RimWorld

RimWorld

Not enough ratings
Meditations of a Compact Nature
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2
File Size
Posted
Updated
5.547 KB
5 Jun, 2020 @ 9:35pm
6 Sep, 2020 @ 4:08am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Meditations of a Compact Nature

In 1 collection by Tumskunde
Rimworld Refresh
218 items
Description
I end up playing a lot of tribal starts on smaller map sizes and this can really handicap you when you're dealt an Anima tree in the wrong location.
So to deal with that, I put together this mod. It patches the radius of 'Building Hate' inherent in Anima trees, Animus Stones and Nature Shrines to roughly half, which then quarters the total area affected. I didn't want to change anything else about them and figured others may want it as well.

If your looking for a more drastic reduction, check out FrozenSnowFox's mod - [FSF] Meditation Freedom (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111021647)

As this mod only patches the xml, it should be compatible with other mods that affect the same items in other ways. To maintain the effects though, it should be set below any of the other mods.
I have personally tested it with [FSF] Meditation Freedom, and it 'restores' the aura to the smaller radius instead of removing it completely without changing any other part of that mod.

Enjoy
-Tumskunde

Update 09/06/20 : Updated compatible version number as a courtesy. As long as the def for FocusStrengthOffset_ArtificialBuildings is not changed then this mod should remain compatible moving forward.
7 Comments
Tumskunde  [author] 6 Sep, 2020 @ 4:26am 
@Tirith Yes. It's setup as an xml patch, as long as the def doesn't change it'll remain compatible, I'll throw a quick update on it to show that.

@Tomstah I've got no clue how to add a slider to a simple set of xml patches, I figure it'd require a heck of a lot more programming knowledge than I'm currently able to muster. If you can figure it out feel free to take over. I'm serious here, no sarcasm. I've only had time to put about 6 hours into Rimworld since June, mostly thanks to my new job.
Tirith Amar 10 Aug, 2020 @ 8:44pm 
Hate to be the one, but does this work with 1.2?
Tom 12 Jun, 2020 @ 12:16pm 
Honestly you should give it a slider in mod options. I ended up changing the value my self in the definitions file to 4.9. It's really nice because it allows you to build really nice aesthetics around it like a temple. I doubt anyone would want to defend around it personally anyways.
MosaPudica 7 Jun, 2020 @ 6:21pm 
And I can sort of understand why the default radius is so large. They want us to be limited in building near the tree/shrine.

The problem/pain I have with the default radius is when the anima tree spawns near underground mountain. And one of the tiles is exposed mountain roof. Then you start getting infestations there. The normal strategy is to fill in the holes with walls - but this makes the anima tree unhappy.

That makes this mod really nice, because I'm less likely to run into a situation where I have exposed underground mountain near the anima tree.
Delt 6 Jun, 2020 @ 11:08pm 
Cheers, great mod.
MosaPudica 6 Jun, 2020 @ 2:01pm 
Nice. The default radius is huge, even on the larger map sizes.
Zylleon 6 Jun, 2020 @ 10:16am 
Thanks! This is literally exactly what I was looking for.