Total War: ATTILA

Total War: ATTILA

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Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)
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Tags: mod, Battle
File Size
Posted
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1.230 MB
23 Apr, 2020 @ 4:17pm
8 Sep, 2021 @ 5:14pm
3 Change Notes ( view )

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Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Better and Realistic Pike Walls, Spear Walls and Spear Squares

Pikes and spear units themselves are some of the weaker units in Attila.
A sword unit will beat a spear unit with the same stats most of the time.
Spears and pikes are not good investments without their special abilities.
The AI uses them when given the chance.
But the Vanilla formations still lose frequently because they allow non-formed sword units to swarm around them.
This mod aims looks to testing, formation buffs, past mods and history to achieve historical and effective spear-pike formations.

What's New
My first attempt at pikes - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1516735967 - has allowed me to test these formations and find some other great works.
This update relies partially on Mackles and Noifs great work:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=438809866

"Does it annoy you that certain barbarians are the phalangites of Alexander reborn? Then this is the mod for you! It replaces all barbarian pike units pike weapon with the cavalry lance. This change serves to change the look and feel of the units to something of a hybrid between true pike and spear units. They can still be highly effective from the front and susceptible to missile fire. Additional balancing changes will be made with feedback on their usefulness now.

Also incorporates Noif's Pikes Ready In Your Hands! mod. With this, all pike units will hold their pikes at all times except when engaged at close quarters. This makes it easier to tell at a glance what type the unit is, and generally looks better for screenshots and such."

Includes the bugfix formation mod
The mod also incorporates my tested formation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1684074018

Special Abilities
Buffing the Special Pike and Spear Abilities in a realistic manner is the method used here to level the playing field with non-formed, flanking units.
With the special ability, many bonuses come into play that reflect their actual battle dynamics.
Pike walls: Able to hold the line unless they are flanked. It is hard to break them in urban settings. Added knockback animations.Less missile cover than in Vanilla. Slower than any formation. In particular, pike walls were nearly invulnerable from the front.
The best stat to reflect this -shield defense and not defense- is greatly increased in this mod for the appropriate formations.


Other Spear Unit Abilities

Yes, there were no proper hoplites after Greece, but compressed spear walls were used through the dark ages.
Spear Wall (or "Hoplite Phalanx"): This is really a toned down Pike wall with the missile block chance set at 25. Slow. I would recommend it be assigned only to mid-level spear units, not tier 1, as it is powerful. I didn't add that much bonus against cav because spear units already have very high anti-cavalry damage. It is meant to be more powerful than a shield wall with additional cavalry protection. Downside is its speed.
Spear Wall is not used for many units in Vanilla Attila. Please use it!

Pike Square and Hollow Square: These are generally assigned to tier 1 units. Buffed their morale, defense, first-strike and anti-cav stats a bit. The Pike Square is the more powerful of the two. Both are immobile. Very useful for holding a point or just before cav impact. Also help against missiles but not as much as other formations.

I mod the other key infantry formations in the Shep Battle Mod:
Strategy
Don't Get Flanked!!
The units don't turn well in formation.
If you get flanked, it may be best to turn it off if the square formation is not available.
I recommend adding the squares to your spear units.
Put sword units on the ends of your spear line or fight beside a building or terrain impasse.


Compatibilty

Built to work with most other Attila/Bel/Char mods, even the ones with units modifications.
I only modded the formations, kv and special ability fields relevant to pikes and spear formations.
Modded the pike weapon slightly. No spear changes.
No units are affected directly in land or main units!

This mod does not touch the stats of any units to allow many tiers of pikes if a modder wishes.

Help those improving Attila

LS Modder collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420203491

22 Comments
randzbolantejr 16 May, 2023 @ 8:51pm 
You can read Eric Mcger's great book Sowing the Dragon Teeth, a translation of Byzantine Military Manuals and a commentary on them, on how Nikephoros Phokas used pike formations akin to the Greek phalanx of old to guard the infantry squares against Arabian light cavalry
Sheph  [author] 15 Mar, 2023 @ 12:39am 
Do you have online references to that? This mod is not about unit assignments to factions, it just makes the spears in formation more useful relative to swords.
randzbolantejr 14 Mar, 2023 @ 4:49pm 
Hey great mod, just want to point out though that there are indeed proper hoplites after Greece. The Eastern Romans will continue to use hoplite like formations as mentioned in Maurice Strategos book and even during the 10th century during Nikephoros Campaign.
RebirtheternaL 12 Sep, 2021 @ 9:54pm 
wow i was just wondering you actually took the time to tweak that? thank you very much that was really kool of you. Appreciate it.
Sheph  [author] 8 Sep, 2021 @ 5:16pm 
Update the mod to make the wall, square and hollow square less overpowered. This is based on testing and the advice of Derpislav. In particular, the first strike bonuses of these formations are greatly reduced from the original mod values.
RebirtheternaL 6 Sep, 2021 @ 9:00pm 
thanks for making this and sharing it. did you happen to fix that overpowered issue derpislav mentioned?
Caligula 8 Aug, 2021 @ 8:31pm 
Nice work
Sheph  [author] 26 Oct, 2020 @ 2:54pm 
Thanks. I'll test that out and fix that feature. What value do you think is most realistic for pikes?
Sheph  [author] 26 Oct, 2020 @ 2:53pm 
Thanks. I'll test that out and fix that feature.
Derpislav 25 Oct, 2020 @ 12:24pm 
The first strike attribute is very wonky in Attila and has silly results if set to numbers above single digits - the 60% makes a single phalanx capable of holding a gate against 4 full armies (yes, I checked) which is just bonkers.
Great mod otherwise