Total War: WARHAMMER II

Total War: WARHAMMER II

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Growth Buildings Increase Siege Holdout Time
   
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Tags: mod, Campaign
File Size
Posted
Updated
414.419 KB
26 Jun, 2020 @ 9:34am
18 Jul, 2021 @ 12:59pm
3 Change Notes ( view )

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Growth Buildings Increase Siege Holdout Time

In 1 collection by Wolfy
Wolfy's Mods for Total War: Warhammer 2
19 items
Description
This mod introduces a simple change related to the Growth Buildings. Now, having a local farm increases the time a city has to be sieged to start feeling the starvation attrition effect. The logic behind it is simple: If you produce your own food, it is less likely you need external support and can stay more time without it.

Going technical, now all growth buildings increase siege holdout time in their own region according to their level. This means that a level one farm increases the holdout time in one turn, while a level three one increases the same value in three. I do not know it is too much or not, so your contributions are very welcome to balance it.

I recommend using this mod together with my other mods Faster Sieges or Even Faster Sieges. If not, holdouts times grow too much in my opinion.

Compatible with everything.

Support My Work

You can like the mod and share it with your friends. The bigger the community, the faster this mod is going to grow and the more interest I am going to place into maintaining it. You can also, of course, create Discussions or contact me directly (I am available at the C&C Modding Den) to introduce new features.

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me].

[paypal.me]
[www.patreon.com]


16 Comments
Wolfy  [author] 20 Feb @ 5:12am 
I stopped modding time ago, I am sorry.
Doc_Calm 17 Feb @ 3:26pm 
Hi. Thank you for this! Could you make a mod that stops settlements from dropping a level when they are conquered?
Wolfy  [author] 18 Jul, 2021 @ 1:00pm 
Updated for The Silence & The Fury DLC
Deviant 29 Mar, 2021 @ 10:34am 
All 3 scaven Growth Buildings
Wolfy  [author] 24 Mar, 2021 @ 8:51am 
@Deviant

Which building?
Deviant 23 Mar, 2021 @ 7:50pm 
Skaven don't have a new bonus
Wolfy  [author] 31 Jan, 2021 @ 1:39am 
@Raiseo Hitsu

I'll note it to check once I have time modding again, but compatibility problems are really weird. Basically I do not replace anything, but add fields, each one with a unic name. There is no way it can be a colission.

Anyway, last time I played Grom DLC was still not released, so perhaps they broke something at CA. Let me check.

In any case, i'll assume that the problem is only related to the text field.
Raiseo 30 Jan, 2021 @ 11:48pm 
The other users are right however, I've just realized that depending on the order I put the mods, I either get the income bonus or the siege holdout bonus.

Or is it just the description and the bonus is applied anyway?
Raiseo 30 Dec, 2020 @ 3:11am 
Thanks Wolfy :squirtyay:
Wolfy  [author] 5 Dec, 2020 @ 6:27am 
Updated to add support to The Twisted & The Twilight DLC