Total War: ATTILA

Total War: ATTILA

26 ratings
Medieval Kingdoms 1212 AD - Unlimited Bodyguard Units Submod
   
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Tags: mod, Units
File Size
Posted
434.420 KB
12 Apr, 2020 @ 4:44pm
1 Change Note ( view )

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Medieval Kingdoms 1212 AD - Unlimited Bodyguard Units Submod

Description
A simple submod that that makes all bodyguard units have a non-general counterpart in custom battles, meaning you can have as many bodyguard units as you want.

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Must be on top of the other MK mods (although it should by default)

Anything under the generals part is hardcoded to 1, if you want more than one, then you have to put him from (usually) the shock cavalry tap.

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Other mod(s):

Medieval Kingdoms 1212 AD - No Capped Units Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2054162721

Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2061247937

Medieval Kingdoms 1212 AD - Double Size Units - No Cap Limit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074128148

Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap Limit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074129114

Medieval Kingdoms 1212 AD - One Turn Recruitment - No Cap Limit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074129947

Medieval Kingdoms 1212 AD - Instant Annexation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094469329

Medieval Kingdoms 1212 AD - Fewer Armies
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094512593
17 Comments
|Gaza|EGY-SA3KA 31 Mar, 2024 @ 3:24am 
the Original mod updated plz update ty for ur time
-AS HE- 23 Aug, 2023 @ 4:26pm 
hello you modify which file to put the bodyguard generals in non general unit ?
the_moon_wolfy 19 Aug, 2022 @ 1:58pm 
Needs an update
♔Old Dragoon♔ 23 Jul, 2022 @ 1:08pm 
Please update!
HolyTemplar 13 Jan, 2022 @ 4:10pm 
new update cannot use it anymore
Slxm 27 Feb, 2021 @ 2:02pm 
don't work :/
RebelofAppalachia 5 Jan, 2021 @ 4:48pm 
Thank you, greatly appreciate it. Once again, awesome mod!
Stylianos_V  [author] 30 Dec, 2020 @ 5:18am 
@RebelofAppalachia, I don't know why is that, but I will give it a look
RebelofAppalachia 29 Dec, 2020 @ 5:59pm 
Any chance this submod will also be getting updated for the new MK1212 release? Using it currently makes the new factions unplayable in custom battles (or rather, they appear on the faction list but have no units available).
Stylianos_V  [author] 3 May, 2020 @ 4:54pm 
it works for me. All three generals are under the shock section. Maybe it's some other mod?