Cities: Skylines

Cities: Skylines

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How to Create Bigger Assets in the Editor
By GM SpaceMops
The area outside the white grid cannot be built on in the asset editor. With the mod "Fine Road Anarchy" you can make this grid disappear, which allows to create huge intersections.
   
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Intro

Many "real-life intersections" are difficult to realize in Cities: Skylines, as the asset editor often does not give the size for such projects. Especially when it comes to extended freeway entrances and exits, you can reach the limits of the editor.

The mod Fine Road Anarchy makes it possible to place roads with no restrictions on steepness, shape and distance to other objects. As soon as you have subscribed to the mod, check in the menu whether it is also activated.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1844440354&searchtext=fine+road+anarchy
Using Fine Road Anarchy
The editor grid can be deactivated in the mod's toolbox.

To build beyond the limits of the asset editor, the editor grid must be deactivated. To do this, click on "Toggle editor grid".


Building freely is possible without the editor grid.

Now that the grid is deactivated, your building space is unlimited. The camera can also be moved freely and no longer stops at the edge of the editor.

The intersection in this post does actually exist, it is located in the US state of Florida. You can download it in the Steam Workshop:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699320636
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More Cities: Skylines articles on the number13 blog: https://en.number13.de/tag/cities-skylines/

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My Intersections:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1089917250
My Maps:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1286509596