SteamVR

SteamVR

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byteframe11-Jaded_Jail
   
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Theme: Architecture, Art
File Size
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202.446 MB
12 Apr, 2020 @ 10:49pm
13 Jun @ 3:58am
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byteframe11-Jaded_Jail

Description
That's the same atrocious aftershave you wore in court. I smell dogs, and pine, and oil behind that shaving lotion. It's something a child would select isn't it? Is there a child in your life, Will?

Ok finished my level with the hla environment assets. Hey look it's a Hannibal SteamVR memory palace. I finished it in about a week, but I had the wall template half sorted out from some practice before. Not bad, but I wasted alot of time doing stuff that didn't work out. The fireplace in particular is a failure.

Learned that Shift+C brings up the physics diddler, and I was able to place physics props much better now. I tried to have the first few rows of each bookshelf be full of physics props but it was all fubar when I turned the simulation on, and many objects causes problems, the books mainly. So the shelves are all static.

Placed my first handful of material overlays. On the glass, you see? They have large bounds when viewed as editor objects, but once I sorted it out I had them facing on side of the glass one way and vice versa. Looks fine. Oh wait, no the physics props render on top. Damnit. I quess I'll have to delete a bunch, and move them to the side.

I spent most of my time trying to use the new lightmapping system, but I didn't work for me. It would often fail with 'invalid triables' or out of memory errors, and would often crash my steam and vr. I hope my computer is ok. Tried various transformations of the lightmap bias block, but it would either crash, or fail on anything but 512x512 'fast quality'. I managed a 1024 Standard build a few times, but it looked weird and I couldn't iterate on it. So I went back to vertex lighting. I had to delete and add my lights again at the point to make it not show up all screwed up and dark in-game.

Having edge looped geometry is nice for arranging the larger surfaces that get subdivided, and the effort to get more square-ish transitions, but they seem to darken more at the edge of actual mesh geometry more than the subdivided polygons. It looks bad but I'll just keep it as is for posterity. Overall lighting looks ok, and better than I could manage with the new system, but I did have high hopes of it just being a button push and getting good lighting. Oh well.

So this is Hannibal cell Season 3 in Steam Tours, but after the Combine invaded and lots of time past and his teeth went. Because of the bug I can't see a dentist.

17 Comments
byteframe  [author] 13 Jun @ 4:10am 
This was just updated with a complete texturing and geometry overhaul. Tell me what you think!
DocSavage 17 May, 2024 @ 2:33pm 
@byteframe You too darling.
byteframe  [author] 24 Apr, 2024 @ 5:13pm 
I miss you DocSavage.
DocSavage 25 Apr, 2020 @ 2:52am 
I make the change here : steamvr_environments\game\steamtours_addons\*map*\addoninfo.txt
Thanks a lot my friend, you save 1 month of hardworking. <3 Love u :steammocking:
byteframe  [author] 24 Apr, 2020 @ 7:36pm 
Index ownership doesnt matter Since the two hla destinations are not marked as 'asset packs', and they contain all the models, I was able to build this map with the models by extracting the two hla destination vpks under game/steamtours_addons, so I could include them as addons in stema workshop and so I could use the asset browser. Before publishing, I changed changed the dependancies from these local folders to the fileids of the two submissions by editing the file, you can see they are listed to the left. I have to extract the vpks so I can see the models in thw browser.
DocSavage 24 Apr, 2020 @ 6:02pm 
Its confirmed, I can play ur map in steam home. But im so sad, I can't share my own map with HL models because I dont have Index. The Russel and City 17 models is only for index owner creator. Why????

I probably have to delay my publication. The place look empty without it...
https://imgur.com/FXKGPVq
https://imgur.com/JSSEoHd
byteframe  [author] 22 Apr, 2020 @ 9:15am 
oh boy I hope so.
DocSavage 21 Apr, 2020 @ 5:11am 
Now everyone can access to your map! See the last changelog : HL:A for all of us!
byteframe  [author] 20 Apr, 2020 @ 9:27am 
DocSavage 19 Apr, 2020 @ 4:30pm 
And thanks for the SHIFT C command. Where i can find documentation about new lightning syst if this exist?