Langrisser I & II

Langrisser I & II

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Langrisser 2 Character Creation Guide
By Taznak
The ins and outs of the character creation questionnaire at the start of Langrisser 2
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Introduction
A feature of Langrisser games, is that the game begins with the Goddess, Lucilis, asking you a set of questions. On previous versions of this game, these questions determined a wide range of things about your main character, Elwin: His starting class, his starting recruitable mercenaries, possible starting items and spells, starting attribute levels, and could even affect crucial story decisions. In this remake of the game, the scope of the questionnaire is more limited and bounded: Specifically, your answers to the Goddess' starting questions will determine your starting Weapon, Armor, Accessory, and Skills.
Why should I bother with this guide?
Your answers to the starting questions will mostly affect your power and performance in the early stages of the game; by the middle stages of the game, you should have replaced most if not all of the starting equipment and skills you started the game with.

The high-end items you can start the game with are much better than what's available to buy from the Shop for the first several stages, but not as strong as the bonus items you get if you choose to accept the Easy Start the game offers you after the questionnaire. Even if you accept the Easy Start, you still start the game with 2 characters and only one exceptionally strong weapon and armor, and Easy Start does nothing for your Skills, so answering Luciris' questions judiciously will still be of value.

If you reject the Easy Start offer, then the rewards from the starting questionnaire become that much more significant, and you'll want to get the best rewards possible.
What can I get out of this?
The way the questionnaire works is, you start with a baseline Weapon, Armor, Accesory, Skill 1, and Skill 2. Each of those 5 categories has an in-game hierarchy of rewards:


You start with the Tier 1 reward, and can change that for a higher-tier reward if you choose answers that improve that category. So for instance, the baseline weapon is the Knife, which can be upgraded to a Great Sword, a Stiletto, or even to a Lochaber Axe depending on how many answers you select that improve your Weapon.

Note that this is not necessarily a hierarchy of the QUALITY of the rewards. This hierarchy is assigned by the game. Sometimes it makes sense; the Weapon and Armor hierarchies offer rewards of increasing quality, for instance. But when it comes to Skill 2, the hierarchy makes no sense; the lowest-tier Skill 2, Pride, is strictly superior to the Tier 2 Skill 1, Way of the Sword. But if you "improve" your Skill 2 all the way from Tier 1 to Tier 4, you end up with Ancestry of Light, which is equivalent to Spoils of War, the lowest-tier Skill 1. Spend your answers on "improving" your Skill 2 at your own peril.

The most enduring reward from the questionnaire are the starting skills, and unlike Skill 2, you can improve your Skill 1 substantially. The tier 5-7 rewards for Skill 1 are markedly superior to the lower tier rewards, but the tier 8 reward is (a lot) worse than the tier 7 reward, in my opinion.
So how does this work?
20 questions. 3 possible answers to each question. Each answer determines not only which category (Weapon, Armor, Accesory, Skill 1, Skill 2) you're improving, but also which question you'll be asked to answer next. Depending on your answers, you'll answer between 8 and 10 questions in total:


First observation: Some answers will give you a fixed item instead of improving the item you'll get according to the hierarchy table. For example, the first answer to Q6 will replace your starting accessory with a Chunk of Gold, and no amount of Improving your Accessory further will change that. The other fixed rewards you can get are: Magic Wand weapon from Q8, Boots of Wind accessory from Q10, Chunk of Gold accessory from Q11.

Second observation: Answers that improve two categories (like how Answer 3 to Question 5 improves both your Weapon and your Skill 1) do NOT dilute the improvement between the two categories. They're just better.

Third observation: If you select an answer that Improves your Weapon, it does NOT guarantee that you'll increase the tier of the weapon you get in the end. One "improvement" roughly coincides with a reward one tier higher, but not always. There are systems and numbers and granularity behind this that I have no hope of figuring out just from picking answers, documenting results, and extrapolating what each answer does by looking at patterns. There are 10,935 possible combinations of answers, and I am but one man. The answers that "Improve Nothing" look suspect to me, but if they do improve something, it was not something that I could measure with my testing.
Parting words
It took me 12 hours of testing to figure this out, so I hope it's of some use to you. My personal favorite answer string is 1 - 1 - 3 - 1 - 1 - 3 - 1 - 1, which gives you a Lochaber Axe, Small Shield, Boots of Wind, Phalanx as Skill 1 and Pride as Skill 2.

All rights are reserved by Taznak. Partial or complete reproduction of this guide is allowed, so long as Taznak is credited for all parts of the content that are reproduced.
11 Comments
Taznak  [author] 10 Nov, 2024 @ 12:53pm 
You cannot gain spells in this way
Lihodel 3 Nov, 2024 @ 12:23pm 
For what questions do they give spells?
titanacu88 24 Jul, 2022 @ 6:34pm 
Thank you so much. Looking through the wiki would have taken me a week!
Wendersnaven 13 Oct, 2021 @ 6:55am 
Seems that they've simplified the process since the last patch.
Taznak  [author] 1 Oct, 2020 @ 3:41pm 
I deleted a comment by mistake. Reposting it, courtesy of google cache:
"Albeoris Apr 20 @ 6:50pm
I also shared information about Langrisser 1, and all possible combinations. It would be great to turn into a beautiful guide like yours. :)

https://langrisser.gamepedia.com/List_of_Goddess_Questions_in_Langrisser_I_%26_II

You can find other suitable combinations there."
Nekrocow 29 Sep, 2020 @ 11:16pm 
@Albeoris

What does "C+1" mean on the guide at langrisser.gamepedia.com? Taznak says some answers change nothing.
Usana 18 Apr, 2020 @ 3:16pm 
Thanks for this. It is quite helpful and from recording a bunch of stuff into a google doc for Langrisser 1 I can definitely say I understand just how long it had to take to get even this much done. I gave long before I was able to narrow down the pattern, so Kudos to you for actually pushing all the way through.
frostpolitics 12 Apr, 2020 @ 2:38am 
Awesome guide, thank you for doing this for us. I did not know it works that way.
ishouldbeatwork 11 Apr, 2020 @ 3:31pm 
Love it, thanks for taking the time to do this.
Taznak  [author] 9 Apr, 2020 @ 7:57pm 
Redgomor: It changes the weapon to Magic Wand. Regardless of your answers, you always end up with 1 weapon, 1 armor, 1 accessory, and 2 skills, the only thing that changes is which ones you get.