XCOM 2
33 ratings
Strategist Class [WOTC]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
415.212 KB
24 May, 2020 @ 7:11pm
1 Jun, 2020 @ 2:36pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Strategist Class [WOTC]

Description
Adds value to your game with a new soldier class: Strategist

Overview = Strategists are versatile leaders designed to support the squad, both offensively and defensively. Their main loadouts enable marking targets, buffing and healing teammates, flanking enemies, and other tactics that can be used to combat a variety of tactical situations. Equipped with a GREMLIN, these soldiers have some hacking capability, but not as much as the dedicated Specialist class.

This class is considered a "Hero" class because it is so powerful. For balance, I have made it so that you cannot train them in the Guerilla Tactics School (GTS) - you can only get them from random rookie promotions, or as a mission reward. (If you want to enable GTS training, go to XComClassData and change "NumInForcedDeck" to 1)



----- Promotion Table -----
Strategists can still benefit from random "XCOM" abilities when the Training Center is unlocked. For some reason, they appear on the 5th line, just below the 4-line UI... you need to scroll down to access them. I couldn't figure out how to fix that (let me know if you know how to fix it).

Specializations:
1) Leadership -- Focuses on initiative and setting up targets for destruction.
2) Support -- Focuses on buffing and healing teammates.
3) Tactical -- Situational abilities useful in certain circumstances. Also facilitates and rewards flanking.

I have attempted to balance out the skill tree competitively, so that each decision is a hard choice. Let me know if you think something needs to be re-arranged.


1) Squaddie Abilities
Leadership = Tactical Rigging -- +1 utility item (if armor doesn't already give one)
Support = Intrusion Protocol -- Standard hack ability (for doors, chests, etc)
Tactical = Grapple -- Reposition on higher ground.

2) Corporal Abilities
Leadership = Squadsight -- Can shoot targets out of range, if line-of-sight isn't blocked.
Support = Aid Protocol -- Give a teammate +20 Defense for 1 turn.
Tactical = Phantom -- Stay concealed when the squad is revealed.

3) Sergeant Abilities
Leadership = Demolition Shot -- Destroys a target's cover.
Support = Medical Protocol -- Heals a teammate.
Tactical = Scanning Protocol -- Reveals nearby enemies (cloaked or behind walls, etc)

4) Lieutenant Abilities
Leadership = Marauder -- Standard shots only cost 1 action.
Support = Revival Protocol -- Cure negative effects such as stunned, unconscious, etc.
Tactical = Shredder -- Attacks shred enemy armor.

5) Captain Abilities
Leadership = Lightning Reflexes -- Dodge the first reaction shot against this soldier each turn.
Support = Field Medic -- +2 medikit charges
Tactical = Conceal -- Can re-enter concealment mid-mission.

6) Major Abilities
Leadership = Holo Targeting -- Attacking marks a target, teammates get +15 aim bonus.
Support = Combat Presence -- Transfers 1 action point to another teammate.
Tactical = Deep Cover -- Automatically hunker down at end of turn (if you didn't attack).

7) Colonel Abilities
Leadership = Rupture -- Special attack that makes the target take extra damage from others.
Support = Restorative Mist -- Heals the whole squad.
Tactical = Manual Override -- Activated ability that reduces active cooldowns on other abilities by 1.


Safe to enable mid-campaign (however, it may take a while before they begin to show up, due to a ClassDeck already having been constructed by the game). This class will be available immediately in new campaigns.

For another unique mod class, check out Faction Hybrid Class.
17 Comments
Latis 4 Oct, 2020 @ 4:53pm 
i see. Ty
Alex Nares  [author] 3 Oct, 2020 @ 9:21pm 
As I said in the description, this is a powerful "hero" class, and therefore, to balance that out, it cannot be recruited through the GTS. Some people like hero classes, but if it does not suit you, then simply don't use the mod. Or go into the INIs and change it however you like. You have options.
Latis 3 Oct, 2020 @ 6:09am 
That's bad. It's too OP having 80 aim just like that in early game
Alex Nares  [author] 16 Aug, 2020 @ 11:50pm 
I couldn't figure out anything wrong with it. It can use Vektor Rifles (for me). But I haven't looked at Commander's Choice yet (it is on my to-do list). I will try to add it in there at some point.

As far as Aim set to 80, that is built-in to the class on purpose. Normally a soldier (other than Sharpshooter) will start at 65 Aim (Rookie) and then level up to 80 Aim at max rank, which is a +15 aim difference from Level 1 to max level. This class gives you the full +15 aim immediately at Squaddie.
Latis 16 Aug, 2020 @ 11:33pm 
did yo ufix it?
Latis 4 Aug, 2020 @ 2:58pm 
ty for the feedback
Alex Nares  [author] 4 Aug, 2020 @ 1:16pm 
Thanks for reporting, I will see if I can figure out what may causing that.
Latis 4 Aug, 2020 @ 4:04am 
Also. The Aim is set to 80 when i promote a soldier
Latis 4 Aug, 2020 @ 2:30am 
2 problems: i can't use it with commanders choise and i only can use it with shotguns instead of vektor
Alex Nares  [author] 26 May, 2020 @ 4:29pm 
Valid points. Yes it does have a regressive level-up system (although, not as strong as the Generic Soldier). Strategists start with a +12 HP bonus, +21 Offense, and +21 Defense at Squaddie, which decays with each promotion until it goes down to +6 HP, +15 Offense, and 0 Defense at max rank. (about par with normal classes)