Total War: WARHAMMER II

Total War: WARHAMMER II

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Tags: mod, Battle
File Size
Posted
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237.573 KB
22 Jun, 2020 @ 1:43pm
15 Jan, 2021 @ 10:22am
9 Change Notes ( view )

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Save your formation

Description
This mod allows you to save army formation during deployment phase. Saved formation can be applied to similar armies in subsequent battles. Direction of the formation matches the army direction. Formations matching closely the army are prioritized and marked.

Features
Applied formations assume the overall current direction of the army. That means that units will be on average facing the same direction before and after applying the formation. It also means that you can control direction in which you want the formation to face by dragging out units in line in that direction and then applying the formation. That works similar to when you use standard formations from the game.

Formations are categorized to a few groups depending on their overlap with the current army. These groups are color coded for easy recognition during deployment.
  • Formations which match army perfectly, that is, all units and characters in formation are found in army and there are no out of formation units left in army, use buttons colored green. The first perfect match formation on the list is what I call default formation and can be applied automatically at the start of the deployment phase.

  • Formations which have been saved during current deployment are also perfect match formations, but for easier recognition of them they have been colored blue. In subsequent battles with the same army they will become green.

  • Formations which match the army, such that all formation units have been found in the army, but there are some extra units or not matching characters (lords or heroes), are colored yellow.

  • If some units expected in formation, not counting characters, are missing from the army the formation buttons are colored red. Applying such formation will result in empty space in the places where the units missing from formation are supposed to be. I found that such formations were of limited use to me, so there is an option to not to display them at all in the list to keep it shorter.
In all the cases any extra units in army not fitting the formation will be placed in line in the back of the applied formation.

Formation naming
You can give your formations a short description or name making recognizing them later easier. The names that are put in the text boxes next to the formation buttons will be saved and remembered in subsequent battles. This feature can be disabled in the config file. Through the config file you can also control the width and opacity of the formation name text boxes. If you like long descriptive names make your text boxes larger. If you think that the less is more, shrink them.
If you like to reuse formation names the optional Replace Formation button might be useful to you. It allows to substitute the current army configuration for any existing formation keeping the existing name. These buttons can be removed using the option in the config file.

Menu UI position
By default the mod UI is placed in top left corner of the screen and expands downwards. It can be moved to right side or/and bottom of the screen by config file options. In the bottom positions the menu expands upwards and in the right positions it is a mirror of the left positions. The top_right position can be lowered to mid_right to allow unobstructed expansion of the radar map, if anyone finds that useful.

Menu UI hiding
Mod menu is getting hidden with UI toggle hide buttons. If mod menu is hidden when it should not ESC button will make it visible again.

Formation storage
Any changes to the formation list are saved at the end of deployment phase, or quitting the battle, whichever comes first, to the file "Total War WARHAMMER II\exm_formations.json". Only formations matching the army race will be displayed, so you can store formations for different races in one file, or you can swap them for different campaigns to prevent the lists from getting too big.

Config file
There are a few settings that can be changed to your liking. The default values will be used if no config file or no settings in the file are present. If you would like to change the default options you will need to create the file "Total War WARHAMMER II\exm_formations.cfg" and put there any of the below lines.

apply_default_formation = true
  • This option controls if the first perfect match formation is going to be automatically applied to the army at the start of deployment phase.
    Possible settings true, false. Default setting: true.

move_out_of_formation_units = true
  • This option decides if the additional units, which did not fit the formation are going to be moved and placed in the line behind the formation or left in place.
    Possible settings true, false. Default setting: true.

include_misfit_formations = true
  • This lets you to display and use the formations which are not completely matching the army. The units which are supposed to be in formation are missing in this case, so there will be holes in those units' places in applied formation.
    Possible settings true, false. Default setting: true.

ui_position = top_left
  • If for some reason the position of the UI buttons does not suit you, you can move it to the other side of the screen and change the vertical orientation of UI. The left setting is equivalent to top_left and right is equivalent to mid_right.
    Possible settings top_left, bottom_left, top_right, mid_right, bottom_right, right, left. Default setting: top_left.

display_formation_names = true
  • You can enable and disable displaying of the user created formation names with this setting.
    Possible settings true, false. Default setting: true.

formation_name_width = 150
  • This controls the width of the formation name text box and in consequence the number of visible characters.
    Possible settings natural number in the range [50, 300]. Default setting: 150.

formation_name_opacity = 150
  • This sets the opacity of the formation name text box. 0 means transparent, 255 opaque.
    Possible settings natural number in the range [0, 255]. Default setting: 180.

show_replace_button = true
  • This option enables and disables the Replace Formation button.
    Possible settings true, false. Default setting: true.

Known limitations
Creating a formation from current army setup will not work if there are any groups created. You will have to ungroup units to save the formation. You can group them afterwards though.

Changing the screen resolution during battle setup will confuse the mod menu UI and scatter it around the screen. In the subsequent battles in the new resolution it should be ok though.
Popular Discussions View All (2)
19
9 Jun, 2022 @ 12:06pm
PINNED: Bug reports
merc.
0
22 Jun, 2020 @ 3:14pm
PINNED: Suggestions
merc.
35 Comments
Vaskil 26 Apr, 2024 @ 5:21pm 
Any chance you will be porting this to warhammer 3? This is by far the best formation saving mod.
=[NK]= Col. Jack O'Neil 13 Sep, 2022 @ 8:03am 
Is there a way to add it to remember which units where set to guard, fire at will and skirmish?
Ares106 21 Jan, 2022 @ 6:59pm 
Absolutely love this mod. I always wanted something like this but could not even begin to wrap my head around how to design a UI for it. merc. not only came up with an excellent way to implement it but also turned it into reality. Great job!
merc.  [author] 22 Oct, 2021 @ 2:44pm 
Thanks, and you are most welcome :)
Dom 22 Oct, 2021 @ 12:33pm 
Bloody hell, so happy I happened to search formations in the steam workshop. This is simply brilliant!
merc.  [author] 31 Aug, 2021 @ 1:27pm 
Thanks. I had similar experience with repetitive battle setups. I am glad this mode eases it for you as it did for me :)
Ray Rust 31 Aug, 2021 @ 11:38am 
How is this not part of the game yet? I simply do not understand.
I always tend to use AUTO-Resolve Sooo much. Like 90% of the time. Simply because I find it so tedious to get a battle set up. Specially when you`re doing it for the 20th time.

To have my special playstyle setup in 1 press of a button is just such a quality of life improvement.

I fell in love with real-time-combat again which is really what defines this game/genre.
Seeing your units clash swords on the field is literally half the fun. And I get to experience it a lot more now thanks to this.

You sure have my gratitude.
jauroth 19 Jul, 2021 @ 4:23pm 
Thank you for this mod :winter2019joyfultearsbulb:
merc.  [author] 27 May, 2021 @ 9:17am 
Sorry to hear that. Do you mind moving this discussion to the bug reports pinned thread? I will post some questions there and hopefully we can resolve that problem.
iNIG 25 May, 2021 @ 8:58pm 
I've been using this without issue for 200 turns, but suddenly it stopped functioning properly. Saved formations no longer show. I can create new formations, and the json gets updated, but they dont show up on the next battle.

I've tried reinstalling the mod and deleting the formations json. I can't get it to work again though. Any suggestions?

P.s. great mod! I really like your implementation with color coding the ui and making it customizable with a cfg.