Arma 3
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Hunting Mod
   
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Data Type: Mod
Mod Type: Equipment
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29.177 MB
2020년 4월 15일 오전 7시 43분
2020년 5월 11일 오후 1시 24분
업데이트 노트 2개 (보기)

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Hunting Mod

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Hunting Mod by krzychuzokecia

Pack of hunting-themed retextured equipment. Most of the items have features in high-visibility safety/blaze orange.

Content:
- hunting clothes in several variations (red, green and blue shirts with coyote, olive and camo pants),
- hunting vest in three types (coyote, olive and camo),
- LDF Forest Ranger summer clothes,
- blaze orange beanie,
- baseball caps in blaze orange and camo,
- two bavarian-style hats,
- brown safari/cowboy hat.

More to come later.

Credits:
- Bohemia Interactive Studios - original models and textures,
- krzychuzokecia - retexturing,
- Evil_Organ aka EO - inspiration and hunting camo.

Check out my ModDB profile to see my other projects!
댓글 13
Tuxu -=JeepC=- 2022년 8월 23일 오후 1시 29분 
You got that right, ofp scripts were hell when compared to arma but the tendency of madatory scripts being optional and subjected to ram\AI\laoding whim is still a "feature" in arma 3.

I was thinking of an OpFor goat with a patrol route and a "flee" behavior instead of an "engage" one.

Didn't expect you to write the whole thing anew, just thought maybe you could strip and utilize an existing infra.
krzychuzokecia  [작성자] 2022년 8월 23일 오전 5시 38분 
In OFP you had to manually write a function for that, and even then it worked half reliably. Since Arma 1 there's surfaceType command which does exactly what you say - detects the terrain type. But that's not really a problem - you don't *need* automatic terrain detection, you can place invisible markers manually on map to have those zones/points and be done.

Problem is making units actually wander around these points convincingly, detecting human units and shots to run away, herding etc.. This haven't been done really - in Arma people mostly write scripts doing the opposite (stalking the player instead of running away from him), so just using some of the pre-existing scripts/functions is only half of the job (for example spawning scripts).

And since I'm really a noob when it comes to that stuff (I can write something simple in SQS for OFP, but SQF is black magic), there really won't be any functions coming to this mod any soon.
Tuxu -=JeepC=- 2022년 8월 23일 오전 5시 13분 
Feels like the mod needs map points like Sleeping, Grazing and Water areas with a timed "Patrol' route that would include them.

I don't know how exactly but I think there's a way to for a script that would automatically recognize groups of shrubs for Sleeping, grassy areas for grazing or bodies of water for drinking.

I used to do that in OpFp:Res back in the day but with kids and work... No real chance for me to push on that front.
krzychuzokecia  [작성자] 2022년 8월 23일 오전 5시 02분 
You can spawn goats with one of the vanilla modules. They will roam around the spawn area a bit, but not really far. To be frank, they hardly move at all.

There's also ambient wild boar mod by EO available - here boars are a little more active, but since they are spawned as part of ambient terrain effects, this version ain't really MP compatible (ambient animal spawns are client-side, so your friends will have them spawn in different places).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814851665
☠ Kibbe_Surdo ☠ 2022년 8월 20일 오후 3시 50분 
What are we supposed to hunt ? there are no animals in arma besides rabbits
Tuxu -=JeepC=- 2022년 1월 8일 오후 2시 22분 
I hope you've enjoyed the holidays, would love to see some progress on this.

Tracking, luring... the works, like in The Hunter CotW.

Thanks!
Hannah 2021년 10월 11일 오후 12시 17분 
any progress?
appleit09478 2021년 3월 22일 오후 1시 38분 
yeah that makes sense. would still be an awesome mod.
krzychuzokecia  [작성자] 2021년 3월 19일 오전 9시 56분 
I hope to get working on it sometime this year. "Importing" animals may not be hard (there's already A2 wild boar ported by Cervantes and EO), thing is they need proper behaviour via .fsm or scripts. Vanilla animal behaviour sadly is not enough (they don't really move around, and don't seem to be running away from player/shots, so it all becomes really boring - you can check out EO's Eden Animals mod to see vanilla animal behaviour).
appleit09478 2021년 3월 19일 오전 9시 50분 
any update on this? arma is perfect for a hunting sim/mod. surely importing animals/wildlife can't be that hard