Space Engineers

Space Engineers

109 ratings
Super Duper Easy Cargo Ship
   
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Type: Mod
Mod category: NPC
File Size
Posted
334.289 KB
1 Apr, 2020 @ 6:22am
1 Change Note ( view )

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Super Duper Easy Cargo Ship

Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

Encounter Difficulty - ★☆☆☆☆ - No Challenge[github.com]

Are you getting Ravaged by Reavers? Obliterated by Orks, Conquered by Corruption? Or maybe you just really hate inhibitor blocks?

Then this may be the mod for you!

This mod adds a Cargo Ship to Space and Atmospheric Planets that is completely harmless and friendly. Even if you totally trash your reputation with their faction, they'll be more than happy to let you carve up their ships for your personal progression. The ships are loaded with Ingots too, making them a very valuable target.

It's the next best thing to straight up cheating!!!
39 Comments
scotthp 8 Sep, 2024 @ 1:06pm 
there should just be an inhibitor toggle in the mod options, not having options forces people to play in the way the author demands instead of giving people freedom in the sandbox game
laserRAYgun 5 Sep, 2022 @ 8:11pm 
Holy moly He's just begging me to come and get it.
PuggleLeDog 4 Aug, 2022 @ 4:13pm 
I might use the ship to stage a capture against grids with inhibitor blocks, since I'm immune to their effects as long as I'm piloting a grid.
Chronos "Salty" Pliskin 19 Oct, 2021 @ 12:00pm 
How much loot we talking about here? Say in caparison to Reavers, Orks, and other high value targets?
geraveoyomama 16 Aug, 2021 @ 3:58am 
how would I go about exclusively lowering the spawn rate of these ships
Viper 18 Jun, 2021 @ 7:29am 
because yea, had that problem before. xD
Viper 18 Jun, 2021 @ 7:29am 
I'm also setting

<UseMaxSpawnGroupFrequency>true</UseMaxSpawnGroupFrequency>
<MaxSpawnGroupFrequency>1</MaxSpawnGroupFrequency>

on everything... so i think it should be quite random and varied, if i'm doing it right
Meridius_IX / Lucas  [author] 18 Jun, 2021 @ 7:27am 
Just keep in mind that setting that to false might balance stuff in the other direction if some mod is using wacky frequency numbers
Viper 18 Jun, 2021 @ 7:17am 
thanks, it makes the cut. Also, i just found i can help reduce it's frequency by setting <UseModIdSelectionForSpawning> to false
Meridius_IX / Lucas  [author] 18 Jun, 2021 @ 6:39am 
Nope, just RNG giving you a bad hand :P