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- I honestly don't know why going beyond 4 shield bubbles makes the asteroids spawn at a ridiculous rate. I really want to say there is some logic somewhere making the game read garbage data that's out of bounds (probably some 0s), but I see nothing that could cause this yet.
- I highly doubt Zoltan shields play any role at all in determining the rate of asteroid spawns. I think the game views you having only Zoltan shields as having 0 shield bubbles and uses that for the calculations, because the logic is very clearly tailored to having 0-4 shield bubbles.
- In the disassembled code I saw, it just used standard RNG functions. I think it is safe to assume the distribution of choices is *roughly* uniform.