Stellaris

Stellaris

71 ratings
Minimum Habitability
   
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21 Jun, 2020 @ 12:30pm
21 Jun, 2020 @ 12:39pm
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Minimum Habitability

In 1 collection by PrettyAverage
Wild Space
4 items
Description
Pre 2.2 you could not colonise anything with below 40% habitability. Always thought that was better than the changes with megacorp. This mod essentially does what is says on the tin. You can no longer colonise anything with habitability at 40% or lower.

Has some interesting effects - habitability tech matters much more, and means you can play at higher densities of habitable planets without the numbers being ridiculous. You won't see tons of red planets on the galaxy map, as these are automatically hidden.

Compatible with everything.



Wild Space mods









Support the mod

I do this for fun, absolutely no need to support this. But, as I've received a few requests now, if you'd like to support my modding donations to the link below are gratefully received.

[www.buymeacoffee.com]

19 Comments
Flagan11 16 Nov, 2024 @ 10:39am 
A workaround for this for anyone else that runs into it, is to use the "colonize [colonizer pop id]" command, Pop id can be found by turning on the debug tooltip with the command "debugtooltip" and hovering over the species in the species tab. Enter "debugtooltip" again to disable afterwards.
Flagan11 16 Nov, 2024 @ 10:05am 
Hi there, just wanted to point out an oversight in regards to one of the origins, Shattered Ring; The two additional ringworld segments each have 4 blockers that reduce habitability cap by 25%, with this mod installed they can never be colonised and repaired.
✪ Tax 18 Feb, 2023 @ 7:43am 
Could you make it that red-habitables are still visible? I play on 0.25x habitables and it's important to be able to see all world I can potentially have
PrettyAverage  [author] 4 May, 2021 @ 10:29am 
This should still work fine, but hasn't been tested.
princeps 3 May, 2021 @ 9:21am 
Is this still compatible?
PrettyAverage  [author] 28 Feb, 2021 @ 12:45pm 
Are they enabled for colonisation? (colonisation rights I think?) I've definitely been able to colonise with a secondary species using this mod. But not used robots.
branch? 21 Feb, 2021 @ 9:54pm 
My droid has +200% habitability, but it only takes into account my main species habitability to tell me I can't colonize it.
PrettyAverage  [author] 22 Nov, 2020 @ 9:43am 
Still works. Will change version number.
Hawk 2 Nov, 2020 @ 1:49am 
Sorry to bug, but any chance for this being updated? Being able to colonize any world no matter the habitability has been a major nitpick of mine for awhile.
Ragnarok 25 Jul, 2020 @ 6:39am 
Can confirm it does the latter and I am so very happy about it.