Stormworks: Build and Rescue

Stormworks: Build and Rescue

123 ratings
waypoint autopilot
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Microcontrollers: Navigation, Cockpit, Microcontroller
Tags: v1.0.15
File Size
Posted
Updated
286.741 KB
19 Apr, 2020 @ 3:44pm
8 Oct, 2020 @ 1:25pm
15 Change Notes ( view )

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waypoint autopilot

Description
use the new version::
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041188582

in the new version optimized code, added settings that allow you to customize it for yourself, improved design and added support for radar.
It's not just a fixed old one, but redesigned from scratch using new experience.

All the functionality of the old version is fully implemented.

----
route autopilot the main feature of which is to hold the original direction of movement as shown in the picture.

you can specify up to 800 waypoints
buttons: upd[some buttons have been replaced with SMARTtouch]
zoom: to scroll, you need to hold E in one place and Q in another. you can do the opposite. if the second tap is higher than the second one the map will move away and if it is lower it will move closer
move map: you need to hold down the tap on the map and then it will start moving in this direction
R : center of the player
B: canceling the last waypoint
С: clear route
click on the map to set a waypoint
autopilot is activated only if a signal is given
the controller gives a signal if there is a route
supports all screen sizes except 1x1
property smoothness indicates the sharpness of holding the course

UPDcompletely redesigned autopilot now it works even better and according to a new principle and now the distance is specified not to the nearest point but the length of the entire route,
now moving around the screen is smooth]

use the following link to download an additional controller that will allow you to add points from the keyboard as well.
mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2223761924


138 Comments
♡BUN BUN♡ 20 Jul @ 5:11am 
:steamthumbsup:
hostbanani  [author] 20 Jul @ 2:11am 
Of course, no problems! I also recommend the new version of the map. If you don't need the radar, you can simply choose not to connect it.
♡BUN BUN♡ 18 Jul @ 4:27pm 
Would you be alright if I modified this map and used it on a ship uploaded to the workshop?
Maxim 23 Mar @ 6:37am 
thanks for thw tips altough i already switched to the autoland
hostbanani  [author] 23 Mar @ 3:20am 
I think proper tuning could solve this problem. the system is highly sensitive to maneuverability and each technique needs to be matched to its own parameters. Or if that is not enough, increase the maneuverability of the aircraft.
Maxim 22 Mar @ 1:13pm 
well no offense but that ap kinda sucks for jets like fast ones it missis all its waypoints by 2 kms and is desperately trying to get them by using 1% of the yaws potential i repeat no offense but id like to see a plane version would be amazing i dont know how hard it would be but if not possible then its okay
hostbanani  [author] 29 Oct, 2024 @ 7:47am 
It will be easier if you take a new version and take coordinates from composite channels 3 and 4. But I would not recommend to use it that way. it is much easier to make a separate controller for it.
EphainKartur 28 Oct, 2024 @ 4:03pm 
could there be a slightly modified version that outputs the next wayoint in the microcontroller, to function with other manually input autopilot micros? then, it could be used as just the waypoint manager, rather than the autopilot as well, for certain vehicles that have extra triggers that would be needed during autopilot.
Ozruul 4 Sep, 2024 @ 1:54pm 
make one that has pitch pls
[TSD] Neon_Lunala 14 Jun, 2024 @ 4:11am 
Pleaseee make a car version that automaticaly can throttle