RimWorld

RimWorld

96 ratings
[CP] Metal Gear Solid - CQC (JecsTools)
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Mod, 1.1, 1.2
File Size
Posted
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3.526 MB
11 Apr, 2020 @ 6:45pm
23 Oct, 2020 @ 5:02am
2 Change Notes ( view )

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[CP] Metal Gear Solid - CQC (JecsTools)

Description
Remember the basics of CQC. Non-lethal takedown of an opponent.

Non-standalone version that works with other ability mods I.E. Rim of Magic and Star Wars: Force Abilities

NOTE: Pawns need to be at least 8 melee to perform a CQC knock-out

Mod summary:
Catch your opponents off guard with a highly effective CQC Takedown technique and leave them knocked out for a long time. Requires 8 melee skill minimum
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Takedown mods patched with JecsTools:

Metal Gear Solid - CQC Takedown Mod (Non-Lethal)

DOOM - Glory Kill Takedown Mod (Lethal)

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WARNING:
- Mod is highly unbalanced. This mod has no chance of being polished in terms of balancing because of coding limitations.
- Using the ability towards allies will cause zero reactions from them, another coding limitation issue that may be left unfixed.

If you're using this version mid-save, do NOT switch between the standalone version and this JT version. THEY WILL CONFLICT AND CAUSE ISSUES WITH YOUR SAVE.

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I'd like to take this opportunity to thank "An Archie" for fixing these two takedown mods that have been abandoned by the original coder, to make sure it works with other wonderful mods so you can all stay tacticool for future versions to come.

If you prefer the standalone versions, links are here:
CQC Standalone
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1624550064

Glory Kill Standalone
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860589645
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Credits to:
Archie - JecsTools patch, he's fixed this mod to work with other mods that use abilities. Thanks Archie!
LimeTreeSnake - 1.1 update, this mod will not be available for 1.1 without his help!
Jecrell - Without which this mod won't be possible since he did all the coding
Hideo Kojima - Metal Gear Solid
34 Comments
UH-60 Black ♥♥♥♥ 25 Nov, 2022 @ 9:08pm 
Lets wait another year to correct the mistake.
Emperor Status 1 Nov, 2022 @ 12:09pm 
worth the wait
Chicken Plucker  [author] 1 Nov, 2022 @ 10:39am 
@Borg - Haha I'm sorry mate, I gen thought your nickname was Bong. You had to wait an entire year just for that typo
Emperor Status 1 Nov, 2022 @ 3:55am 
bong
Chicken Plucker  [author] 1 Nov, 2022 @ 1:01am 
@bong
@ghostbuster2796 - read my comment below.
-Liminal-Void-Paradox- 1 Nov, 2022 @ 12:04am 
update for 1.4? just wondering, ive always played with this mod enabled.
Emperor Status 3 Nov, 2021 @ 7:50am 
what about 1.3 update for metal gear solid mod? could not post the comment there for some reason
Chicken Plucker  [author] 24 Jul, 2021 @ 8:39pm 
1.3 update:

New version of takedown abilities added here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556532381

Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
Swimless Diver 21 Jul, 2021 @ 4:53am 
Thank you so much for not abandoning it!
Chicken Plucker  [author] 21 Jul, 2021 @ 4:48am 
Hey all, a new version with autocasting, improved pathing and 9 abilities in one mod will be out along with some other RH2 content soon as it's available. Unfortunately having a busy month, and only weekends are days I can spend doing updates. I'm at work everyday, and we're building up to a final exercise sometime this month also, which leads to my time being drained from updates.

See you all then.