RimWorld

RimWorld

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Hide Hats When Not Needed
   
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Mod, 1.1
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14.370 MB
26 maj, 2020 @ 22:45
30 jun, 2020 @ 6:06
8 ändringsnotiser ( visa )

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Hide Hats When Not Needed

Beskrivning
A small, cosmetic mod that hides hats and other headgear (e.g., scarfs and sun glasses) when pawns don't need them

You can specify whether a pawn's headgear should
- be hidden when they are resting in bed
- be hidden when they are not drafted or openly carrying a weapon
- always have their headgear hidden
- never have their headgear hidden (i.e., the normal game behaviour)

This specification can be configured separately for colonists and non-colonists

There is also an override toggle included that will force environmentally protective headgear to display when it is needed (i.e., EVA helmets can be forced to display when a pawn is exposed to vacuum, while toxin protective headgear can be forced to display when a pawn is outside during a toxic fallout event)

Requires Harmony

Incompatibilities
- [KV] Show Hair With Hats or Hide All Hats

50 kommentarer
Nyxsys 12 dec, 2022 @ 21:35 
can someone fix?? developer has been drafted to russia
Argon 12 jan, 2022 @ 19:41 
Please Update
Patience 2 jul, 2021 @ 8:34 
update pls
Aravox 8 dec, 2020 @ 13:12 
NEEDS UPDATED!!!!!!!!!!!!!!!!
Agron™ 6 nov, 2020 @ 15:19 
It's giving me error on 1.2, please update, this is awsome mod and others is odd for me
SunRod 12 okt, 2020 @ 20:50 
it works fine with 1.2., But please update
Do0m[y] 1 okt, 2020 @ 13:12 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Jeriko06 14 sep, 2020 @ 10:32 
Is it possible to toggle different options for different hats/helmets? For example, I only want marine helmets to show when the pawn is drafted, however I'd like cowboy hats to remain visible whenever the pawn isn't in bed.
Azcaal 14 aug, 2020 @ 23:29 
May i kindly ask for an update to 1.2? :)
Pristo 11 aug, 2020 @ 12:01 
it has a problem with Children, School and Learning https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541438230
Kids that are generated from pregnancy doesn't get affected by the mod