Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Barbarian Outposts to Watchtowers
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21 Jun, 2020 @ 11:39am
10 Mar, 2022 @ 10:11pm
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Barbarian Outposts to Watchtowers

In 2 collections by Sailor Cat
Sailor Cat Collection
69 items
Jolly PBC
38 items
Description
Clearing a barbarian outpost will also build a watchtower improvement in its tile. (Requires the Watchtower Improvement or Watchtower Lite mod.)

No longer will all those palisades go to waste! No longer will barbarians rise like a phoenix from their ashes!

Special Thanks: SeelingCat, Lornard

27 Comments
Sailor Cat  [author] 24 Jul, 2023 @ 6:54am 
I can't say for certain.
MarsEco 24 Jul, 2023 @ 1:45am 
I assume this works with Barb Clans mode?
=[NK]= Col. Jack O'Neil 27 Jun, 2022 @ 5:14am 
No it doesn't viscous
ViscousTime 27 Jun, 2022 @ 1:28am 
Does it require the recon unit to be the one to capture it? Would like option for that to be the case.
Sailor Cat  [author] 10 Mar, 2022 @ 10:12pm 
Removed mod dependency to let you choose between the two.
Daniel_USA 10 Mar, 2022 @ 5:44pm 
mod manager only allows me to use this with watchtower light and not with watchtower improvement.

it tells me another version is already installed then when removing watcher improvement I can activate barbarian outpost but it automatically uses watchtower light as the needed file.
Z0mb:e 14 Jul, 2021 @ 4:16pm 
Ahh, good call. I've played so many times with Clans Mode I've forgetten that that isn't the default functionality xD
Sailor Cat  [author] 14 Jul, 2021 @ 1:53pm 
No reason why it wouldn't work with GS or NFP in general. For the Barbarian mode in particular, I haven't tested, but it should only occur after the camp has been removed from the map.
Z0mb:e 14 Jul, 2021 @ 7:30am 
Does this work with NFP/GS? For example, does this only happen AFTER I select the option to clear encampment?
Akkadon 5 Apr, 2021 @ 11:15pm 
This. This is great. As it should be.