Total War: WARHAMMER II

Total War: WARHAMMER II

155 ratings
Coatl - SFO - OBSELETE?
   
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Tags: mod, Units
File Size
Posted
Updated
229.733 KB
26 Jun, 2020 @ 8:17pm
22 Mar, 2021 @ 12:41pm
3 Change Notes ( view )

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Coatl - SFO - OBSELETE?

Description
A patch to adjust ChaosRobie's Coatl for SFO.

Numbers adjustment and adding it to SFO's cap, gave it SFO's Bolstered Command aura because it's a sacred beast and it inspire the lizzy.

Feel free to give feedback.
30 Comments
Mosley was right 7 Jan, 2022 @ 1:01am 
@Maal

DAMN! It stopped working. Looks like it's conflicting with the vanilla integration like you were talking about.
Mosley was right 22 Aug, 2021 @ 8:01pm 
@Maal

Oh shit, I didn't realize that. Hopefully everything will be squared pretty soon.
Maal  [author] 22 Aug, 2021 @ 7:50pm 
Oh I don't doubt it even if I didn't update/look at it. But Coalts are now base game and there's apparently some conflict with ChaosRobie's and the vanilla one. So I am just wait and seeing what he's gonna do with it for now.
Mosley was right 22 Aug, 2021 @ 7:38pm 
Still works.
Maal  [author] 23 Apr, 2021 @ 5:37pm 
Do not need an update for The Sundering.
Maal  [author] 19 Jan, 2021 @ 1:22pm 
Monsters shouldn't have much issues since they are not affected by the brace or knockdown change much. But i'll still do a quick update to simply add those schema in just in case. Should be sometime today.
ginny big 19 Jan, 2021 @ 1:04pm 
Works great still, thanks
Voxtorias 6 Oct, 2020 @ 7:24am 
ok i test this again and now this work in mutli, sorry for problem
Maal  [author] 4 Oct, 2020 @ 9:41pm 
@Void Foxen
I cannot understand what you are attempting to write. This mod need both requirement and that's it, should be the same for multi, technically.
I do not play multiplayer. I don't know why this one mod break multi for you (as you are the only one reporting this) but none of my other patch do.

In any case, not an issue I know how to fix if it's on my end.
Voxtorias 4 Oct, 2020 @ 3:24am 
ok now i know coatl dont work with grimhamer 2 sfo