Space Engineers

Space Engineers

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Transporter -- Works (Dec, 2024)
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
17.826 MB
23 Apr, 2020 @ 7:47pm
2 May, 2022 @ 6:01pm
5 Change Notes ( view )

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Transporter -- Works (Dec, 2024)

Description
Thanks to Dorimanx for the fixes for 1.199

Transporter
- large ship / station
- 6 persons
- max 1MW per km: 6000 KM (per person)

Single Pad Transport
- small and large ship
- 1 person
- max 1 MW per km: 300KM (per person)

Jammer
-max range: 1000m
- large ship
A Jammer will prevent all enemy transporters to work correctly, but it doesn't have an effect on allied transporter. So your transporter can transport enemies, even when your jammer is activate, as long your enemy doesn't have a jammer.

What do the lights mean?
- Green: The transporter is ready.
- Orange: There is an error: Target is not in range OR there is no player to transport OR target is blocked
- Red: Deactivated / not enough power.

Not a Bug - A Feature!
- Players who are in a control seat can't be teleported: The transporter can't differ between chair or human and stops the transportation process. (this gives a good protection against "unallowed teleportations")

Todo:
-make custom particle for transport effect

PSA: I am not a scripter, this mods scripter is no longer available, if you'd like to help upkeep this mods scripts let me know!


Disclaimer
* By building the transporter you agree not to sue us for the following accidents: Merging two persons into one, splitting one person into two, transport to another universe, transport to the future or past, clones or transportations into solid materials.
This disclaimer is also valid if you accidentally travel back in time and stop us from writing this disclaimer.

Changing Settings
You can change different attributes like power consumption or range. Take a look at this:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/693253011/358415206079646554/
Popular Discussions View All (3)
1
12 Mar @ 3:31pm
Sometimes the transporter won't activate
Lampglow
1
21 Oct, 2021 @ 2:19am
Mod error on dedicated server
Papa.Dragon
0
18 Mar, 2024 @ 4:49pm
Feature requests
NightOps
395 Comments
Superman™ 27 May @ 9:26am 
if you guys want transporters/teleporters in SE2 please upvote here. https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2

We need to advocate for the things we want so the devs know.
Mai Cutie 26 May @ 4:33am 
That was my guess as well. The mod maker of RSS will look into that issue too.
nukeguard  [author] 25 May @ 3:13pm 
That might affect how the transporter calculates distances
Mai Cutie 25 May @ 12:17am 
Yeah. that is what 'Real Solar Systems' does. but i put my theory in the Changing settings.
nukeguard  [author] 24 May @ 7:06am 
the planet moves and rotates?
Mai Cutie 24 May @ 5:13am 
I looked at that and put max reach to 300000 but it still is ???km. The 'Range' I was talking about was the 'Range' The planet has to keep it 'Stationary' and when i am outside of it the Planet moves and rotates. Only then will it work if i want to teleport to something in space.
nukeguard  [author] 23 May @ 10:52am 
look at the change settings in description
Mai Cutie 23 May @ 7:06am 
So i found out with the 'Real Solar Systems' Mod that if i want to use the teleporters to teleport outside of a planets 'Range' The distance in the teleporter will show "???". This also means i can't teleport to the GPS location or the planets themselves or any gps inside the range of the planet.

Any way to fix that?
nukeguard  [author] 18 May @ 1:47pm 
most choices and profiles are removed now, due to functionality issues. Teleport from iirc can teleport your from a location when programmed to do so without a teleporter
g_BonE 16 May @ 5:46am 
looks like the video detailing the mod functions is pretty outdated. i got two questions: What are is the profile functionality supposed to do? Why do i need a "teleport from" choice?