XCOM 2
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Enemy Melee Adjustment [WOTC]
   
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13 May, 2020 @ 4:10pm
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Enemy Melee Adjustment [WOTC]

Description
Enemy melee attacks are +25% more accurate, but deal -25% less damage.

It has always bothered me how the Faceless can do this huge swipe on a soldier - which hits everything in its path (destroying cover) but completely missing the soldier?

This mod makes enemy melee attacks more accurate but deal less damage. The average damage-per-attack remains the same, so it does NOT make the game any harder or easier in any significant manner.

Originally I made this for the Faceless, but decided to incorporate other enemies while I was at it.

----- Enemies Affected -----
Faceless
Andromedon Robot
Berserker
Chryssalid
Psi Zombie
Bio Faceless
BioZerker


100% safe to enable or disable at any time. For a similar mod that affects XCOM's weapons, check out More Consistent Damage.
13 Comments
Phantasmic 15 Mar, 2024 @ 1:37pm 
Dodging is a thing
The faceless swipes at a certain height and it's slow
So you got time to go to the ground
Flashstriker 16 Nov, 2020 @ 7:48am 
Fair enough!
Alex Nares  [author] 16 Nov, 2020 @ 4:33am 
I will add it to my wishlist but I have not been making mods for XCOM 2 lately.
Flashstriker 16 Nov, 2020 @ 3:42am 
Did you consider making this apply to the Armoured/Omega Berserkers as well?
Alex Nares  [author] 23 Sep, 2020 @ 4:57am 
Now if only that were visually simulated with the soldier not standing still as the claw slices through them, but "misses".
Ferrsai 23 Sep, 2020 @ 1:14am 
The faceless are slow lumbering hulks, it makes a lot of sense that experienced soldiers would anticipate their attacks and, you know, "dodge" them.
Philadelphus 17 May, 2020 @ 6:31am 
@[IG] Nate/Zunn Have you seen the Scarier Faceless mod? It gives them +1 armor and shield each time they get hit (though they lose one of each at the end of each turn.) Definitely makes 'em a lot scarier.
Alex Nares  [author] 16 May, 2020 @ 7:30pm 
That sounds like it would be fun to create - but I don't know how to make new enemies yet. Right now I am just pushing out simple mods before trying to create more ambitious ones.
Loginnathan 16 May, 2020 @ 7:19pm 
Oh yea, but i mean like another faceless, like a sort of boss unit where it's more dangerous with more range, new attacks and more health.
Alex Nares  [author] 16 May, 2020 @ 11:12am 
I think the Faceless were designed to be an early-game enemy. They stop appearing after a while and there's isn't a stronger variant. But there are mods that have already made stronger variants of them (Bio Beasts, for example).