a constant stream of income, you can smith weapons for 50k or more and just run around selling them to towns.
Diliskar  [author] 1 Sep, 2021 @ 3:37pm 
Part2

To explain how workshops work (from what I know)
the daily gold change for workshops is calculated by

Math.Min(1000, itemPrice) * count;

which means that the min value of either 1k or the items price times the produced count is the daily change.
So by pushing the item price, ull be able to generate more income for your workshops.
This should be easier for basic workshops (like just beer for the brewery etc)
Diliskar  [author] 1 Sep, 2021 @ 3:37pm 
@S(E)XY
Did some tests in various cities, each city on a new savegame for around 300-500days each.

Most cities seem to settle around 150 - 250 gold / day after around 250 days
Some cities varying a lot more than others (obv this depends on the products [beer] price in the town)

Some other towns were just completely terrible (such as Lycaron) where the avg gold / day was around 50 - 60.

Keep in mind, those values are on a completely new savegame without any player influence.
Now, u can influence the profit yourself by manipulating the products price.
Pushed the price of beer in Lycaron (just buy it out for a few days after production finished) for a few days.

Then the gold/day slowly climbed up to average 200/day aswell with a deviation of around +-70.
After around 100 days it went back to around 20-60g/day.

Diliskar  [author] 1 Sep, 2021 @ 1:31pm 
Heya!
Imma do some tests with workshop and get a few 100 samples. Will update later
10,000 horses 1 Sep, 2021 @ 8:58am 
dont know if this is the right place to ask, but from my experience breweries tend to make 200 ish in their first 2-3 weeks, and then they drop to 100 and stay there, can anyone confirm this?
Diliskar  [author] 25 Aug, 2021 @ 10:05am 
Updated this a little bit. Some stuff might still be outdated.
Will check to add some more stuff later on perhaps.

If somethings heavily outdated, lmk