Monaco
31 ratings
Mission Blueprints (Enhanced Campaigns)
By rVII and 1 collaborators
This guide contains blueprints for Monaco's Enhanced Campaign maps (released Dec. 2013)!

For Classic Campaign map blueprints, please see our Mission Blueprints (Classic Campaigns) guide.
   
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Spoiler Note
This guide contains some mild spoilers:
  • Floor plans for unlockable missions are included.
  • Unlockable characters are shown.
  • Mission objectives (with story-specific details removed) are described.
Guide Overview
This guide provides floor plans for Monaco's Enhanced Campaigns; all the floors are fully revealed, showing key objectives and pickups. Plan rough runs with your co-conspirators, or study and learn the blueprints in depth to improve your speedrun routes and strategies!

This guide may be slow to load as it contains a large number of images.

If you have any questions or comments, or find any errors in the blueprints, please leave a comment on the guide and one of the authors will get back to you :-)
LS00 - Prison Break
Available Characters:




Objective:
Escape!

Floor
Blueprint
Street Level
(EXIT)
Tunnels
Cell Block
(START)
LS01 - Hijack at the Hairpin
Available Characters:




Objective:
Rescue the Mole and escape.

Floor
Blueprint
Route Moyenne Corniche
(START)
Monaco Railway
Shoreline
(EXIT)
[/table]
LS02 - Lebanese Embassy
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor
Blueprint
Main Office
Street Level
(START, EXIT)
[/table]
LS03 - Banque Albert
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor
Blueprint
Street Level
(EXIT)
Underground
(START, EXIT)
LS04 - Manoir Moucharder
Available Characters:




Objective:
Rescue the Gentleman and escape.

Floor
Blueprint
Third Floor
Second Floor
First Floor
(START, EXIT)
LS05 - Port de la Condamine
Available Characters:




Objective:
Escape!

Floor
Blueprint
Bridge
(EXIT)
Street Level
(START)
Docks
LS06 - Scorpion and the Frog
Available Characters:




Objective:
Escape!

Floor
Blueprint
Street Level
(START, EXIT)
Docks
Sea Level
LS07 - Centre Hospitalier
Available Characters:




Objective:
Rescue the Hacker and escape.

Floor
Blueprint
Helicopter Landing Pad
(EXIT)
Psych Ward
Infirmary
Street Level
(START, EXIT)
LS08 - Securitech Corp.
Available Characters:




Objective:
Steal 3 trophies and escape.

Floor
Blueprint
Second Floor
Street Level
(EXIT)
Underground
(START, EXIT)
LS09 - Musee Oceanographique
Available Characters:




Objective:
Steal 3 trophies and escape.

Floor
Blueprint
Top Secret Storage
Nautical Displays
Aquatic Exhibits
(EXIT)
Underground Caverns
(START, EXIT)
LS10 - Discotheque Rouge
Available Characters:




Objective:

Floor
Blueprint
VIP Floor
Street Level
(START, EXIT)
Underground Dance Party
LS11 - Quartier Diamant
Available Characters:




Objective:
Escape!

Floor
Blueprint
Street Level
(START, EXIT)
Underground
LS12 - Galarie d'Art
Available Characters:




Objective:
Escape!

Floor
Blueprint
Second Floor
(START, EXIT)
LS13 - Place du Palais
Available Characters:




Objective:
Escape!

Floor
Blueprint
Royal Chambers
Second Floor
Street Level
(START, EXIT)
LS14 - Casino de Monte Carlo
Available Characters:




Objective:
Escape!

Floor
Blueprint
VIP Poker Game
Second Floor
Street Level
(START, EXIT)
Underground
LS15 - Hotel de Monaco
Available Characters:
[/previewimg]



Objective:
Escape!

Floor
Blueprint
Penthouse Suite
(START)
Third Floor
Second Floor
Street Level
(EXIT)
LS16 - Epilogue
Available Characters:
[/previewimg]



Objective:
Escape!

Floor
Blueprint
The Cathedral
(START, EXIT)
9 Comments
沉锚与羁绊与永恒的D&B 17 Aug, 2018 @ 7:54am 
WOW thats very usful when we are trying to play in the style of "speedrun" ,it shows everything on the map so we can get the best way ,thank you :D :steamhappy:
JSlayerXero 5 Jan, 2016 @ 2:25pm 
One thing not listed here. Either this updated later, you just didn't find it or you realized it's not really that helpful, but there's a secret passage in LS01. On the second floor, the thin wall next to the exit is a secret entrance into the rest of the building. Although it's not really that helpful, it does have an NPC with some dialogue to him.
Gavmandog 24 Jun, 2015 @ 4:03am 
Only got.. :blingbling::trophy::idol:
MonKey 27 Feb, 2015 @ 5:22pm 
By any chance does anybody know how to get emoticons like this :coin: or something.
rVII  [author] 27 Mar, 2014 @ 6:00am 
Awesome, glad they helped you!
Barbabranca 27 Mar, 2014 @ 5:42am 
Good to hear. In the meantime, I've used the Classic Campaign maps. They were good enough, I got Unscathed thanks to them. :)
rVII  [author] 26 Mar, 2014 @ 8:51pm 
Hey guys,

I was waiting for a patch that fixed some issues with maps containing key doors. I think that patch has now been issued, so I will work on finishing this guide within the next couple of weeks :-)
Barbabranca 26 Mar, 2014 @ 3:10pm 
This is a great guide, kudos on a job well done. I'd like to have the ones for Act II so I can get the Unscathed achievement faster. Any chance you'll make them?
macabot 26 Mar, 2014 @ 7:42am 
Hey. love the maps. Any idea when you're going to finish the rest of the maps?