Total War: ATTILA

Total War: ATTILA

187 ratings
Medieval Kingdoms 1212 AD - No Capped Units Submod
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Tags: mod, Units
File Size
Posted
Updated
1.773 MB
9 Apr, 2020 @ 5:52am
27 Jul, 2022 @ 2:23pm
8 Change Notes ( view )

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Medieval Kingdoms 1212 AD - No Capped Units Submod

Description
Updated for the newest release(4/2021)

A simple submod that removes the unit cap, some units had, both on the campaign and on the custom battles!


P.S. its my first (sub)mod!

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Must be on top of the other MK mods (although it should by default)

It is save-game compatible


Anything under the generals part is hardcoded to 1, but some bodyguard units are also under the shock cavalry part. These ones, you can put as many as you want.

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Other mod(s):

Medieval Kingdoms 1212 AD - Unlimited Bodyguard Units Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2058951244

Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2061247937

Medieval Kingdoms 1212 AD - Double Size Units - No Cap Limit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074128148

Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap Limit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074129114

Medieval Kingdoms 1212 AD - One Turn Recruitment - No Cap Limit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074129947

Medieval Kingdoms 1212 AD - Instant Annexation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094469329

Medieval Kingdoms 1212 AD - Fewer Armies
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094512593
199 Comments
noone 22 May @ 4:44am 
crashes the game
sibberzosa 15 Apr @ 4:00pm 
update it bro
Amīr al-Umarā 31 Oct, 2024 @ 10:55am 
doesnt work
CreepyShepard 7 Sep, 2024 @ 8:43am 
Any idea how to recover a corrupted save campaign? This mod had worked for me until September 4th. I've narrowed down the issue to this mod. If i disable this mod my game loads but then it crashes when i try to load any of the saves for the campaign i was playing. if i enable the mod then my game is stuck on the initial loading screen before the game loads to main menu. i like mk1212, but this is the third campaign ive had get corrupted.
OnlyOneRedBall 3 Aug, 2024 @ 1:11pm 
I went ahead and just made a mod, its called No Unit Cap for 1212 (updated)
OnlyOneRedBall 21 Jul, 2024 @ 12:49pm 
You will want the Campaign_Cap column, scroll down until you reach number 1146 which should be the first unit. Shift left-click the number in the Campaign_Cap column (You should not be able to edit the number when you click it, if you can try again.) Then click and pull the slider down to the bottom and then shift left-click the last mk unit's Campaign_Cap number. This should highlight all of the mk unit's Campaign_Cap number.

Right-click and choose Apply Expression to Selected Cells. Enter a number above 0 to the pop-up (I chose 100). Save and install, which is covered in the Reddit thread I mentioned earlier.

If you have any questions please ask and if you know how to publish a mod and want to walk me through it I'd more than welcome it.
OnlyOneRedBall 21 Jul, 2024 @ 12:49pm 
I was able to mod this myself but I don't know how to publish it.

How I did this was to get Pack File Manager (https://sourceforge.net/projects/packfilemanager/)

I then manipulated the instructions from this Reddit thread (https://www.reddit.com/r/totalwar/comments/1rnnlw/removing_unit_caps_in_custom_battles/)

The part manipulated was which .pack I chose. You need to use the .pack file from 1429109380 (C:>Program Files (x86)>steam>steamapps>workshop>content>325160>1429109380)
Chabanius 7 Jul, 2024 @ 2:16am 
update please, doesn't work
MarsMellΩw 19 Jun, 2024 @ 8:58am 
I know, just annother annoyance in the hope for an update! #Bless
DEMOLITION HAMMER 23 May, 2024 @ 2:43pm 
update please, doesn't work