Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Reduced Garrison for DEI
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Tags: mod, Campaign
File Size
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884.688 KB
15 Jun, 2020 @ 5:49am
9 Jul, 2023 @ 1:41pm
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Reduced Garrison for DEI

In 1 collection by yaxl3y
My Rome 2 Mods
8 items
Description
- Reduced garrison strength for all cities and settlements.
- Most settlements have somewhere between 5-12 units (depending on the build level etc.)
- Removed most trash units like 'Mob', 'Citizens' etc.
- Heavily fortified settlements can still reach 20+ units.
- Save compatible. Enable/disable any time.
- You need to end the current round for the changes to apply.
- Works only with Divide et Impera (v1.3.2)
- Put this mod before/above DeI in the mod manager

Not very thoroughly tested, but everything seems to work fine.

--

Inspired by this [www.twcenter.net] thread from TWCenter:

Originally posted by Nerevarine:
I was thoroughly enjoying DEI, and it is a truly great mod, but the massive garrisons made me stop playing. Not only is having massive garrisons in every settlement historically inaccurate, more importantly, the gameplay becomes very frustrating and tedious.
Originally posted by HarkonRules:
This is pretty much my only pet peeve with DeI, it's just ridiculous that a Helvetti camp has a full stack just with garrisons... I shouldn't need 3 legions to besiege a barbarian camp with a stack camping it. Besides, I bide my time and attack when their armies are otherwise busy, and this really counters opportunistic thought.
Originally posted by skimyy:
I'd really like reduced garrison units, especially when the very bad Campaign AI almost ONLY builds military buildings, sometimes resulting in FULL STACKS of garrisoned units in almost all settlements. This is 100% true especially for barbarian factions.
Originally posted by LucasPiazon:
[...] under the pretense that one stack is a full army (at least early game), it's a bit ridiculous that most settlements with it's garrison and a small stack can match your full stack.
Originally posted by 71214n0:
2000 of professional soldiers in level 1 cities it's just too much. Someone help us!

25 Comments
Phobos 20 Mar @ 1:50pm 
Yangbang, I just started the greatest noble migration ever seen. Full stacks of first class tier infantry recruited for 40 gold by stacking all the recruitment bonus. Disband them all in a small village with first class growth boost buildings like temples and colonia, give it two turns and you'll get 2000 new nobles per day. Redistribute these nobles to the newly conquered territories and you'll never have to deal with a shortage of nobles ever again. ;)
Yangbang 2 Mar @ 9:56pm 
honestly the best submod right now. The garrison grinding mixed with the population system has been soul crushing. thank you for the mod.
baz7984 15 Feb @ 7:52pm 
Thank you, this works great. I placed above the 3 x DEI mods.
Imperator_Romanorum 18 Apr, 2023 @ 11:14am 
Yeah maybe you can add a +1 for minor settlemnts and +2 for provincial capitals (and to balance out remove the extra units from agora and upgrades). Also, major cities and ports like Roma, Athens, Carthago can have +2
Private Bill 8 Dec, 2022 @ 9:48pm 
I like this mod but now the Pirates are brutal. They will sail up and down Italy taking settlements at will
MollyScully 25 Apr, 2022 @ 1:24pm 
This works without any problem on the Grand Campaign for me. This mod needs to be placed above DeI 3 main parts.

Also I think that yes, on the first turn only, the settlements are not yet updated, but after the second turn verything correct itself.
RedSteelGunslinger 21 Apr, 2022 @ 5:33am 
Unfortunately it is not working with DeI 1.3. I am encountering small settlements with 11 garrison units on the first turn.
Caos 26 Feb, 2022 @ 1:35am 
Hi, does it compatible with DeI 1.3 ?
damianvincent 8 Jan, 2022 @ 1:27am 
you really need to pay attention to increased garrisons from various buildings with this mod, as well as ensure you have frontier legions that can respond locally to any need for increased troops, mainly these can be cheaper auxiliaries and local troops who only need to hold the line long enough for the main legions to move in from their forward bases. I really love how challenging this mod makes the game, if you're really worried about having a large garrison you can build up your city to ensure that, but like all other strategy its this or that...
Jeebus Juice 18 Dec, 2021 @ 9:28pm 
Is there a way to adjust this mod so it is a 25% or so reduction like others are saying. Definitely agree with the concept though.