Space Engineers

Space Engineers

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Upgradable O2/H2 Generator
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Type: Mod
Mod category: Block
File Size
Posted
Updated
11.936 MB
3 Jun, 2020 @ 3:53pm
22 Nov, 2024 @ 5:28pm
4 Change Notes ( view )

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Upgradable O2/H2 Generator

Description
A larger and more efficient gas generator, which can use up to 6 upgrade modules.

The purpose of this mod is to reduce spamming the gas generators.
As most of you know, the conveyor system is one of the largest burdens on sim speed, and ships using a lot of H2 thrusters and generators can really slow things down. This larger gas generator should alleviate some of this by processing more ice with fewer generators.

This block processes at 5x the speed of the normal gas generator, at somewhat better power efficiency. Also the H2 produced per unit of ice is doubled, putting the 2 back into H2O.

With all 6 speed modules speed is 700%, the equivalent of 35 normal gas gens. Power efficiency and resource efficiency modules also work, so you can tailor it to your particular needs.
Running all yield modules can double the return on ice if resources are scarce, or all power efficiency can run this off limited solar/wind power.

You should find the form factor convenient to put in-line with the large tanks.

Also included: Airtight upgrade modules
They are just like normal upgrade modules, but airtight!

Special thanks to Thraxus for the script which enables module functionality.
184 Comments
tacticinmatery 11 Jun @ 10:12am 
same a
xdevourx 17 Mar @ 11:43am 
it seems that speed modules actually reduce the amount of hydrogen and oxygen produced by these? Or at least this is what build info is reporting. at 700% speed it should produce 350kl/s and instead is reduced to 35kl/s
Ryan0904 26 Jan @ 4:49pm 
*Bug
With max speed and max yield
putting in 10-100-1000 ice causes the max speed to generate more h2 then yield pr non upgraded by a lot. The max speed had roughly 4.5 times the amount of h2 for the same amount of ice. I don't know if there is a way to check if the ice is less then a certain amount to not process it or to not give excess gas.
AutoMcDonough  [author] 22 Nov, 2024 @ 5:29pm 
updated with boz fix
AutoMcDonough  [author] 22 Nov, 2024 @ 5:13pm 
yeah unlisted is fine. Thanks for the fix, I'll look at that. :)
boz 12 Nov, 2024 @ 8:32pm 
@AutoMcDonough do you mind if I publish an unlisted version of this for my private server?
boz 12 Nov, 2024 @ 8:29pm 
To fix the bug with the incorrect base rate when an Upgrade Module is added:

In \Scripts\MaO2\Models\OxyGen.cs, replace "KshDefaultMultiplier" on lines 79 and 81 with "def.IceConsumptionPerSecond"
AutoMcDonough  [author] 19 Oct, 2024 @ 2:58pm 
Well Thraxus has been offline over a year so I might need to find a new programmer to help out with these bugs
OozeMoose 19 Oct, 2024 @ 8:29am 
Using the SI combined version of this. The upgrades are shown as incompatible.
Rage_Spammer 18 Oct, 2024 @ 2:50pm 
There seems to be a bug with adding upgrades to this. When you first build it, it will consume 250/s of ice to make 2.5 kL/s O2 and 5 kL/s H2. But if you add any upgrade that base rate is reduced to 150/s of ice to make 1.5 kL/s O2 and 3 kL/s H2 and any upgrades will be based on that reduced rate. The only other mods I had loaded were Build Vision and Build Info.