Total War: WARHAMMER II

Total War: WARHAMMER II

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Not working ATM - Harder and wider chaos invasion lite
   
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Tags: mod, Campaign
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19 Jun, 2020 @ 11:50pm
4 Dec, 2020 @ 3:02am
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Not working ATM - Harder and wider chaos invasion lite

Description
*Updated for Da Nutz and Boltz

This is the lite version of my mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2115450072
Notable changes from the original mod are much later chaos invasion arrival, lower number of armies, lower rank of lords and units.

This mod increases the number of stacks, spawn areas, high tier chaos,norsca,beastmen units of the chaos invasion.

Kindly refer to the added pictures in my main mod for the spawn locations.

Each spawn area spawns number of armies based on difficulty: 4,5,6,7,8. Chaos wastes spawns twice the number of armies.

Minimum rank of chaos lords is now increased to 15, while the minimum rank of lords is 30 during Archaon's invasion. Spawned units are ranked 4.

All remaining norscan factions will be vassals to chaos at the start of the invasion. They will be united and serve the everchosen.

The first wave will spawn at turn 120. Archaon's invasion will start at turn 175.

Be warned that this mod will make chaos spawn with doomstack armies.

This may conflict with:
*SFO
*Mods that also modify chaos invasion
*Unit cap mods

This only works on mortal empires campaign.

Special thanks to Anyndael for his/her high rank chaos army script that I integrate in this mod with permission under his fair use notes.

Please leave a rating or feedback if you liked it or not.
19 Comments
jhojnows 11 Oct, 2020 @ 6:02am 
Hey @Sweet, thanks for the quick response. I did defeat the Warriors of Chaos 3 times and they stopped showing up. Now just to wipe the other Chaos factions off the map.

Also, reloading my save seemed to reset the diplo so that the warriors of chaos weren't at war with the other factions.

Thanks again for the great mod, this made fighting chaos pretty epic and enjoyable.
sheenshongkangkong  [author] 10 Oct, 2020 @ 5:40pm 
To stop the second wave of invasion, the warriors of chaos must be defeated three times after archaon's arrival.
I'll look into the script again to check the diplomacy settings.
jhojnows 10 Oct, 2020 @ 4:07pm 
This is a great mod, just a quick question though. To end the Chaos invasion, do you have to completely destroy the Warriors of Chaos only, or every single Chaos faction (All four chaos god factions, vessels, puppets, etc.).

Also, as someone mentioned, after I defeated Archaeon the first time, he respawned, but somehow his puppetry over the other chaos factions broke and he declared war on norscan factions and everyone else.
cybvep 3 Oct, 2020 @ 8:39am 
I think that it would be cool if some Nurgle and Slaneesh units appeared in Chaos armies if you are subscribed to appropriate mods.
MrSoul 29 Sep, 2020 @ 12:49pm 
Made tweaked version for armies as I prefer them, but may of also found solution to the unvassaling thing. I don't think script knows diff between first and second wave invasion as far as vassals go (think thats just for spawning diff factions), so in the first instance within the script where list all factions that should be vassals, I tossed in lines 5-8 (four new factions you've re-used from norsca campaign) there and doubled checked the second pass has them all too, played out rest of empire campaign no issues except one of the chaos warrior armies spawn in wastes within a rock formation and cannot be engaged nor move, luckily didn't prevent me from finishing campaign/unlocking achivement for empire
cybvep 27 Sep, 2020 @ 4:47am 
IMO Chaos has enough variety in its roster that it's possible to create fun themed armies to fight. If Chaos only gets samey doomstacks, then it will get stale quickly, because you will be fighting the same battle over and over again.

Some examples for inspiration:
1. Mobile cavalry and chariot-heavy army with some skirmishers and/or monsters for support. No infantry, no hellcannons.
2. Infantry+trolls/giants combo with dragon ogres for support.
3. Infantry+tons of skirmishers for support. No hellcannons.
4. Monster-heavy army (monsters of all kind).
5. Classic Total War army (just infantry, cavalry and artillery).
6. Forsaken+spawn combo with warhounds, manticores and dragon ogres for support.
MrSoul 27 Sep, 2020 @ 12:40am 
Also just some general feedback for lite version, maybe...just scale back doomstackyness a little bit, not even really for challenge level of things more just...kinda boring once get to phase 2 and aint got no cannon fodder to beat up anymore on chaos side of things, just hellcannons and shaggoths with is cool and all but like after one big battle if they lose, thats it for cannons, and variety wise I dunno, just thinking maybe keep chaos warriors and reduce caps of bigger units for phase 2. Beastmen especially, just nothing but minotaurs lol not really hard, just boring after a while and doesnt really rep factions very well for what is otherwise extremely immersive low end enhancement mod for chaos. Just my two cents.
MrSoul 27 Sep, 2020 @ 12:37am 
@rogelito Bug report, playing another campaign, not sure didn't notice first time around but seeing now that sometimes in phase 2 of the invasion, if you have comp destroyed them first, there is a chance when the new chaos armies (strings 4-8 I think) spawn during doom tide where they are not vassals to chaos warriors, or at war with anyone. Diplomacy is also still disabled for them as if they were vassals, so can't declare war on them and just kind of float around coast staring at you lol

Seen it happen with two diff ones now, also noticed reloading auto save before doom tide like 50/50 if works or not and only ever noticed it with faction that was destroyed and is one of the new ones.

Hope this helps if it is the mod, fairly confident not a mod conflict as I do not mod chaos in the game other than this, mostly just visual stuff etc.



jhojnows 19 Sep, 2020 @ 2:30am 
Thank you for this, I really like your 3x version, but wanted the chaos invasion to come a little later for gameplay purposes.
MrSoul 16 Aug, 2020 @ 7:43pm 
I can confirm the early invasion non-vassal state, for what it is worth, kind of like it lol/they haven't been able wipe them out, where as Kislve, not so much. So like turn 200 or something in Empire campaign just wanted to come back to say this mod is great. I really like how it diversifies the faction, adds a challenge to them, but for me personally with this lite version, and being a dirty casual who enjoys his drawn out normal/hard campaigns lol, it is a great balance of challenge and actually feels like an invasion/threat to world unlike the current vanilla situation.

Kudos truly, this is awesome, I mean wait till get into Archeon territory lol but so far I've had good time seeing chaos have some chosen, tons of dragon ogres etc, got my ass whooped at first but adjusting tactics and crushing them now, its just super fun lol