Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
horizontal rotation = (uint32)portrait_serial % 500
vertical rotation = (uint32)portrait_serial * 125 % 31500
It is a bit tedious to calculate portrait_serial from the amount of horizontal and vertical rotation, so I made a web page to calculate portrait_serial, although it is very simple.
https://kzm4269.github.io/kenshi-portrait-calc/
I'll release the source code so someone can make a more useful calculation page.
https://github.com/kzm4269/kenshi-portrait-calc/blob/main/index.html
https://imgur.com/a/Xk5pgp8
HaK05
1417724672
VV0L-r4Z
554614272
5H4-5H4
1417724672
GR3M-T3A
354614272
After locating it, in order to make things a bit simpler and less trial and error, after opening the file you want to edit, you want to click on "Changes" in the Forgotten Construct Set (FCS). This will open a new window that should show a bit more information instead of a bunch of zeroes.
You'll want to look for the "GAMESTATE_CHARACTER" bit, the amount will vary depending on how many characters you have in this squad, making it easier to locate which character you want to edit with less people.
1453365250
https://imgur.com/kyd7Bu5