RimWorld

RimWorld

819 ratings
Architect Expanded - Fences
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Mod, 1.1, 1.2
File Size
Posted
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3.989 MB
6 Apr, 2020 @ 8:08am
11 Aug, 2020 @ 3:48am
11 Change Notes ( view )

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Architect Expanded - Fences

In 1 collection by Nif
Nif's Mods
8 items
Description

A bit of misleading info on Cover percent. They're all based on <fillPercent> that has a range of 0-1 that I simply modified into 1-100%. Walls have a <fillPercent> of 1 or 100% in this case. However, since Rimworld does things differently for any <fillPercent> above 0.99 (99%), anything above it defaults back to 75%. In other words, there is no such thing as 100% cover. They are all supposedly 75%; the same as walls. Sorry for any confusion regarding Cover. The other fences below 100% should be accurate though.

LAST EDIT:
I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support!




An Architect Expanded mod that provides 8 types of fences that blends nicely with the vanilla aesthetic. All of which can be used as defense cover and can be easily modified with the mod settings, along with other options.

Description of each modifiable property of fences or gates can be found at the "Home" tab of the ToolBox settings: Mod Settings > ToolBox > Home. Another guide can be found at the ToolBox Wiki.[github.com]














»Minor Update (v1.3.5.1) [08/11/20]
-Added 1.2 in supported versions.

»Bug Patch (v1.3.5.0) [05/06/20]
-Fixed: GenSpawn.SpawningWipes() and GenConstruct.CanPlaceBlueprintOver() patch of [AE] Fences. It broke the functionality of the Replace Stuff mod.

»Bug Patch (v1.3.4.0) [05/05/20]
-Fixed: GenSpawn.SpawningWipes() returning a null exception, causing floors to be unbuildable.

»Minor Update (v1.3.3.0) [04/21/20]
-Fence gate blueprints are now placable over fences, instead of removing the fences first and building the gate.

Note: As much as I don't like adding mod requirements due to possible future hiccups, Harmony is required to make this update possible. I'm fairly sure many of you have it already installed so this shouldn't be too much of a problem. If you haven't, here's a link to the mod: Harmony.



»Blueprint for gates does not change appearance for vertical versions. It also does not update rotation instantly like doors. However, once built, it rotates immediately to align with the fences.
»This is not compatible with Vanilla Fences and even the Tab version. It still uses the same defName so it will overwrite which ever was loaded first.



Q1: Save game compatible?
A1: Yes.

Q2: Removable from save game?
Q2: Yes. However, if you're still using ToolBox, an error will pop-up. Just open the ToolBox settings and close it to stop it from occurring.

Q3: Will you be adding more fences?
A3: Yes, however, the other fences will act as an add-on. It will not be directly added in this mod.

Q4: Isn't this Vanilla Fences just retextured?
Q4: Well yes, but actually no. I've redone the whole settings and gates. Though I am sorry for taking a year to do all of those. I do things on my own pace.

Q5: Are the fences climbable?
Q5: Well no, but actually yes. By default, all fences cannot be stood or pass through. It can however be changed within the settings: Mod Settings > ToolBox > [AE] Fences

Q6: Can I use this on a save that previously used Vanilla Fences?
A6: You'll 100% get an error and all gates will disappear. The settings will not pass through, thus it will default to the current properties of the fences. The fences will still remain but will have significant damage. In other words, it's possible to transfer, but there will be drawbacks.



»Vanilla Expanded Collection - mods that stays true to Vanilla artstyle and concept.
»Dub's Paint Shop - allows you to paint on buildings.
»[KV] Path Avoid - set places where colonist can and cannot walk on.
»Greenworld Lite - dirt is less dirty and more grassy.
»Gizmo Begone! - allows you to hide the button of a building (gizmo).

Patches:
»Tab Patch - adds a "Fences" tab
»Texture Patch - replaces the texture with the old ones from Vanilla Fences.



If you've uploaded a translation patch for this mod, leave down a link on the comment section. I'll gladly place a link here to your patch.

German:
»Erdnussbrot
Russian (incomplete):
»Romwald [BY]
Portuguese:
»Bambinoff
Portuguese Brazilian:
»Bambinoff
Chinese:
»阿寻 => workshop mod


»Rimworld is owned by Tynan Sylvester.
»Art and Code used for the mod are created by me, Nif.



»GitHub version: Architect Expanded - Fences (v1.2.3.0)[github.com]

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Popular Discussions View All (1)
6
12 Mar, 2021 @ 6:09am
PINNED: Conflicts / Problems
Nif
137 Comments
Myst Leissa 2 Jul, 2020 @ 10:57pm 
Honestly? This is one of those mods you look back at the base game and wonder "Why wasn't this included in Vanilla"
Myst Leissa 2 Jul, 2020 @ 10:55pm 
Love the Farm Fences and Gates; Finally my pastures look like they should :D
Nif  [author] 2 Jul, 2020 @ 8:55pm 
@Nysch

This mod should be below ToolBox or any mod that uses ToolBox. On the other hand, ToolBox can be placed anywhere under the Core--though I would suggest on placing it near the top.
Myst Leissa 2 Jul, 2020 @ 2:35pm 
Is there any special load order needed for Harmony and Toolbox compared to this mod? (I assume harmony has to be set above Core, but beyond that Toolbox is new to me as is this mod)
Nif  [author] 1 Jul, 2020 @ 9:18am 
@Liwet

100% is equivalent to a wall; you can't shoot through it. I haven't checked the latest update, though the cover for some fences were made to either be equivalent or below the sandbag. The higher ones than the sandbag have lower health, thus balancing it out. As OP the cover percent may sound, those fences won't last two to three hits.
Liwet 1 Jul, 2020 @ 4:26am 
Why is the cover so much higher than what you can find in the base game?
Nif  [author] 17 May, 2020 @ 8:57am 
@Think3r

Mhm, it acts the same as a wall.
Think3r 17 May, 2020 @ 5:44am 
Thanks. So you've made sure that pawns can't see over them, right?
Nif  [author] 16 May, 2020 @ 7:18am 
@Think3r

Yes, basically. Since it was still cover, I added it anyways.