Total War: WARHAMMER II

Total War: WARHAMMER II

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Knights of the Light for Bretonnia (no unit cap) (with custom helmet) by Gorgos (NO UPDATE NEEDED FOR THE BEASTMEN DLC)
   
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Tags: mod, Units
File Size
Posted
Updated
5.687 MB
8 Apr, 2020 @ 8:47pm
24 May, 2020 @ 6:27am
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Knights of the Light for Bretonnia (no unit cap) (with custom helmet) by Gorgos (NO UPDATE NEEDED FOR THE BEASTMEN DLC)

In 1 collection by Gorgos
Bretonnia Knights Pack by Gorgos
14 items
Description
No Update for Sisters of Twilight needed as nothing related with this mod was changed.

Compatible with everything (except my other Knight of the Light mods,choose one of them), balanced for vanilla

FOR CAPPED VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2053802936

PUT THIS MOD TO TOP IN YOUR MOD LIST SO RESKIN MODS YOU HAVE WONT AFFECT THIS.

Knights that took the vow of empathy. These knights are the beacon of hope for the poor peasantry that barely stand their ground on the frontlines. When a bretonnian army has these knights embedded to peasant frontlines; peasants rejoice with their pure sight and knights test their limits with their empathy for peasants that face the horrors of the Old World right on, face to face and on foot.


****These knights have the same recruit conditions as the Knights of the Realm and a level 1 Smithy in the campaign. They are balanced to be a high tier frontline unit, while abled to hold their ground they are no match to elite infantry of other factions such as loremasters of hoeth or dark elf executioners.

****The custom helmet is completely redone by myself. Scars dents and torse and mantling removed.

****These knights dont have heraldry on their shileds or helmet tops since this is a duty that is beyond the one against their lords, these are the members of a knightly order of Bretonnia so they share the same uniforms. Only thing they show off similar to vanilla knights' heraldries is the achieved deed certifications on their shields.(these vary from unit to unit since some of them still havent achieved any deeds, some achieved less, and some more. I did it like this to add personality to individual units.)

****I don't advice spam cheesing with these units since using an army full of foot knights is not that bretonnia like, i didnt cap them because i wanted to give freedom to players yet it is not adviced to use more than 2-4 per army if you want to stick to lore friendly armies.



For the custom assets I used in this mod check: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1942084576
6 Comments
Gorgos  [author] 10 Nov, 2023 @ 2:40pm 
mate all of these are warhammer 2 mods, I have ported some of my mods to WH 3 you can check them in my workshop profile by filtering WH 3
sigmars_disciple 7 Nov, 2023 @ 5:37pm 
Also, I don't know how many mods you're using, but apparently not many. Because even if a mod last updated April 2021 *might* still work (or at least not crash during startup), people who use betweem 50 and 800 mods together sort mods in WH3MM by date of last update.

And reliable info is key then. So even if nothing actually changed on your mods, updating them every 6 months - I mean fill in some useless space in an empty database field if you have to - will be very beneficial to your users. These mods are too lovely to not get used! :)
Much love from Berlin <3
sigmars_disciple 7 Nov, 2023 @ 5:37pm 
This can't possibly work correctly with 4.0.7, or can it?

Gorgos, I think you should clean up titles and descriptions, specifically the linked list of all your mods. It's not clear which is the newer version, titles still talk about a BEASTMEN DLC (lol) and sometimes it looks like it's the same mod, twice

I don't think I'm a dummy overall when it comes to mods, still I don't even really get it. If a mod is a.) outdated, possibly crashing and b.) included in a compilation mod that works, I'd hide the Steam page completely - unless to promote PROMINENTLY where to get the working compilation.
Gorgos  [author] 8 Aug, 2021 @ 2:24pm 
are the buildings in the same province? if no that's the reason. if yes, another mod is conflicting with this so either move this up in your mod list or disable the conflicting mod or this one.
Simp for Florence Welch 8 Aug, 2021 @ 1:45pm 
I can't seem to recruit these guys, the game tells me I need to build a Smithy to get them- but I have a Smithy built in at least one of my settlements. Do you have any reason why this may be?
Sir ARCHER, Horse Girl Trainer 23 Aug, 2020 @ 5:03am 
Any chance make this mod compatible to SFO? I suffer because of total hp of this unit. Their hp too low for SFO standarts.