Total War: WARHAMMER II

Total War: WARHAMMER II

123 ratings
200% Unit Size Overhaul - Complete and Balanced Experience
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Tags: mod, Overhaul
File Size
Posted
Updated
1.698 MB
14 Jun, 2020 @ 5:20am
29 Dec, 2021 @ 4:52am
20 Change Notes ( view )

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200% Unit Size Overhaul - Complete and Balanced Experience

Description
Hi Everyone - I have a complete overhaul with regards to unit size but with extreme attention to detail with a spreadsheet based programming to ensure a balanced experience is kept while playing. I have finished two very hard campaigns to test it and works like a charm.

This mod is save compatible and you should be able to use this on and off and in the middle of a campaign. it should also work without an issue with other graphical mods.

Please Rate!

Details below:

1) 200% unit sizes (x2 number of units under Ultra Unit Size in settings). Relative % reduction thereafter should you reduce the settings to Large/Medium/Small).

2) Single Units (Monsters, Steam Cannon etc) sizes have not increased, to keep immersion, however they get 150% health to compete against larger unit sizes.

3) Lords and Heroes (infantry/cavalry/chariots) are kept to same Health (100%): after extensive testing I found them to be extremely overpowered if they were to receive 150/200% Health as they get many upgrades in their skills chain including HP upgrades.

4) Lords and Heroes riding Beasts (Dragons/Great Eagles etc) do get 150% health to match the single unit equivalent of beasts/monsters.

5) I have ensured there is an immersive battle line/rank depth for each unit to mimic the hard work from Divide Et Impera developers and to make the AI more challenging which would now start (in the battle setup) with maximum allowed rank width to match the players width. Basically removes spaghetti lines and keeps formations decent.

6) Slightly increased the ladder climb rate on siege battles to be more realistic as it was quite slow.

Enjoy! And please give me some feedback and let me know if there is anything that was missed or not working or any wishes you may have and I can work on a different version.

Sub Mods:

1) 150% Unit Size sub mod (and 112.5% HP for single units, excl heroes/lords): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2150102931

2) SFO Sub Mod (200% Unit Size): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2152780648


🔹YOUR INTEREST AND SUPPORT IS WHAT KEEPS MODS ALIVE🔹

If you like my work and appreciate the time I have spent and continue to spend on it, consider supporting me on my PayPal link below and please rate the mod. Of course the mod is free for the public, but your support helps me maintain the mods and develop new content frequently. It takes a tremendous amount of time and attention to detail to maintain a proper mod and the funds will be used as main source of income to buy myself a few games from time to time.
Please do not forget to rate the mod and big thanks to all your support, feedback and comments.


[paypal.com]




Cheers

SCARFACE
203 Comments
Azerty 27 Aug, 2024 @ 11:15am 
Cool mais les unités galère à se déplacer
umber.nedd 15 Mar, 2024 @ 12:08pm 
is this compatible with radious?
Scotvince 1 Feb, 2024 @ 12:31am 
Is there a version for warhammer III ?
rahonbass 19 Jan, 2024 @ 3:07pm 
@ifindale this affects players and AI. @Angel custom units will not be affected, these kinds of mods have to be applied per unit
IFINDALE 10 Jan, 2024 @ 7:38pm 
does this affect both ai and human?
Yohan2 23 May, 2023 @ 2:03am 
Is there any mod like this for radious?
Angel 20 Nov, 2022 @ 9:28am 
Hi, thanks for your hard work!
does this affect all units? will units from other mods be affected by this?
SCARFACE  [author] 10 Sep, 2022 @ 11:11am 
any donations at this hard time of my financial life would be appreciated. i ll keep this one going
SCARFACE  [author] 10 Sep, 2022 @ 11:11am 
guess what was uploaded just now in my workshop
SCARFACE  [author] 4 Sep, 2022 @ 12:22pm 
Hi there, I will yeah once tools are available.