Ash of Gods: Redemption

Ash of Gods: Redemption

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Ironman Thorn - Fight 1
By Alina DeLight
Ironman. The Reaping 2. Gate of Albius.
   
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Intro
Warning! This guide is only a tiny part of much bigger guide. Read this first:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2035443050
Important! For each particular fight, I'm showing you ONLY the most common variant that happens more often than others, and at some certain level of the reaping (level 2 in this case) and is incompatible with other levels of the reaping. You may need to improvise if something isn't going according to plan. That's why I'm describing here what I'm doing at every moment and why I'm doing so.



Alright, now this is the Hardest Fight in this game. That's good news actually, since if you win this one - you'll win any other.


Thorn can do it alone.


At the beginning we're here. But indeed it's a bad place to start.


Stay away from the farm laborers as far as you can. Their special attack demands energy but is able to ruin your day.


Keep your distance. Remember - distance is your best friend.


I recommend you to start here.
Turn 1 - Anger
Start with 'Anger'. +1 to your attack.

Because more damage you do - less enemies you have.



Enemy turn
Your enemy moves closer.

Turn 2 - Anger Again
Use 'Anger' again.

Thorn's basic attack is not enough to fight his enemies. We need more. Don't be afraid to sacrifice some health to get more attack.


Enemy Turn
This enemy is blocking the way now. And you can attack him while other enemies are wasting their moves.
Turn 3 - Touch of Chaos
If you don't use this card now - there will be no chance to use it later. It hurts your enemy and makes you stronger.



Enemy Turn
The bonecrusher is getting closer, blocking another path. He is able to reduce your attack.
Turn 4 - Attack
Since all ways are blocked now - you can safely attack this guardian.

Use 'Parry' on him. Damage his energy, without energy he won't run and can't use his powers.




Enemy Turn
No turn. Waiting because blocked.
Turn 5 - Attack Again
Hit his energy again, this prevents him from running.




Enemy Turn
No turn again - they're blocked.
Turn 6 - Attack Once More
'Parry' and damage his energy again (damage 2x goes to health if there is no energy).




Enemy Turn
Now the guardian is attacking you... And is blocking the path again. Don't kill him while he's blocking it.
Turn 7 - Cure
Now we are waiting for enemy to move. Why not to 'Cure' Thorn in the meanwhile?



Enemy Turn
Another guardian is moving closer. That means he can't attack you now.
Turn 8 - Attack Another Guardian
While this guardian can't attack you - you're safe. Attack him and damage his health (not energy), to kill him quickly.



Enemy Turn
The bonecrusher is moving even closer... And is unable to attack you now.
Turn 9 - Move & Attack
The bonecrusher is our primary target now. Move around the guardian, but do not waste your energy running. Attack the guardian. Damage his health again.




Enemy Turn
The farm laborer is moving closer.
Turn 10 - Attack The Bonecrusher
Stand between the bonecrusher and the guardian. Attack the bonecrusher. Damage his health.




Enemy Turn
Another farm laborer is moving closer. Now they all are in one place.
Turn 11 - Knockback
Use Thorn's 'Knockback', damaging everyone around you.




Enemy Turn
The farm laborer is attacking you. Actually he has enough energy to use his special attack, but he prefers to save it for later, due to your high armor value, which 'Knockback' adds to you.
Turn 12 - Chokehold
Distance is everything. See that farm laborer? He can't reach you, which is good of for us.

But this guardian can and will reach you. Let him attack you, thanks to your current armor value - you won't even notice it.

While you're waiting - use a card.

Cast 'Chokehold', but try not to kill anyone (if you do Thorn won't get XP for this). I recommend you to hit that one farm laborer.



Enemy Turn
The guardian is attacking you, as expected.
Turn 13 - Finish That Guardian
With every next enemy you kill - attack of this guardian increases, so kill him before you kill others.



Enemy Turn
The farm laborer moves closer and now is able to reach you.
Turn 14 - Exhaust Your Enemies
You can't avoid this attack. But you can mitigate it.


Move around this farm laborer and damage his energy, preventing him from using his special attack.




Enemy Turn
But another one uses his special attack on you... and spends most of his energy while he is running to you.

That's it - he just lost more energy himself, than you could possible damage.
Turn 15 - Damage His Energy
His 4 points of energy is still enough to inflict triple damage to you. Do not allow it - damage his energy.



Enemy Turn
He is attacking your energy, and is inflicting 6 damage instead of usual 4.
Turn 16 - Finish Him
You're on your way to victory now. Keep attacking them in any order.



Enemy Turn
Another 6 of damage to you.
Turn 17 - Victory
Attack the last enemy now and enjoy your victory.



Here are the results: