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Повідомити про проблему з перекладом
There's a lot of ways to loose all your momentum for weird reasons like Down-b for example that makes the character a bit clunky to play.
While the character is very mobile, the attacks feels very lackluster a bit similar to Sonic in Smash (Brawl is the better example). Low range on almost all the moves, most of the time you aim for stray hits with low rewards and you almost only kill with Smashes.
Also what's the point of Side-b ? I don't understand why you would want to charge it since it removes your ice mechanic for some reason, it's not strong, starts out slowly and goes way too fast at the end where it's easy to SD to the side.
Using her strong attacks too soon out of a dash leaves you stuck in place, though putting stick in neutral before the strong attack will leave you with the proper sliding momentum. Not sure if this is intentional but getting stuck in place is pretty annoying.
The only other thing that bothers me is that reversing the direction on her upB and downB is finicky sometimes. I think some more frames of leniency on changing the direction would help the feel of it. B reversing the neutral special can also fail on stick often, (though I'll admit that's likely a me problem.) I'm wondering if there could be a better way to guarantee a reverse on it when you're trying for one.
Fun character though, she's definitely my workshop main.
Which makes using them during slides near impossible