Garry's Mod
163 valoraciones
Counter-Strike Source Weapons (Updated for Gmod13)
   
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Diversión, Juego de rol
Tamaño
Publicado el
Actualizado el
247.037 KB
17 ABR 2020 a las 18:09
5 FEB 2021 a las 22:04
3 notas sobre cambios ( ver )

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Counter-Strike Source Weapons (Updated for Gmod13)

En 1 colección creada por mcaidenvl
MCAIDENVL'S collection stuff server
141 artículos
Descripción
Disclaimer
All credit goes to "Name" a coder who fixed this mod. I just uploaded for my server



All credit goes to Burger. If he wants me to take this down I will with no problems.




Requires Counter Strike Source.

THE BASICS

Adds ammo entities under CSS Ammo, Adds all CSS weapons under CSS Weapons.
E + Right Click toggles special functions like silencers and firemodes.
Change settings through !cssadmin and !cssplayer

DISCLAIMER ABOUT DEDICATED SERVERS
!cssadmin does not work on dedicated servers. In order to change the commands you must enter them manually using rcon <Command> or using dedicated server tool that is provided. These commands do work fine on non-dedicated servers.

IF YOU WANT MAGAZINE/CLIP DROPS
Subscribe and enable this optional addon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=173148505

COMPATIBILITY
Some features in this mod can conflict with other addons, continue reading below for more information

Not fully compatible with anything that can drop ammo and weapons on death. Disable that addon or disable the feature to prevent dropping double ammo/weapons using !cssadmin or rcon to fix

Not fully compatible with DarkRP inventory system. Weapons/ammo dropped on death do not work with DarkRP inventory systems, it's best to disable the weapon/ammo drop feature using !cssadmin or rcon to fix

MENUS/CHAT COMMANDS

Enter !cssadmin in chat to access the admin menu (owner only)
Enter !cssplayer in chat to access the player menu.

Features
NPC Support!
Sights (Not quite ironsights)
Spawnicons
Killicons
Customizable Crosshairs
Bullet Penetration
Playermodel Hands (If your playermodel supports it)
Ammo Entities.
Dynamic accuracy based on velocity, weapon heat, and crouching.
Burst Fire settings for Glock and Famas. (E + Mouse2)
Silencers for M4A1 and USP (E + Mouse2)
Sniper scopes for weapons with scopes.
Fragmentation, Smoke, and Flash grenades.
Knives which do damage based on where you hit and how hard you hit.
Defusable C4 (WIP)
Weapons dropping on death.
Adjustable FOV. See below for commands.


Found a bug?
Go to the bug section in the discussion section, and post the reported lua error if there is one.
Known bugs
Custom playermodel hands can sometimes look strange. This isn't an issue I can fix, this is the issue for the one who created the playermodel.
Have a suggestion?
This addon is done receiving updates.

Serverside Commands
https://github.com/BurgerLUA/CSSWeapons/wiki/Serverside-Console-Commands

Clientside Commands
https://github.com/BurgerLUA/CSSWeapons/wiki/Clientside-Console-Commands

Weapon Mechanics
https://github.com/BurgerLUA/CSSWeapons/wiki/Weapon-Mechanics
18 comentarios
steve-o 6 JUN a las 8:31 
does this mod require CSS?
PixelPreasure 21 DIC 2024 a las 6:27 
this is incredibly better then burger's mod
Обрыгатор 23 NOV 2024 a las 9:48 
best weapon mod
ez 2 AGO 2023 a las 14:59 
are the muzzle flashes black for anyone else?
mcaidenvl  [autor] 24 ENE 2023 a las 18:33 
@25waverlydrive I believe so.
25waverlydrive 24 ENE 2023 a las 13:21 
Is there C_hands?
mcaidenvl  [autor] 23 ABR 2022 a las 23:32 
@I am ze Spy

I didn't make the mod you're looking for, may have been deleted.
C0MMλND0 23 ABR 2022 a las 11:11 
whats the weapon bob addon in the video?
Aether 27 FEB 2021 a las 22:14 
Is it possible to fix the issue with scope textures not showing up and weapon stats not being identical to CSS?
The scope textures look really ugly and you can see through some parts of the scope, and there are some weapons (like the UMP-45) that have an incorrect rate of fire.
mcaidenvl  [autor] 1 FEB 2021 a las 21:44 
@me, I am the traitor
I'm currently working to fix this issue.