Arma 3
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Pilgrimage in Livonia
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Livonia
Meta: Dependency
タグ: Tag Review
ファイルサイズ
投稿日
更新日
9.220 MB
2020年4月11日 11時18分
2022年3月2日 13時22分
4 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Pilgrimage in Livonia

解説
This is a ported version of Pilgrimage, created by Rydygier, that takes place in Livonia. Pilgrimage is free roam, semi-randomized, open whole map SP mission with optional plot to follow set originally on Altis.
The mission options are highly customizable.

The storyline:

"I am the grandson of Aleksander Laskowski. His saga is well known in our family as he and his brother Filip were tasked to finding critical information and other dangerous intel about ongoing operations deep behind enemy lines during WW2. During their last mission things went terribly wrong and neither one of the boys made it out alive. The few friends they made managed to smuggle a few documents back to my grandmother. She took great care in preserving as much information as possible, but little is known about what had happened. Now my father is determined to find out what he can, even these many years later. We know that many Germans fled to Livonia after the war to not only avoid capture but they have recruited many sympathizer’s over the years to join in the fight against the legitimate government of Livonia. I have agreed to join my father to find any information about what happened so many years ago. Father left a few weeks ago to meet confidential contacts in order to prepare for our quest while I stayed behind to finish my thesis. Yesterday we received a call from one of dad's contacts saying he saw dad in a heated discussion about something near a church a couple of days ago. Getting on in years, we tried to persuade dad it was far too dangerous, but his mind was made up. The family curse remains!"

Requirements:

CBA
CUP-Units
CUP-Weapons
CUP-Vehicles

Credits:

Rydygier - Award Winning Pilgrimage Mission
CBA -
CUP Team -
Phantom Wolf - holster weapon
Sgt. Justin - lock/unlock vehicles

** Special thanks to alky_lee for squashing bugs! **

NOTE:

If you use TPW, you should turn off animals, ambient civilians, cars, sanity, skirmish, zombies. Pilgrimage is/can be taxing on your PC so use other TPW options sparingly.
TPW has a folder in the main TPW mod called “addons optional”. This is used to quiet the shrill sounds in the woods. Check his readme for instructions.

Links:

http://bistudio.com
20 件のコメント
Liberty_Valance 2022年11月26日 12時42分 
really boring after a while
Freakazoiyd 2022年11月19日 9時04分 
This map so beautiful. Nice adaption, although my AI got a weird glitch that mad it unmovable
Pvt. Partz  [作成者] 2021年11月13日 18時27分 
I know. Sorry. My scripting skills are very limited. Some ports work with assets that I want and some stubbornly spawn Arma 3 defaults. I've combed through all the scripts countless times but cannot spot the problem.
Try the Chernarus port. It is almost the same era type theme but with better fps, and as far as I know after playing, all the assets work as intended.
Harry Vanderspeigle 2021年11月12日 9時05分 
playing this right now and there are alot of modern units aswell as weapons (Mx, G17 ..) no 1980 vibe :(
Major Stiffy 2020年11月14日 8時47分 
Got it. *thumbsup*
Pvt. Partz  [作成者] 2020年11月13日 17時44分 
@Major Stiffy, any vehicle will work as the get away vehicle.
Major Stiffy 2020年11月13日 9時58分 
Do these modifications to the scripts allow loading the body into any car or only the one you spawn with?
Pvt. Partz  [作成者] 2020年10月24日 18時45分 
@RAIVORUUNE Glad you liked it. We enjoy the feedback, great for the ego !!
RAIVORUUNE 2020年10月22日 1時06分 
Nice one but took time to figure how to end it.
TarnishUK 2020年6月9日 4時50分 
@Partz Thanks a lot mate, I may have worked that out eventually but who knows with my lockdown brain! :o)