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THE DAMAGE ITSELF SHOULD STACK since that's what it did back when the game launched.
A simple test is to just fight the same type of enemy, use a saber magic with Attack Saber 1, note the damage, then use Attack Saber 2 and repeat, then use both Attack Saber perks.
Early game it usually ends up in the difference of 1300 to 2900 with both equipped, at least from testing it back when the game launched!
Edelfrei: If you have no problem with avoiding damage, grab Offensive stance. Concentrate+Flourish will be a huge damage investment, invest in your Saber spells if you wish, free Moon Saber can be fun to have.
Berserker: Strength + Luck immediately, then free investment.
Liege: Max Spirit, grab Recovery II (Int), Attack Boost All II, free points into anything you wish going into Divine Hero; such as more Attack Boost. Luck is expensive and unlocks Cure II in Class 4.
Paladin: Too little good choices overall, don't grab Guard if you are the player since you'll be taking damage nonstop. Invest in Strength going into Divine Hero for Attack Boost.
Divine Hero: Attack Boost, Cure II if you want your heal to cancel effects. Free point investment (simple)