Kerbal Space Program

Kerbal Space Program

146 ratings
Nordkapp - Sweet Home Edition [stock]
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Craft
Craft Type: Base
File Size
Posted
Updated
1.140 MB
16 Jul, 2020 @ 7:53am
16 Jul, 2020 @ 8:05am
6 Change Notes ( view )

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Nordkapp - Sweet Home Edition [stock]

In 2 collections by Juggernoob
Juggernoob Spacecraft & Co.
133 items
Surface Installations Collection
50 items
Description
Nordkapp is a general purpose all-in-one dome base that would make a new world feel like home.

The Sweet Home Edition is a remastered version of the old Nordkapp base with new building techniques and new features in KSP 1.10, complete with detailed interior design. In addition to a laboratory, living quarters and airlocks, there are also a lounge, a fitness studio, a greenhouse and a mechanical room. The dome structure protects from hostile surface environments, cosmic radiation and meteorite threat.

Pure stock, no mods, no DLCs. ~520 parts, root part is the 3.75 m fairing base.

Index
>Remastered version (pure stock, doors fixed but can be separately adjusted in SPH/VAB)
>Remastered version (with Breaking Ground pistons for functional doors)
>Old version
>Old version with lifter and skycrane
>ERV-7 "Reindeer" rover

Key Features
- Compact and detailed all-in-one dome base with accessible interior.
- Self-sufficient with ISRU and fuel cells only, as long as ore concentration >10% and there are engineers on site, thus not limited to polar regions.
- Rocket fuel capacity = 0.76 orange tank; 830 units of monopropellant, 1800 units of ore.

Action Groups
[1] = toggle door #1
[2] = toggle door #2
[3] = toggle door #3
[4] = toggle solar panel and radiators
[5]
[6] = toggle ISRU and fuel cells
[7]
[8] = conduct experiments
[9]
[0]
[Abort] = toggle cabin lights

Design Notes
- Tip: if you want to build similar dome bases with accessible interior: you have to terminate fairing building with Alt+LMB without closing it on anything, otherwise the fairing will become solid and you can't EVA inside it. Cover the opening later.
- Use "aim camera" functionality for easy viewpoint navigation inside the dome.
- The solar panel on the top is not necessary for power generation, you can replace it with whatever you want.
- Fill levels of ore tanks are carefully determined to shift CoM close to the center to ease flight. It's not important after landing.
- If you change or remove some decorative parts to reduce part count, keep CoM shift in mind.
- Action group [6] toggles ISRU and fuel cells. Observe the energy flow, manually adjust their operating status if necessary. After self-sufficiency is achieved, the equipment can be simply left running.
- The base is designed with a crew of 6 (2 x 3 professions) in mind, but it can hold much more Kerbals in-game.
- I am aware of how minecraft-ish those plants look, but before I come across a really satisfying solution, I’d rather keep them this way instead of a halfway-realistic style. Time for some imagination.

Known Issues
#1: Sometimes Kerbals can't climb out of the inner ladder (with F key). Solution: leave the ladder and try again. If it still doesn't work, which is unlikely, walk behind the sofa and near the external command chair on the doorstep, board it so that you can teleport outside.
- Other issues of the old Nordkapp base seem to have been solved in this version. Leave a comment if you encounter any!

Wish you enjoy it as much as I enjoyed building it!
41 Comments
GoodLuck638 4 Jun, 2024 @ 5:25pm 
Free IVA goes wild
rod_gb 18 May, 2023 @ 10:12pm 
This is one of the most awesome things I've seen in this game
jakenotfake 17 Dec, 2021 @ 2:41pm 
home sweet lag
proxima28 19 Nov, 2021 @ 12:36am 
Ok, this is beautiful :D
jcb_ 28 Nov, 2020 @ 12:25am 
Holy shit! Awesome base.
H2SO4 24 Oct, 2020 @ 4:37pm 
Mmmmm
5foot11killaa 20 Oct, 2020 @ 3:26pm 
locked or missing items
RayFazer 26 Sep, 2020 @ 12:06pm 
Вид имеет
NeverTheSameOW 23 Sep, 2020 @ 6:38am 
nice job mate
FlankSinatra 22 Sep, 2020 @ 2:21pm 
noice