Total War: WARHAMMER II

Total War: WARHAMMER II

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Tomb Kings Elite Units - The Shifting Sand
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Tags: mod, Units
File Size
Posted
Updated
59.565 MB
21 Jun, 2020 @ 4:59pm
4 Dec, 2020 @ 2:28pm
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Tomb Kings Elite Units - The Shifting Sand

Description
*NOTE*
For the time being, I do not have the neccesary free time to focus on modding due too many family & business obligations. Anyone can take the time updating them ONLY AFTER ASKING FOR USAGE PERMISSION as there are a labour of love for the game and the community, a lot of time was spent and they represent a specific view for playing the game. Thanks for the support & stay positive!

This mod is inspired by the Tomb Kings Books and their interesting lore in general. It includes 6 unique elite units and 1 upgradable special building.

Usirian's Tomb Heralds
(inspired by the 6th Edition Army Book)
Saple Vipers of Behedesh
(inspired by the cunning Tomb Kings protector of Khemri - Behedesh)
Omen of Phakth
(Inspired by my imagination, as the ancient guardian and embodiment of the God of the Skies & Justice)
Necrolith Guardian
(A personal variation of the Necrolith Colossus from the 6th Edition Army book)
Nebbethar's Chosen
(The Royal Chariot Guard of the End Times - Its last captain was Nebbethar)
Royal Champions
(Inspired by my imagination as a dual sword, top tier, mummy unit)

Useful Information
All the stats, descriptions and other info about abilites and buildings can be found in the preview images.

The unique building:
King's Pelusium
upgrades to
King's Great Pelusium
Note that the Omen of Phakth is recruitable from the Statue of Phakth and the Necrolith Guardian from the Citadel

Usirian's Tomb Heralds
The Tomb Heralds are few in numbers but powerful. They come with the Gift of Usirian, a special ability which heals, resurrects adn imbues magical damage to the their allies. Tomb Heralds use halberds, they are anti large and very durable. They also require the Sepulcher (public order level 2) and they have a unit cap of 2.
Note: Followers of Nagash can not recruit them due to lore restrictions. Usirian is the god of the underwold in the Nekekhara pantheon. Nagash is the wannabe God of the Dead...so it doesnt feel logical for Arkhan to be able to field them, as the two personas are opposing each other.

Saple Vipers of Behedesh
The Saple Vipers can shoot magical (purple :D ) kamehameha, they are anti large, they can stalk, they take no ground penalty, they can vanguard deploy and they also come with ( :D ) a special ability called the Soul Venom of Asaph, which damages fatigue and health greatly, makes enemies not able to move and can be used only once. The Vipers basically represent Behedesh being a top tactician. They also require the Sepulcher (public order level 2) and they have a unit cap of 2.

Omen of Phakth
The Omen is Phakth on the mortal word, described in lore as a blue eagle with golden eyes. It fills the role of the non-existant elite flying units of the Tomb Kings. Its special ability is the Revenge of the Skies. It can be activated only when engaged in melee and well... its a freaking double Settra style explosion... have fun!! Only 1 can be recruited.

Necrolith Guardian
The melee focused Bone Giant that CA never gave us. It has a unit cap of 2.

Nebbethar's Chosen
A version of the Royal Chariot Guard. It is a hybrid chariot, both fuctioning as a missile unit and capable of charging. Its ranged attack is also anti large as opposed to the chariot norm. Unit cap of 3.

Royal Champions
A mid tier dual sword infantry which i felt was missing. Heroes that were given a proper burial to serve their king to the afterlife. An early game unit, but strong enough to cause enough damage. Unit cap of 6.

Note: The unit caps shown in game for the units are the overal unit caps, so that you (if you want) can easily recruit them.

I hope that thid mod will enrich your experience during the game, fill some unit roster holes and offer you enjoyment and fun during your playthroughs

I would like your feedback, suggestions and thoughts about the mod, in order to improve and be able to bring to life better mods.PLEASE remember that i've started modding as a hobby because I work daily many hours. However, I will try to update, improve and fix my mods frequently

Thank you all

SFO SUBMOD
here
thanks to Reg



IMPORTANT: Tomb Heralds use Settra's Halberd. Dont tell Settra....
44 Comments
Lee Perry 17 Sep, 2024 @ 7:56am 
NEEDS UPDATE
ThickCardboard 11 Jan, 2023 @ 6:01pm 
this on total war warhammer 3?
alexscrima 12 Jan, 2022 @ 10:21am 
quick question does this mode have problem with mixu? Cause i tried it without mixu and I was able to build your building nearly everywhere, but if I use it with mixu I can build it only in strategic location, so what i'm missing? It was intended to work this way or not? Sorry to bother you with this stupid but I want to know cause this thing is making me crazy ahahah.

Anyway great mod and I really like Royal Champions, they are good companions of the Royal Archers from Tomb Kings Extended :P
Lightning Bolt 27 Nov, 2021 @ 10:43am 
more tomb king unit mod pls :) this mod great ever seen in the world
sashkamel1 19 Sep, 2021 @ 4:19pm 
By the way, Saple Vipers of Benedesh is displayed as infantry, although it is large. Was that intended or not?
sashkamel1 19 Sep, 2021 @ 12:49pm 
Does it work today?
ScreamETA 14 Sep, 2021 @ 11:49am 
update please
ChopChop92  [author] 22 May, 2021 @ 1:27am 
yes
Gabe 20 May, 2021 @ 9:34pm 
Does these units get affected by tech upgrades and army buffs?
OptimusLime 14 Apr, 2021 @ 7:57am 
Played around with this mod with Settra. And damn this is some fine units. Thanks for this!