Total War: WARHAMMER II

Total War: WARHAMMER II

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Faster Sieges
   
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Tags: mod, Campaign
File Size
Posted
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608.009 KB
26 Jun, 2020 @ 11:03am
18 Jul, 2021 @ 12:46pm
3 Change Notes ( view )

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Faster Sieges

In 1 collection by Wolfy
Wolfy's Mods for Total War: Warhammer 2
19 items
Description
This mod reduces the number of turns required to starve an enemy out to 4 turns (instead of 6). As a result, sieges are a bit more faster and natural the campaign turns to be more dynamic, as the default number is excessive in my opinion.

Together with this mod I also created a less paced version that reduces the number to two: Even Faster Sieges. Using one or the other, I also recommend using Growth Buildings Increase Siege Holdout Time to completely redo how siege holdout times work right now.

Compatible with everything.

Support My Work

You can like the mod and share it with your friends. The bigger the community, the faster this mod is going to grow and the more interest I am going to place into maintaining it. You can also, of course, create Discussions or contact me directly (I am available at the C&C Modding Den) to introduce new features.

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me].

[paypal.me]
[www.patreon.com]
10 Comments
Wolfy  [author] 18 Jul, 2021 @ 12:46pm 
Updated for The Silence & The Fury DLC
gitrekt 26 Dec, 2020 @ 1:54pm 
Thanks. Sieges in this game are a joke as vanilla always forces you into fighting the enemy on their walls and their terms. Noone is gona sit around for 8 turns waiting to get a slight advantage from attrition.
Wolfy  [author] 5 Dec, 2020 @ 6:27am 
Updated to add support to The Twisted & The Twilight DLC
Wolfy  [author] 11 Oct, 2020 @ 3:39am 
If anyone has a GitHub account and want to support, giving a star to this project (or any other), would improve my visibility. These are the main pages related to my Total War Warhammer 2 mod support:

https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection

Thank you all!
Wolfy  [author] 18 Jul, 2020 @ 10:44pm 
@DustDevil

In any case, I recommend you to use "Even Faster Sieges" if you are using it together with the "Growth Buildings Increase Siege Holdout Time" mod
Wolfy  [author] 18 Jul, 2020 @ 10:43pm 
@DustDevil

Also, the siege holdout time is the first one, the 7. The second one is always SIEGE_HOLDOUT_TIME+5
Wolfy  [author] 18 Jul, 2020 @ 10:42pm 
@DustDevil

Some builidings have some siege holdout times bonus that are invisible to the user. To test if the mod is enabled, I would try to start a Campaign as the Empire and attack Carroburg. It was my test environment.
gizmoguy117 18 Jul, 2020 @ 4:14pm 
DustDevil try moving the mod higher (closer to 1) and it should work

just tested id and the mod reduces the turns to attrition from 6-4 for towns and 8-6 for provence capitals.
DustDevil 15 Jul, 2020 @ 7:16pm 
Sorry for saying something stupid, but I'm just trying the mod along the Growth Building one and I just began a Von Carstein and am sieging Castle Templehof (which has a Tier 2 Hall and Tier 1 Growth building). The timer says 12 turns to surrender and 7 turns to attrition, is this correct?! Is it working?
Broth of Crom 26 Jun, 2020 @ 8:55pm 
Came here after seeing your comment on the old one. Nice!