Space Engineers

Space Engineers

146 ratings
Official Survival Guide: Weather
By Jakaria and 1 collaborators
This is the official guide for the new automatic weather system that was released in 1.195 (Sparks of the Future).
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Getting Started
In 1.195, weather was given a large overhaul. It is no longer a purely scripted event and can affect your survival game play now. This guide aims to discuss the best methods for staying safe and where you can find specific ones.

Each weather uses their own survival multiplier values, these values can change wind speed, temperature, oxygen level, and solar output. Since each weather has a light and heavy variant, I will be using this format:

Multiplier Values :
Wind - Light Variant, Heavy Variant
Solar - Light Variant, Heavy Variant
Temperature - Light Variant, Heavy Variant
Oxygen - Light Variant, Heavy Variant
Fog
Fog is a weather effect that spawns on Earthlike, Triton, Alien, and Titan. Fog is the most power-dangerous weather in the game due to the very low wind experienced inside of it. For areas with lots of fog, it is best to seek alternative power sources through solar panels, hydrogen engines, or reactors.



Multiplier Values :
Wind - 0.4, 0.1
Solar - 0.7, 0.25
Temperature - 0.8, 0.7
Oxygen - 1, 1

Earthlike
Fog can spawn in most locations on Earthlike excluding deserts, it is not a common weather type with rain or thunderstorms taking priority.

Triton
Fog only spawns on the ice plains of triton. It is the perfect zone to keep a pack of backup solar panels due to the lack of surface features.

Alien
Fog can spawn at ice lakes or grassy biomes. It is much more dangerous than normal fog due to the toxic air that comes with it, keep your helmet down unless you want to suffocate! It can be easily identified through the green hue.

Titan
Fog can spawn at the ice lakes of Titan, it behaves the same as Alien's in that it is toxic.
Sandstorms
Sandstorms spawn on Earthlike, Alien, Mars, and Titan. They occlude vision drastically and almost completely block solar panels from collecting light. Wind turbines experience a large increase in power output due to the wind speed. Mars sandstorms are special, they have lightning, you might want to setup a decoy array!



Multiplier Values :
Wind - 1.5, 2
Solar - 0.3, 0.1
Temperature - 2, 2
Oxygen - 0.5, 0.25

Earthlike
Sandstorms spawn in the deserts of Earthlike

Alien
Sandstorms spawn in deserts and yellow grass areas of the Alien planet.

Mars
Almost all areas of Mars experiences sandstorms, the poles of the planet are safest.

Titan
All but the ice lakes of Titan experiences sandstorms.
Snow
Snow spawns on Earthlike, Alien, Triton, Mars, and Europa. It has very low wind speed and temperature. It's best to use solar panels in the light variant of this weather since not much sun is occluded






Multiplier Values:
Wind - 0.2, 1.5
Solar - 0.75, 0.25
Temperature - 0.25, 0.1
Oxygen - 1, 1

Earthlike
It will only snow where there is snow on Earthlike.

Alien
Like Earthlike, snow will only spawn where there is snow.

Mars
Very rarely, it may snow a short time at the poles of Mars. It actually does snow dry ice on Mars in real life.

Triton
Triton lies in almost constant light snow. There may only be a few minutes with clear skies. You may experience slight frostbite when visiting.

Europa
Like Triton, europa has very common weather, though it is much more intense. It's the perfect hiding spot to keep your gear safe!
Thunderstorms
Thunderstorms can spawn on Earthlike and Alien. Thunderstorms are arguably the most dangerous weather for grids, though damage can be prevented if you know your stuff. Lightning in thunderstorms has a low chance of hitting your grid or player, if it hits your grid, you may want to have a decoy in place. Decoys are the lightning rod of SE, antennas will be struck if you do not have one. If you don't have a decoy or antenna, a random functional block will be struck with lightning. You can also prevent any lightning from hitting your grid by moving underground. Decoys provide a safety radius of 50 meters.

Multiplier Values :
Wind - 1.1, 1.25
Solar - 0.7, 0.4
Temperature - 0.8, 0.7
Oxygen - 1, 1

Earthlike
Thunderstorms spawns everywhere but deserts and snowy biomes.

Alien
Thunderstorms spawn everywhere but snowy/icy biomes.
Rain
Rain can spawn on Earthlike and Alien. Rain is not a dangerous weather effect, it slightly affects wind and solar power, you should not need to worry at all about this weather, enjoy it!






Multiplier Values :
Wind - 1.2, 1.4
Solar - 0.8, 0.5
Temperature - 0.8, 0.7
Oxygen - 1, 1


Earthlike
Rain spawns in the same areas as thunderstorms

Alien
Rain spawns in the same areas as thunderstorms
Electrical Storm
Electrical storms only spawn on Pertam, a new planet added in 1.197. Electrical storms are the most dangerous weather in the game because of the high rate of lightning strikes. The electrical storm is visually a sandstorm, with some minor adjustments. Lightning damage can be prevented through the use of decoys or antennas. Decoys provided a protection range of 50 meters.


Multiplier Values :
Wind - 2.0
Solar - 0.1
Temperature - 2
Oxygen - 0.25

Pertam
Electrical Storms spawn anywhere on Pertam.
Admin Menu/Commands
Controlling the weather can be done in two different ways, through the new Alt-F10 admin menu, or through the command system. I find it is easier to use the admin menu since you don't have to remember the names of all weathers and it has controller support.

Admin Menu
In 1.195, an admin screen for weather was added, it is much simpler than typing commands as you do not need to remember specific weather types or syntax. It is also better for XBOX players that may use it in the future.

By pressing Alt-F10, an admin menu will appear, select the dropdown that says Admin Tools and switch to Weather.












.png]This is what the full admin menu looks like. I will explain each button below.



























Force Random Weather
This button will create a random weather using the planet's automatic weather system, it will select a random weather the same as it would automatically. This will remove/override any already existing weather at your position.

Create Lightning
This button will create lightning at the position you are looking at, ignoring any existing weather.

Create Weather
This button will create the weather selected in the above drop-down menu. It will remove/override any already existing weather at your position.

Replace Weather
This button will replace the current weather with the selected one in the drop-down menu, instead of removing/overriding the existing one, it will only replace what type of weather is running and continue to keep position/velocity/life.

Remove Weather
This button will remove any existing weather at your position.

Commands
These commands are the same as released in 1.194, they have been updated to use Keen's internal command menu and show in /help now. To run any of these commands, the default key to open the chat-box is Enter






/smite
Running this command will create lightning wherever you are looking, it behaves the same as Create Lightning in the admin menu.

/rweather
Running this command will create a random weather using the planet's automatic weather system. Same as the admin menu, it will override any existing weather.

/weatherlist
This command will list all available weather types, it is considered the alternative to using the drop-down menu as seen in the Admin Menu.








/weather [weather]
This command will create the weather in the first argument. It will replace any weather that exists currently, to remove a weather, run /weather clear.
92 Comments
infra-dan-accelerator unit 84725 16 Apr, 2023 @ 8:33am 
WOW ADDING TO FAVES,GREAT GUIDE!
8vantor8 23 Jul, 2022 @ 2:16pm 
@Ejcreeper this is a weather guide, if you want to know if the poles have ice google exist
Ejcreeper 23 Jul, 2022 @ 1:35pm 
Hey I am on mars and is ice on poles :P
BigCountryCornbread 9 Jul, 2022 @ 5:00am 
How do you configure the files to make the weather constantly active? I'd like to make the weather on Triton happen constantly to really drive the cold and unforgiving nature of the planet.
Tiger 1 Jul, 2022 @ 6:27pm 
Why does the Mars dust-storm lighting almost exclusively & maliciously target the player's exact location, no matter where they are, above or underground, exposed or sheltered within grids or cockpits... while almost totally ignoring all active antennae and decoys?
Caldemon 1 Apr, 2021 @ 8:51am 
Thx for the quick Info
Jakaria  [author] 1 Apr, 2021 @ 8:47am 
I think there's a bug that makes the decoy must be on a static grid
Caldemon 1 Apr, 2021 @ 8:31am 
Hi,
i finally made it to Pertam yesterday. I´m wondering if the decoy system is currently working for Electrical Storm. As myself and a couple of Blocks on my Truck got hit. Except for the Decoys. So is it a Bug in the current version or just bad luck? Thx for any help.
i'm drunken 5 Feb, 2021 @ 4:01am 
i am the only one who feels planets even more dangerous than space? on mars i wait hour for sand storm pass, i cant go anywhere with 0 vision range.. and when the storm pass lightning struck my stuff 3-4 times.. then again i cant go anywhere... :cozypoesad:
Nature 23 Dec, 2020 @ 1:47am 
What does the lightning decoy range look like exactly? Is 50m in all 6 directions? Is the range cube shaped? Sphere?