Total War: ATTILA

Total War: ATTILA

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Pigs, Slums & Palaces
   
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Tags: mod, Campaign
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847.069 KB
11 May, 2020 @ 5:15pm
29 May, 2020 @ 12:06am
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Pigs, Slums & Palaces

Description
No pigs were harmed in the making of this mod

New buildings unlocked with unique icons for every culture

1) PIGS: livestock chain unique for the Western Roman Empire (nice solution for relatively low fertility areas)

2) VEGETABLE FIELDS: agricultural chain for Romans and Easterners (high income in high fertility areas)

3) CAMELS for the Eastern Roman Empire (unique icon found in the files)

4) CATTLE TRADER (commerce building for Romans and Easterners, an alternative solution to food trader but with more income and no food bonus)

5) SLUMS (appear after 3-4 turns of having an empty construction site)

6) PASTURES: level 1 building that upgrades to the other livestock buildings, fields still upgrade to grain and to vegetables

7) ROYAL PALACE (level 5 administrative building): available to Lakhmids since their capital is minor settlement and can't build the level 5 Imperial Palace

8) CHICKENS (barbarians only): provide food and happiness

9) CATTLES for Easterners (they only had grains, camels, sheep and horses)


All the above buildings have unique artwork and descriptions found in the files. The effects were only modified for the chickens and royal palace. The rest are all from the game's developers.


A few fixes

1) CATTLE HERD buildings added for Germans, Slavs, Celts and Alans when they are a horde (they only had sheeps and goats before, Huns have cattle already)
2) Burgundian Curing shack can now be build it with all other agricultural buildings (database correction)
3) Fixed a wrong term in the description about cattle ("Transhumanism" corrected to "Transhumance")

Update 17/5: Fixed AI not building the curing shack building (Burgundians) and rebalanced the chickens
Update 22/5: Celtic unique farm can now be built together with all the other farms
Update 29/5: Livestock building from 2 to 1 turn

Athanasios' Attila Ultimate Fixes

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1999136521
13 Comments
Keiunkai 19 May @ 11:08am 
Thx author for this staff
Nickavoidknight 9 Jul, 2023 @ 8:57am 
I hope this gets a update in the future and we see more buildings.
Abba's Corn Adventure 30 May, 2020 @ 5:10am 
TranshumanistPersia.png
Wiator 26 May, 2020 @ 3:26am 
Pigs are alive - load off my mind, lol.
Sheph 18 May, 2020 @ 4:45pm 
Nice work. Someone finally resuscitated the vegetables. The best kind of farm for the health conscious. I think it would be good if the vegetables and pigs also grew units. The barbarians use their farms as military structures.
Athanasios95gr  [author] 18 May, 2020 @ 7:34am 
yes
somecrazyguy 18 May, 2020 @ 6:47am 
Safe game compatible?
Athanasios95gr  [author] 12 May, 2020 @ 10:17am 
Ok I will think about it. Right now the effects of the slums are the ones the developers had already in the files (+6 squalor and 500 gold to dismantle).

The only effects I made were for chickens and the royal palace.

The royal palace is tricky one because the town palaces have different effects than the city palaces, so I kinda mixed the two together in an intermediate solution for the Lakhmids who don't have a city capital to build the level 5 imperial palace.

For the chickens I am quite happy, but a small income could be added too, even though that would come from the fighting games mostly, I am not sure if chickens had other economic significance back then aside from providing food and the games.
gyrovolies 12 May, 2020 @ 9:55am 
Νice , very nice indeed !
About the slums my friend , would it be posible except the squalor penalty to also ad food & hapines penalty & give the growth benefit ?
After all slums are ment to be like this , dense population { growth } & unhapines { poverty + hunger + dirtyness } .
Τo εγραψα στα αγγλικα Θανο για να το καταλαβουν κι αλλοι : ))
Athanasios95gr  [author] 12 May, 2020 @ 5:42am 
I am using it together and I haven't found any problem yet.