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You are correct in saying it just covers up the existing background and the lighting doesn't change. Even a skysphere loaded via custom does not replace the inbuilt skybox as those are coded objects so you can only load the original list of skyboxes (Objects - backgrounds)
Best practice RE lighting is to:
- Use the Ambient colours over "background" (i.e. skybox)
- reduce reflections tag or choose the skybox via custom that matches the lighting or reflections you want.
Quick update to this one:
I've combined the Skysheres into one state variable object .
So now you can right on the one at the center of the table and change the skyspheres without going in and out of the bag.
I think this will be nicer for RPG use etc because you can change the background without the default skybox being visible.
I've also left the bag in the map as it was before for those people using this with maps etc.