Sid Meier's Civilization VI

Sid Meier's Civilization VI

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R.E.D Total War: Warfare Expanded Reloaded
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642.617 KB
11 Apr, 2020 @ 3:35am
30 Mar, 2021 @ 4:27am
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R.E.D Total War: Warfare Expanded Reloaded

In 1 collection by GeloDGreat
R.E.D Total War
4 items
Description
R.E.D. TW: Warfare Expanded Reloaded, Units rescaling and formations

This includes:
1.Warfare Expanded: Armoured Assault
2.Warfare Expanded: Medieval

Animations Bug Fix (might fix)
* Cap your framerate

Post your bugs here
https://forums.civfanatics.com/threads/r-e-d-total-war.656917/#post-15728726

Support me on patreon:
https://www.patreon.com/gelodgreat

Buy me a coffee:
https://www.buymeacoffee.com/gelodgreat
123 Comments
Rabs Warren 13 Nov, 2024 @ 2:27pm 
Thanks that works great! Looks like any amount of figures over 18 in a unit causes a crash for me. Also when I was changing the scale in game it didn't seem to work for the helicopter, modern builders and a few others, even though they're in the base artdef.. The rest look great though. Either way thanks for your help
GeloDGreat  [author] 4 Nov, 2024 @ 4:39pm 
you dont need to rebuild anything you can just use the link i've provided and restart the artdef so the changes could be made
Rabs Warren 2 Nov, 2024 @ 11:49am 
@GeloDGreat Not sure why this keeps happening but basically I'm trying to take your github files, like units.artdef, and adjust <m_fValue>0.700000</m_fValue> to 0.3.. I want to try and scale down all the units and add more figures. So the only parameters I've changed are the fValue and <m_nValue>12</m_nValue> to 18 for the Warrior unit to test out and now am getting constant CTDs when loading R.E.D Unified. Can I not just edit the parameters and start a new game or does the whole mod need to be rebuilt in Modbuddy? My civ 6 SDK is causing a bunch of problems and not building solutions so would be ideal if I could just edit yours. I've already tried to build a new mod using your existing code and it would build X(

Any idea why that might be happening? Also thanks for the link to the in game console
GeloDGreat  [author] 31 Oct, 2024 @ 7:01pm 
@Maatissi, Yeah hopefully they wont do limitation on graphics on Civ 7
Maatissi 31 Oct, 2024 @ 11:36am 
This was easily one of the best mods for Civ VI, too bad Firaxis kept using the crappy graphics engine... :steamfacepalm:
Rabs Warren 31 Oct, 2024 @ 9:48am 
Thanks, I found the Line Infantry and Man at Arms in the original units.artdef so will make a mod with those resized and test it out. Another noob question, how can I test these units in game without actually having to play one (like in your screenshots)? I remember there was a mod in civ 5 that allowed you to plot units in game but have only seen that "cheat" mod to restore health etc but not add new units.
GeloDGreat  [author] 30 Oct, 2024 @ 8:19pm 
@Rabs Warren, Actually you just need to go to the files you want to resize, and you can implement the values the same as I have on this repo, You also need to make sure that the artdefs are properly added and all necessary dependency of that mod

https://github.com/gelodgreat/R.E.D-ModPack-by-GDG-Gedemon-ItCore
Rabs Warren 30 Oct, 2024 @ 12:10pm 
Hey Gelo, good to hear you're still around but man that sucks to hear about your steam screwing up. I'd like to help in getting the units from the NFP resized if you could point me in the right direction.. I modded quite a bit of sql and xml in civ 4/5 but haven't dabbled in civ 6 modding much. I'm having the game crash every time a line infantry unit is created and it only seems to happen when using WE with R.E.D. Do you think there's an overlap somewhere that's causing the crash?

I was looking over your github files and don't see any for the NFP civs so can't find any code for the line infantry anywhere (should be with the gran columbia pack?). If I wanted to resize the man at arms is it as simple as copying the code from, say, the swordsman unit and changing the element name to match?
GeloDGreat  [author] 28 Oct, 2024 @ 6:50pm 
would love to play civ again, but steam unsubscribe all on my subscribed mods ruined everything, cant maintain this, hopefully another one would update this changes