Space Engineers

Space Engineers

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M4 Carbine Rifle Pack (Broken, but Update is In Progress)
   
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Type: Mod
Mod category: Character, Other
File Size
Posted
Updated
89.990 MB
5 May, 2020 @ 1:25pm
24 Jan, 2021 @ 10:32am
6 Change Notes ( view )

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M4 Carbine Rifle Pack (Broken, but Update is In Progress)

In 2 collections by NorthyPark
Kapparch MilTech Collection
19 items
Northy's Mods
23 items
Description
K.M.T And A.S.G Presents:
The M4 Carbine Rifle Pack!

The classic M4 has been brought back to 2077 standard with two ammo types! Uses Standardized 5.56x45, both Regular and AP. Regular is good at player damage, while AP is very good at armor damage!
But be careful to not waste AP ammo, its not the cheapest thing in the world. And are you a attachmentophile? We got your back! With 25 Different variations, ranging from the classic plane M4A1 to a fully modded M4A3 with GL, HAMR Sight and silencer, there is definitely something for you here!
Re-imagine the gulf war or just have some fun blasting everything, these guns will have your back!


This does not replace any vanilla weapons and can be build in the advanced assembler.

Stats / Info:
- 25 Variants
- 30rnd Mag, Full auto
- 800 RPM
- Description of each weapon when held in hand
- Custom shooting sound that works with realistic sounds enabled!
- Custom AP round that deal much more damage to grids and players
- Quite a bit more expensive to balance out the performance. AP mag is very expensive compared to normal ammo
- A rule of thumb is, the more attachments that are on it, it usually is better.
- Headshots do massive damage
- Custom ACOG/HAMR Scope with zoom using Klimes Scope mod! Hold ALT while right clicking to use the top red dot sight!

How to switch ammo type for weapons that have it:
1. (Survival Only) Have the Different ammo types in your inventory
2. Put a weapon down on the tool bar (E.g Number 5)
3. Click that number again, and it will change. In survival you need to have the different ammo types in your inventory

Known Bugs:
- Cannot be used with other weapon mods (Except all weapons from Doctor Octoganapus, they are compatible and will work with E.g His ACR and the EDK pack + AWGs Handheld pack)
- Bit weird hand position, can't make it better ATM
- Grenade Launcher does not work in Multiplayer

If you want all the guns me and Doc made in one mod, check out MAWK Here

Enjoy.

- Northy

This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam, except under the Steam accounts named Doctor Octoganapus and NorthyPark.
25 Comments
Amos Burton 22 Nov, 2024 @ 9:59am 
do you know why the grenade launcher wouldn't work on multiplayer?
NorthyPark  [author] 18 Nov, 2024 @ 5:45am 
If I remember correctly, inside the HandItems_WeaponXX.sbc there is a piece of code for each weapon called <ItemIronsightPosition>. Change <Y> and <Z> until they line up.
Its been a hot minute, but I believe that was it
Amos Burton 18 Nov, 2024 @ 2:18am 
@NORTH. can you give me some advice on how to fix the position on the M4A3 Grenade Launcher (Northy Edition). only issue is the Iron sight position. The rifle is up to high but i cant figure out how to adjust that in the hand item sbc
Ooshy 5 Sep, 2024 @ 2:24am 
any news?
NorthyPark  [author] 27 Aug, 2024 @ 11:31am 
So yeah, sadly it's not a "minor setback".. I got through a few of my packs, mostly the ones with less weapons in them or weapons without magazines. And after finishing those along with starting on the SCAR pack, I was just so burnt out.
I might one day fix the rest, but I cannot promise anything. Sometimes I get the SE modding motivation, but when just thinking about fixing some of these packs I just lose it again.

Sorry for the ranty respons, but most non-modders dont really know how much work it can sometimes be fixing old mods and how de-motivating it is.
NorthyPark  [author] 27 Aug, 2024 @ 11:31am 
yeah minor setback? I have to go through every single weapon and manually find the correct aim coordinates, add different recoil to them all, add the other animation file setup and if I want to really fix it, open every single variant of the weapon in blender, add the subpart prefix to the magazines, figure out the new texture nodes because its only possible to export them with SEUT which require the textures to be properly loaded in to blender before export (which I did not need before)
Livian-8 27 Aug, 2024 @ 3:41am 
3 years bro, don't be holding out on people just because of a minor setback
DraRex368 8 Feb, 2023 @ 8:07am 
Why the guns are pointing downward?
Templar 24 Nov, 2022 @ 8:19pm 
Ayoo any news on this bad boii?
[82DK] wyomingwolf 19 Sep, 2022 @ 1:41pm 
You do what is good for your mentality and well being, patience is a virtue and we will be here @NorthyPark

hurry up.. jk :D