Dungeon Warfare 2

Dungeon Warfare 2

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All Traps Upgrades
By blaze
There are 24 normal traps and 11 consumable traps in game. The guide lists all traps and their trait upgrades.

Use Ctrl + F to quickly search for a trap.

Game version: v1.2.4
   
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Normal Traps - Part 1
Trap Name
Dart Trap
Position
wall
Description
Fires Darts. High rate of fire.
Tier 1 Upgrade
Quick Reloader: Increases rearm speed by 40%.
Sharpened Darts: Increases damage by 50%.
Soulsteal: Each kill increases damage by 1%, up to 500%
Tier 2 Upgrade
Rapid Reloader: Increases rearm speed by 40%.
Frost Darts: Darts deal cold damage.
Deepening Wounds: Each consecutive hit to a unit deals 30% more damage.
Tier 3 Upgrade
Heavy Darts: Increases damage by 50%. Darts have knockback.
Dual Reloader: Fires two darts at once.
Empower Upgrade
Increases damage by 10%.

Trap Name
Spike Trap
Position
floor
Description
An Array of spikes spring up, impaling everything above.
Tier 1 Upgrade
Sharpened Steel: Increases damage by 50%.
Single Out: Deals 600% damage when hitting a single target.
Impale: Increases damage by 20%. Targets are thrown to air.
Tier 2 Upgrade
Jagged Edge: Increases damage by 50%.
Cull the Weak: Deals 10% of the missing health as bonus damage. This bonus damage is capped at 200% of base damage.
Spring Compressor: For every second the Trap stays inactive, damage of the next attack is increased by 10%, up to 500%.
Tier 3 Upgrade
Searing Spikes: Increases damage by 50%. Sets enemies on fire.
Repeater Springs: Attacks twice per activation.
Empower Upgrade
Increases damage by 10%.

Trap Name
Push Trap
Position
wall
Description
Forcefully pushes units away. Deals a small amount of damage when placed against a wall.
Tier 1 Upgrade
Brute Force: Increases push force by 25%. Increases wall damage by 200%.
Combo Mastery: Unit killed in combination with this Trap will grant you 10 extra Gold.
Mechanism Optimization: Increases push force by 10%. Decreased Trap activation delay.
Tier 2 Upgrade
Brute Force: Increases push force by 30%. Increases wall damage by 200%.
Crushing Blow: Increases wall damage by 400%.
Crowd Control: Activates only when at least three units are in front of the Trap.
Tier 3 Upgrade
Unholy Material: Increases push force by 40%. Increases rearm speed by 20%.
Kaiser Panel: Widens the pushing panel by 100%
Empower Upgrade
Increases physical force by 10%.

Trap Name
Barricade
Position
floor
Description
An Impassable barrier. Placing barricades over units will destroy them if their health is low enough. The barricade takes 5% of the damage dealt to units below it on construction. Can be damaged by enemy attack or explosion.
Tier 1 Upgrade
Fortitude: Increases maximum health by 50%.
Self Repair: Regenerates 3% of max health per second.
Alchemy: Generates 2 Gold per second. Enemies will attack this Barricade on sight.
Tier 2 Upgrade
Fortitude: Increases maximum health by 30%.
Fiery Revenge: Explodes upon destruction, dealing its maximum durability as damage to nearby units.
Alchemy: Generates 2 Gold per second. Enemies will attack this Barricade on sight.
Tier 3 Upgrade
Trap Foundation: Enables building a wall Trap on this Barricade. Increases maximum health by 30%. Fully repairs the Barricade.
Reassembly: When destroyed, it will be rebuilt in 20 seconds. Can only be rebuilt when no unit is on the tile.
Empower Upgrade
Increases maximum health by 10%.

Trap Name
Harpoon Trap
Position
wall
Description
Launches a huge harpoon and rope, then pulls the victim toward the trap. Heavier units will resist the pull more. A unit pulled by multiple harpoons takes tear damage.
Tier 1 Upgrade
Mechanical Enhancement: Increases pulling force by 50%. Increases tear damage by 100%. Increases projectile damage by 50%.
Shock: When the grabbed unit contacts the Trap, it shocks the unit with 600% of the base damage.
Reflex Reloader: Increases damage by 300%. If the projectile kills a unit, the Trap rearms immediately.
Tier 2 Upgrade
Mechanical Enhancement: Increases pulling force by 50%. Increases tear damage by 100%. Increases projectile damage by 50%.
Electrocution: Deals 200% of the tear damage as lightning damage to grabbed unit.
Mortal Wound: Deals 10% of the target's maximum health as bonus damage. This bonus damage is capped at 100% of base damage.
Tier 3 Upgrade
Twin Head: Fires two harpoons at once. Increases damage by 50%. Increases pulling force by 50%
Thunderbolt: A chain lightning is created from the hit unit. It deals 100% of the base damage and jumps five times.
Empower Upgrade
Increases physical force by 10%.

Trap Name
Chakram Trap
Position
wall
Description
Hurls deadly spinning disks that seek nearby enemies. Bounces off walls or enemies two times.
Tier 1 Upgrade
Durable Material: Chakram bounces one more time.
First Blood: Chakram deals 300% increased damage on first bounce.
Sharpened Steel: Increases damage by 50%.
Tier 2 Upgrade
Durable Material: Chakram bounces one more time.
Merciless Strike: Deals additional 60% damage against slowed or stunned units.
Cutting Edge: Deals 5% of the target's maximum health as bonus damage. This bonus damage is capped at 100% of base damage.
Tier 3 Upgrade
Mirror Chakram: Chakram splits into two upon hitting a unit. A Chakram can only split once.
Finish Him: Chakram has 25% chance to deal 600% damage.
Empower Upgrade
Increases damage by 5%.
Normal Traps - Part 2
Trap Name
Bola Trap
Position
wall
Description
Fires a bola that binds two enemies together with a rope. Affected enemies are slowed by 20%. Forces enemies back on impact.
Tier 1 Upgrade
Entanglement: Increases slow amount to 50%.
Lasting Rope: Increases duration by 10 seconds.
Singular Strike: Deals 1000% damage when hitting a single unit.
Tier 2 Upgrade
Crippling Strike: Slow effect lasts permanently.
Cursed Rope: Affected units take 20% additional damage from all sources.
Constriction: Increases pulling force of the rope by 100%.
Tier 3 Upgrade
Electrocution: The rope deals 1000% of its base damage per second as lightning damage.
Skullcracker: Increases slow amount to 70%. Increases rope duration by 10 seconds. Stuns the main target for 3 seconds.
Empower Upgrade
Increases physical force by 10%.

Trap Name
Grinder
Position
floor
Description
Grinds anything above. Jams after grinding too much meat (health) in a short period.
Tier 1 Upgrade
Reservoir: Increases maximum capacity by 100%.
Faster Processing: Increases unjam speed by 40%.
Recycling: Units killed by this Trap grant you 6 extra Gold.
Tier 2 Upgrade
Reservoir: Increases maximum capacity by 100%.
Abattoir: Each unit killed increases maximum capacity by 1%. The bonus capacity is capped at 1000% of base capacity.
Air Intake: Slows units by 30%.
Tier 3 Upgrade
Decay poison: Emits a deadly cloud of poison upon killing a unit. The poison deals damage equal to 100% of the mastery level over 5 seconds.
Rotary Blade: Increases unjam speed by 100%.
Empower Upgrade
Increases capacity by 10%.

Trap Name
Demon Portal
Position
wall
Description
Spawns melee demons that fight for you. Maximum of 2 demons per portal.
Tier 1 Upgrade
Rapid Arrival: Increases Rearm Speed by 30%.
Bulk Up: Increases the health of demons by 20%.
Bounty Hunter: Rewards 10 extra Gold when a demon kills a unit.
Tier 2 Upgrade
Reinforcement: Increases maximum demon count by one.
Volatile Demise: A demon's death causes an explosion, damaging nearby enemies equal to its damage.
Unholy Strength: Increases minion damage by 200%.
Tier 3 Upgrade
Demonology: Increases maximum demon count by 2.
Demon Lord: Summons a powerful demon lord. Demon lord increases its maximum health by 1 whenever it kills a unit.
Empower Upgrade
Increases the health of demons by 10%.

Trap Name
Bolt Trap
Position
wall
Description
Fires a volley of three steel bolts.
Tier 1 Upgrade
Sharpened Steel: Increases damage by 50%.
Heavy Bolts: Knocks units back.
Charger Springs: For every second the Trap stays inactive, damage of the next attack is increased by 10% up to 500%.
Tier 2 Upgrade
Frozen Core: Deals cold damage.
Armor Piercing: Each bolt deals 5% of the target's maximum health as bonus damage. This bonus damage is capped at 100% of base damage.
Lightning Rod: Unit hit by bolt takes 30% more lightning damage for 5 seconds.
Tier 3 Upgrade
Multishot: Increases the number of bolts fired to 5. Increases damage by 75%.
Penetrator: Fires one big bolt that pierces units. Increases damage by 50%. Can pierce up to 20 units.
Empower Upgrade
Increases damage by 10%.

Trap Name
Inferno Trap
Position
wall
Description
Engulfs enemies with infernal flame. Burn effects stack.
Tier 1 Upgrade
Hellfire: Increases burn duration by 1 second.
Furnace: Increases Rearm Speed by 20%.
Heat Wave: Pushes units back.
Tier 2 Upgrade
Hellfire: Increases burn duration by 1 second.
Engulf: Flame travels much farther.
Purging Flame: Removes all beneficial buffs from units. Each removed buff deals damage equal to 50% of the mastery level to the unit.
Tier 3 Upgrade
Devil's Maw: Fires for longer duration. Burn effect prevents units from using their abilities.
Sticky Flame: Flames have chance to spread among units.
Empower Upgrade
Increases damage by 10%.

Trap Name
Freezing Trap
Position
wall
Description
Blows freezing air. applies a chilling damage effect and slowing effect.
Tier 1 Upgrade
Bone Chill: Increases slow amount by 15%
Icecap Wind: Increases chill duration by 20%
Gale: Physically pushes units back.
Tier 2 Upgrade
Bone Chill: Increases slow amount by 15%
Cold Snap: Deals damage equal to 150% of the mastery level.
Deep Freeze: Freezes already chilled units for half the chill duration of the Trap.
Tier 3 Upgrade
Frostbite: Increases damage taken by 30%.
Shatter: Units killed while frozen explode, dealing 20% of their maximum health as damage in a small radius.
Empower Upgrade
Increases duration by 10%.
Normal Traps - Part 3
Trap Name
Spinblade Trap
Position
floor
Description
A pillar of blade rises and spins at deadly speed.
Tier 1 Upgrade
Slicer Blade: Increases damage by 100%.
Shocking Blade: Deals lightning damage.
Battering Pillar: Knocks units back upon activation.
Tier 2 Upgrade
Shredder Blade: Increases damage by 100%.
Unstoppable Force: Increases spin torque and knockback.
Flywheel: For every second the Trap stays inactive, duration of the next attack is increased by 5%, up to 100%.
Tier 3 Upgrade
Bleeding Edge: Deals bleeding damage. Increases spin torque.
Dart Spray: Fires darts in all directions. Each dart deals 50% of the Trap damage.
Empower Upgrade
Increases physical force by 10%.

Trap Name
Spring Trap
Position
floor
Description
Forcefully launches units to the air and forward. Can launch units over pits.
Tier 1 Upgrade
Quick Reloader: Increases Rearm Speed by 20%.
Disorienting Throw: Thrown units are slowed by 20% for 5 seconds.
Combo Mastery: Units killed in combination with this Trap will grant you 10 extra Gold.
Tier 2 Upgrade
Quick Reloader: Increases Rearm Speed by 20%.
Brute Springs: Increases physical force by 50%
Charger Springs: For every second the Trap stays inactive, physical force of the next attack is increased by 10%, up to 500%.
Tier 3 Upgrade
Slimy Pane: Slows units on the Trap by 35%
Minibombs: Four minibombs are thrown together with the units. Each minibombs deals damage equal to 60% of the mastery level in a small area.
Empower Upgrade
Increases physical force by 10%.

Trap Name
Lightning Trap
Position
floor
Description
Electrocutes multiple units. Powerful, but takes a long time to charge up.
Tier 1 Upgrade
High Voltage: Increases damage by 25%. Also increases number of bounces by 1.
Stupor: Increases stun duration.
Amplifier: Boosts the Rearm Speed of orthogonally adjacent lightning Traps. Loses its ability to attack.
Tier 2 Upgrade
High Voltage: Increases damage by 50%. Also increases number of bounces by 1.
Backlash: Lightning can jump back to units that were already hit.
Concentration: Deals 600% damage when striking a single target.
Tier 3 Upgrade
Static Discharge: Constantly deals weak lightning damage in 3x3 area around the Trap.
Forked Lightning: The last jump will strike up to three nearby units.
Empower Upgrade
Increases damage by 5%.

Trap Name
Slime Trap
Position
floor
Description
A tray of sticky slime. The movement speed of the units on this trap is slowed by 35%.
Tier 1 Upgrade
Sticky Slime: Increases slow amount to 40%.
Armor Degrading Slime: Increases all damage taken by affected units by 10%.
Unholy Slime: Prevents all healing.
Tier 2 Upgrade
Stickier Slime: Increases slow amount to 50%.
Lingering Slime: Slow effect lasts for 2 seconds after leaving the Trap.
Mortal Slime: Kills units with less than 10% health.
Tier 3 Upgrade
Corrosive Slime: Deals damage per second. Damage is equal to 50% of the mastery level.
Withering Poison: Units take 20% of their maximum health as damage over 40 seconds.
Empower Upgrade
Increases slow amount by 1%.

Trap Name
Axe Trap
Position
wall
Description
A huge axe is swung in a circle around the trap, damaging and hurling units it hits.
Tier 1 Upgrade
Sharpened Edge: Increases damage by 50%.
Blunt Force: Increases physical force by 100%.
Spring Compressor: For every second the Trap stays inactive, damage of the next attack is increased by 10%, up to 500%.
Tier 2 Upgrade
Butcher's Cleaver: Increases swing radius. Increases damage by 20%.
Magma Axe: Set enemies on fire. The fire deals 50% of the trap damage.
Frost Axe: Enemies are chilled.
Tier 3 Upgrade
Whirlwind: Swings three times per activation.
Bloodlust: Keeps swinging until it kills a unit. Each swing increases the next cooldown by 20%. Maximum of 20 swings per activation.
Empower Upgrade
Increases damage by 5%.

Trap Name
Shockwave Generator
Position
floor
Description
A specialized Trap for destroying structures.
Tier 1 Upgrade
Quake: Increases physical force by 30%.
Disorientation: Units are slowed by 20%.
Fracture: Damages units by 5% of the Trap damage.
Tier 2 Upgrade
Amplification: Increases physical force by 50%
Deafening Blast: Silences units for 3 seconds.
Salvage: When a structure is destroyed, gain 100 Gold.
Tier 3 Upgrade
Shattering Wave: Structures are additionally damaged by 5% of their current health.
Kinetic Wave: Increases physical force by 100%
Empower Upgrade
Increases damage by 5%.
Normal Traps - Part 4
Trap Name
Blackhole Trap
Position
floor
Description
Periodically pulls nearby units.
Tier 1 Upgrade
Attraction: Increases physical force by 50%.
Expansion: Increases radius by 30%.
Energy Manipulation: On dissipation, reduces rearm time of adjacent Traps depending on the number of affected units.
Tier 2 Upgrade
Time Dilation: Increases duration by 1 second.
Spatial Rift: Deals 10% of unit's current health as damage on dissipation.
Dislocation: A random unit disappears on dissipation.
Tier 3 Upgrade
Explosive Reversal: Forcefully expels the units upon dissipation.
Space Distortion: Becomes permanently active at reduced force.
Empower Upgrade
Increases physical force by 10%.

Trap Name
Hex Trap
Position
wall
Description
Turns a unit into a giant frog.
Tier 1 Upgrade
Invocation: Increases Rearm Speed by 15%.
Giant Killer: Increases Damage by 50%.
Power Siphon: Each successful hex increases Damage by 1.
Tier 2 Upgrade
Invocation: Increases Rearm Speed by 20%.
Exploding Frog: Unit is transformed into a frog that explodes on death.
Icefrog: Unit is transformed into a frog that deals cold damage to nearby units on death.
Tier 3 Upgrade
Demonic Transformation: Unit is transformed into a friendly demon that fights for you.
Chain Hex: Hex jumps to nearby units up to two times.
Empower Upgrade
Increases damage by 5%.

Trap Name
Lich Tomb
Position
wall
Description
Summons a lich that has a ranged attack. Maximum of 1 lich per portal.
Tier 1 Upgrade
Shallow Grave: Increases Rearm Speed by 20%.
Unholy Fortitude: Increases minion health by 30%.
Spell Power: Increases minion damage by 50%.
Tier 2 Upgrade
Unholy Fortitude: Increases minion health by 30%.
Flamestrike: Attacks set units on fire.
Corpse Detonation: Liches cast a spell that detonates a nearby corpse to deal damage.
Tier 3 Upgrade
Mausoleum: Increases maximum lich count to 2.
Mass Animate Dead: Instead of one, up to ten skeletons can be raised at a time.
Empower Upgrade
Increases minion health by 10%.

Trap Name
Rocket Trap
Position
floor
Description
Launches an explosive rocket that seeks enemies.
Tier 1 Upgrade
Fragmentation: Increases damage by 100%.
Quick Reloader: Increases Rearm Speed by 20%.
Kinetic Blast: Increases knockback from explosion. Reduces the delay before rocket starts to seek targets.
Tier 2 Upgrade
High Explosive: Increases explosion radius. Increases damage by 20%.
Infernal Rocket: Explosion sets units on fire.
Demonic Sight: Increases activation range. Improves rocket turn speed.
Tier 3 Upgrade
Cluster Warhead: In addition to the initial explosion, four minibombs are deployed. Each minibomb deals 50% of the Trap damage.
Swarm Rockets: Fires eight small rockets. Each swarm rocket has 50% damage and explosion radius.
Empower Upgrade
Increases damage by 5%.

Trap Name
Soul Harvester
Position
wall
Description
Generates 5 Gold whenever a unit dies nearby.
Tier 1 Upgrade
Siphon Soul: Increases bonus Gold generated by 3.
No Escape: Increases area of effect.
Lasting Grasp: Affects units for additional 4 seconds after leaving the area of effect.
Tier 2 Upgrade
Siphon Soul: Increases bonus Gold generated to by 3.
Unholy Strength: Whenever a soul is harvested, the Rearm Speed of adjacent Traps are increased by 10% for 2 seconds.
Languish: Decreases all healing effects of the units in range by 50%
Tier 3 Upgrade
Abyssal Grasp: Increases bonus Gold generated by 3. Also harvests souls from the fallen units.
Impending Doom: Units in range lose 1% of their current health every second.
Empower Upgrade
Increases area of effect by 8%.

Trap Name
Teleporter Trap
Position
floor
Description
Randomly teleports enemies to nearby locations.
Tier 1 Upgrade
Rapid Recharge: Increases Rearm Speed by 20%.
Instability: Expands the area where units are teleported to.
Mass Teleport: Increases the maximum number of teleported units to 8.
Tier 2 Upgrade
Toll: Gain 1 Gold per unit teleported. Can happen only once per unit.
Partial Teleportation: Teleported units lose 5% of their current health.
Confusion: Affected units run in fear for 1.5 seconds.
Tier 3 Upgrade
Town Portal: Units are teleported to the entrance of dungeon.
Summoning Stone: 50% chance to teleport units to target tile.
Empower Upgrade
Increases rearm speed by 1%.
Consumable Traps
Trap Name
Description
Level 10 Bonus
Cooldown (second)
Upgrade Bonus per Level
Snare
Deals heavy damage to a single unit.
Deals double damage and cripples the unit
9
+200% damage
Bomb
Explodes with a delay, dealing moderate damage to nearby units.
Sets units on fire Burn effects stack
10
+80% damage
Repair Kit
Use on Barricade or doors to fully repair them.
Target becomes immune to damage for 1.5 seconds
10
-1% cooldown
Fear Totem
Upon activation, nearby units will run away in fear.
Duration is doubled
10
-1% cooldown
Firebat Egg
Lay an egg that summons a firebat.
Releases a wave of flame upon hatching
20
+30% health and damage
-0.5% cooldown
Trap Booster
Cast on Traps. Instantly rearms the Trap and temporarily reduces its cooldown.
Boost effect is increased
20
-1% cooldown
Frost Bomb
Freezes affected units in a small area.
Duration is doubled
10
-1% cooldown
Touch of Midas
Turns a unit into Gold for a while. When the unit dies, you get bonus Gold.
Duration is doubled
15
-1% cooldown
Rune of Recall
Teleports an enemy back to the entrance of the dungeon.
Teleports up to five units
15
-1% cooldown
Curse Totem
Curses a group of enemies, making them take 50% more damage for 8 seconds.
Duration is doubled
15
-1% cooldown
Arcstone
Fires an arcing bolt of lightning that lasts until an enemy dies. Each jump increases its damage.
Dissipates after killing two enemies
20
+20% damage
-1% cooldown
2 Comments
KusoLP 21 Jul, 2022 @ 1:53pm 
what does "cold damage" do?
SmellofNapalm 9 Jun, 2022 @ 3:36am 
Thanks, it's nice to have an overview somewhere.