XCOM 2
37 ratings
[WOTC] Chryssalid Abomination
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
44.803 MB
17 Jun, 2020 @ 11:17am
28 Jun, 2020 @ 5:21am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Chryssalid Abomination

Description
DESCRIPTION:
This mod is a simple port of Chryssalid Abomination enemy from A Better Advent 2 to WOTC. Why? Because gigantic NOPEbug, that's why. (Aside from size and strength it's a pretty vanilla enemy so if you're looking for something fancy that's probably not your mod... may I suggest CX's Hive mod instead, maybe?)

NOTES:
- Can't test encounter lists right now since I don't have a campaign far enough in Force Level for it to spawn. Unless I did a typo somewhere though it should spawn without issues.
- Comes with pre-built compability for ABA and Hive followers and encounter lists. The latter was a bit eyeballed since I don't use Hive myself.

CREDITS AND THANKS:
- DerBK for the original Abomination
- Pavonis team for Long War 2, from which comes the model used for this enemy




30 Comments
Malek Deneith  [author] 4 Mar, 2023 @ 4:24pm 
It might be. The model does come from LW2, but the unit itself is just a copy of one from DerBK's ABA for vanilla game, meaning it's just a big tough 'lid. No idea what sort of Chryssalid used this model in LW2.
ScriptGenius12 4 Mar, 2023 @ 3:31pm 
This is the Queen from LW2 right?
Malek Deneith  [author] 20 Aug, 2020 @ 7:33am 
Nope, this is purely an enemy mod not a mod that would add new items.
nafizerman 19 Aug, 2020 @ 9:56am 
Does it drop anything useful?
silverleaf1 26 Jun, 2020 @ 8:33am 
@Malek Deneth It is the only mod I have that changes statistics. I have disabled the appropriate chrysallid in the mod to see what happens when the next chryssalid mission occurs. I cleared out the config folder and checked my XCOM 2 files and had the same thing happen on a different mission. The toughest error to find is one where a program works but gives an unexpected result. I saw that it should only be a 33 percent increase but for some reason that is not the case.
Malek Deneith  [author] 26 Jun, 2020 @ 7:20am 
Hmmm, but that should only change stats when the Dark Event is up, and even then the modifier I see in config is +33% health. Strange.
silverleaf1 26 Jun, 2020 @ 1:29am 
@Malek Deneth I think I may have found the culprit, More Dark Events: Enemy Stat Boosts. I am going to test by disabling the stat boost for the chryssalids.
silverleaf1 25 Jun, 2020 @ 11:48am 
@Malek Deneth I really like the Proficiency Class Reaper. My style of play favors reapers a lot. Soldier Development is also very good. I like it when soldiers traits only increase via combat experience and can only get promoted via combat. I also use K's Officer class because I use other mods that change the basic ranks to army enlisted ones which makes more sense. The officer class also has its own rank icons. The Lone Wanderer and Walker classes fit into XCOM well. Since I have twice as many missions and a long campaign I also use the Solo Operative class and Rising Tides: The Program and Raider Factions by Puma the Great.
Malek Deneith  [author] 25 Jun, 2020 @ 11:06am 
Hard to pinpoint favourite mods when list is over 300 long ;) Certainly I can't see myself without some sort of class pack - currently it's Proficiency Classes, though I like Chimera Classes too. And to go with that is ABA kit bashed to work with Advent Avenger's AI, some other additional enemy mods (no CX stuff except General and Berserker Revamps though, rest is a bit much for my taste), coupled with Diverse Alien Pods By Force Level to keep the pods varied and big.

If there's a mod I'd say changes gameplay the most for me I'd say it's AA's New Weapon Range Tables. Coupled with reccomended increase to cover values it feels like a new game - when I recently had to switch it off to try LWotC for a second I found myself shocked at ranges Advent could snipe me from.

...oh and Weapon Skin Replacer + TLP weapon skins are a must, because normal plasma is *awful*, and TLP magnetics are still a notch above vanilla mangetic, even if the latter is nice enough.
silverleaf1 25 Jun, 2020 @ 10:58am 
@Malek Deneth I do have a mod with a dark event that increases stats of chryssalids but the multiplier in the config is only 1.33 so that is not an issue. I don't have any other mods that deal with that enemy except missions. I had never seen a Hive mission before where all the Chryssalids were such high level ones, at least not in that point in the game. Which mods are your favorites? My must haves include Proficiency Classes, The Hive, Bio Division and some of the raider factions. They make for a tense game. I also use a mod for a marathon campaign and one that doubles the missions. The people that create mods, like you, have taken a very good game and made it into a great one.