Stellaris

Stellaris

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Compatibility - Guilli's Techs & Planetary Diversity 2.5.1
   
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9 May, 2020 @ 5:05pm
10 May, 2020 @ 2:26am
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Compatibility - Guilli's Techs & Planetary Diversity 2.5.1

Description
This mod is for 2.5.1
If you're using the 2.6 version of Planetary Diversity, use my other compatibility patch instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2091161991


Compatibility patch for Guilli's Technologies 2.5 and Planetary Diversity 2.5.1

Guilli's Technologies (GT) adds several planet-classes specific habitability research options, but only for the base 9 planet classes -- whereas Planetary Diversity (PD) introduces many more.

Guilli's Technologies: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1793768254 (you can find the 2.5 version of GT backed-up on Skymods)
Planetary Diversity 2.5.1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024946345

To use: load this after (lower than) GT. It overwrites gt_soc_tech.txt (and adds localisation and icon files for the new technology).

(If there's a simpler way to change just the habitability techs without needing to overwrite the whole soc file, let me know. (I think it'll show duplicate techs if I don't.) That would make this patch more resilient to future GT updates.)

In this patch, the main PD planet classes get sorted into 10 groups for the purpose of GT habitability technologies -- one for each of the 9 original planet classes, with a 10th one for the Mycelium and Bog worlds (cold worlds), which didn't seem particularly well with the flavors of the GT technologies, but did fit well together.

To accommodate Mycelium+Bog, I've added a 10th habitability tech to GT's list, "Atmospheric Deodorizers" ("Massive decomposition of organic matter produces a variety of compounds that, while ultimately beneficial, are typically highly unpleasant to the senses. Synthetic additives can mask the presence of these compounds without disrupting their ecological role.").
(English-only for now, sorry.)

The groupings are:

Desert tech: Desert, Dune, and Oasis
Arid tech: Arid, Mesa, Atacama
Savannah tech: Savannah, Prairie, Steppe, Mediterranean
Tropical tech: Tropical, Tepui, Atoll
Continental tech: Continental, Cascadian, Retinal, Forest
Ocean tech: Ocean, Crag, Swamp (Mangrove)
Tundra tech: Tundra, Antarctic, Frigid
Arctic tech: Arctic, Glacial, half-to-Snow
Alpine tech: Alpine, Boreal, half-to-Snow
+new tech: Mycelium, Bog

All technologies should match well flavorwise with their associated planet classes. But if you have better suggestions, let me know. (Although note that the planet classes' actual descriptions often give a better explanation that their class names do.)

(As a note to compare to the other version, PD 2.6 introduces the Outback, Highland, and Swamp classes (although Swamp is kind of misleading, as Bog is technically called "swamp" in the files, and in PD 2.5.1 Mangrove displays as "Swamp" in-game...).)

==

Update 1 - 2020-05-10 - Added icon for the new technology.
1 Comments
anaphysik  [author] 10 May, 2020 @ 2:33am 
(*Sigh*, thumbnail-maker-me couldn't spell "compatibility" right...)