Tabletop Simulator

Tabletop Simulator

862 ratings
Kingdom Death: Monster [by misterslack]
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
5.361 MB
28 May, 2020 @ 5:33pm
20 May, 2021 @ 9:15pm
58 Change Notes ( view )

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Kingdom Death: Monster [by misterslack]

Description
Version 1.2

Welcome to my Kingdom Death: Monster mod! This is my contribution to the KDM community which has given me so much. This mod was written completely from scratch, though I have reused many of the existing community assets. The goal of this mod is to recreate the awesomeness of the tabletop experience, while automating the tedious parts. The layout attempts to be sleek, compact, simple, and aesthetic.

Source on Github: https://github.com/jordanmchavez/kdm-tts

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Features:
* All 1.5 content and expansions
* Community Edition 2.02
* High-quality 3D models for survivors and monsters
* High-resolution and cleaned rescanned cards
* Custom game boards and sheets designed specifically for this mod
* Fully automated showdown and hunt setup
* Fully searchable rules database
* Fully campaign and expansion setup.
* Settlement timeline UI with searchable event database and links to event rules pages.
...and much more.

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FAQ:
https://github.com/jordanmchavez/kdm-tts/blob/master/FAQ.md

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Credits:

Kingdom Death Team (support Poots!)
https://kingdomdeath.com/

Arbie: Showdown board, dice, and hunt track. I've been playing his awesome mod for the past year and it inspired much of this mod. Check out his mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201203150

Varok: High quality 1.5 rulebook scans. Check out his mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=732819639. He also runs a KDM discord server.

Maximo1984: Gear cards (unintentional early release). Check out his mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1284555889.

Custom Content Group (https://www.patreon.com/ccgteam): Severe Injuries and Community Edition.

pow.rogue for the wonderful painted models. Check out his workshop page here: https://steamhost.cn/steamcommunity_com/profiles/76561198056770424/myworkshopfiles/?appid=286160&p=2

Nosgoth/Eskhander: For the original KDM mod (no longer maintained).

Benjamin Dobell's excellent ge_tts library: https://github.com/Benjamin-Dobell/ge_tts. My EventManager is heavily drawn from his implementation and his DropZone library was the core idea for my implementation which powers most of the "something-dropped-on-something-else" mechanics.

Mei for excellent rescans of some broken cards.

Early testers: Asymodius, RelevantKoala, Varok, Red
Popular Discussions View All (9)
10
9 Feb @ 3:10pm
Quick Start Guide KDM on Tabletop Simulator
Dajal
2
12 Nov, 2024 @ 12:09pm
no population tab?
Yani
5
3 Aug, 2021 @ 4:22pm
Survivor death
Kiyote
992 Comments
Wuulf 15 Aug, 2020 @ 1:31pm 
Ah - the search bar in the top left is very helpful!
Wuulf 15 Aug, 2020 @ 1:20pm 
Is there an easy way to get to the random hunt event table?
KarateSnoopy 15 Aug, 2020 @ 11:09am 
I added some more buttons in the Battle UI here:
https://github.com/jordanmchavez/kdm-tts/pull/1

Next to each weapon there's a now buttons to attack, attack from blind, and wound -- each rolls the right # of dice, and colors the dice based on success, fail, crit wound which makes playing faster.
Dream 14 Aug, 2020 @ 11:53pm 
@misterslack, trying to import my game details from a few version ago into the current version. Trying to follow the Import/Export table information but a bit confused on how to get old game version info into the new one.
KarateSnoopy 14 Aug, 2020 @ 8:55pm 
@misterslack, ah got it working. You've got a nice setup and a very clean code base. I'm going to study it to improve my TTS modding skills :)
misterslack  [author] 14 Aug, 2020 @ 8:38pm 
@KarateSnoopy You'll need to checkout the source code, then configure the tabletop simulator package to point the "Base Path for files you wish to bundle or include". For example, my code lives in C:\Code\Kdm, so I set my base path to C:\Code. Then all the require("Kdm/...") is relative to that directory.
KarateSnoopy 14 Aug, 2020 @ 8:33pm 
misterslack, thanks! I'm curious what your programming workflow is. The official TTS Atom plugin doesn't seem to work with your board as it just says require("Kdm/Global") in global.ttslua.

I see your using luabundle and I see your github source but what steps to you use to get the bundle into the save? Thanks!
misterslack  [author] 14 Aug, 2020 @ 7:49pm 
Yeah, definitely would like to have a better solution to the traits. It's definitely in the backlog.

@110011: I intentionally don't cap the wound roll to 10 because sharp weapons allow for rolls > 10 without the main die being a natural 10. I wasn't aware luck worked that way..thanks for the heads up. I'll update this next version.

@rafaluft: There's no official rules, but see https://boardgamegeek.com/thread/1439250/promo-cards-and-how-use-them for ideas.

@Snake in the Gaze: There's no built-in support for this, however you can do it by taking a bag from the expansion box and manually inserting the various cards into their decks, then "resetting" each archive (the chests) and dropping the updated decks on them. You'll also need to manually update the timeline.

@KarateSnoopy: I'm a big fan of your board, so that means a lot coming from you!
KarateSnoopy 14 Aug, 2020 @ 3:47pm 
Excellent KDM board!

For folks that don't know how (like me for a bit), here's another FAQ:

Q: How do I use the Community Edition content?

A: Click "Setup" button in the top left of screen. Choose "Community Edition" and other expansions as desired. Click "Begin Campaign"
JaxSnax 14 Aug, 2020 @ 2:46pm 
Is there a method to add expansions to current ongoing campaigns?